As usual a place for our discussions.
Here’s what you currently know about your neighborhood:
https://stormy-waters-2075.obsidianportal.c...is/touristvilleHere’s our shared lifestyle:
https://stormy-waters-2075.obsidianportal.c...gative-servicesGame calendar so far, all dates 2078:
Chapter 1: Sunday, September 18
Chapter 2: Monday, September 26
First Interlude: Saturday, October 1
Chapter 3: Monday, October 10
Second Interlude: Sunday, October 16
Chapter 4: Sunday, November 6
Third Interlude: Wednesday, November 23
Chapter 5: Thursday, November 24
Fourth Interlude: Sunday, November 27
Chapter 6: Thursday Dezember 22
beta:
https://brexbasicbackups.obsidianportal.com...aracters/jawseygilga:
https://stormy-waters-2075.obsidianportal.c...rs/rebeca-jonesJack_spade: below
Tecumseh:
https://stormy-waters-2075.obsidianportal.c...characters/matoThis discussion was modified 1 month, 1 week ago by jack_spade.
jack_spade
Administrator August 6, 2020 at 5:03 pm
Bobby „MadCat“ Walker (Amerindian)
[ Spoiler ]
Karma Spend/Total: 148/155 (5 from Starting Karma)
Chapter 1: 8k reward turns to 6800 after taxes – all that goes to reduce the In Debt quality down from 30.000 to 23.200
Spending 4 Karma to reduce the quality down to In Debt II.
10 Karma go to Flesh Sculpter quality, 15 Karma go to Taboo Transformer, leaving me with 1 Karma
Spending 4 Karma to buy off In Debt II
Chapter 2: 10000 Nuyen payout, 8500 after taxes. 1850+150 ear marked for lifestyle share, reducing debt by 6200 to 17.000,
End of the month increases it to 18.700 Nuyen. Rest goes to money in hand
Interlude:
Karma: 2 karma, enough to buy off a rank of In Debt if you can afford it
Contact: Katsuo “Andrew” Musai, Yakuza sergeant, at Connection 4, Loyalty 1
Knowledge Skills (general): 3 points to spend as you please, to either buy new knowledge skill(s) and/or to add to existing knowledge skills, the goal being to advance things that are often afterthoughts. Spend these the same way you would in chargen (e.g. a specialization costs 1 skill point).
Knowledge Skill (specific): Sioux Sign Language at rank 1. This is from Native American Nations, Volume 1. It’s good for secure, non-verbal communication when wireless is unavailable or inadvisable. Granted, this was much more common in 1E-3E than it is now, but I think it’s something that Bobby might be able to mime while in some of his animal forms.
Chapter 3:
Karma: 25
Contact: Jhonney Morad (Arms Dealer),(Connection: 3,Loyalty: 1)
Knowledge Skill: Small Unit Tactics 1
Money: 8000 Nuyen, 6800 after taxes. 1500 go to Lifestyle (left 5300), 500 go to Lysander (left 4900), 4700 go to reduce Debt
Debt 18.700 reduced to 14.000. At the end of the next month this increases back up to 15.400 Nuyen
200 go to Money on hand
Interlude:
Karma: 2
Contact: +1 Loyalty, Katsuo “Andrew” Musai (now Loyalty 2)
Knowledge Skill (specific): +1 Sioux Sign Language
Knowledge Skills (general): 3 points: +1 Small Unit Tactics (having seen the gang in Action), New Knowledge Skill Gangs (Redmond) for 2
Chapter 4:
Karma: 20
Money: 14250 Nuyen, 12.112 after taxes.
Debt 15,400 reduced to 3,400, 112 go to money on hand
Interlude 2:
Karma: 2 – spend on Battle Hardened I (Discounted)
Knowledge Skills (general): 3 points to spend as you please, to either buy new knowledge skill(s) and/or to add to existing knowledge skills, the goal being to advance things that are often afterthoughts. Spend these the same way you would in chargen (e.g. a specialization costs 1 skill point).
Quality (optional): Buy 1 rank of the Battle Hardened quality (Street Lethal, p. 181) without the x2 multiplier for postchargen quality purchases. So, +1 rank = 2 karma. The benefit: “Gain +1 to all Composure tests while engaged in a hostile situation. This quality can be taken up to three times, increasing the modifier by 1 each time. This quality does not offer any benefit versus spells or critter powers.”
Contact (AM and Bobby): For their intervention on behalf of his wife and son, AM and Bobby get Clive Clarke as a free contact. He sells shoes and tries to keep his family together. He’s not that useful but he will religiously pay Bobby ¥20 a week for six months even if it means he has to skip meals to do so. Connection 1 / Loyalty 4 (Bobby), Loyalty 5 (AM).
For Knowledge, I’m increaseing Small Unit Tactics (seems fitting with watching gang warfare), Gang Knowledge (dito) and add a point of Chemistry.
From my 20 karma I still have left over, I’m spending 2 on Animal Handling 1, 2 on Artisan 1, 2 on Running 1, 2 on Swimming 1 and another 2 on First Aid 1, leaving me with 10 Karma in reserve. Those go to increase my Flesh Crafter to III
Chapter 5:
Karma: 42 -1(Traded to Green Toes)
– 7 knowledge karma to be spent on Academic / Professional knowledge skills, or contacts related to those
– 7 knowledge karma to be spent on Language / Street knowledge skills, or contacts related to those
– 7 knowledge karma to be spent on Interest knowledge skills, or contacts related to those
I’m using the knowledge karma to raise:
Gangs 2 to 3 (3 Karma)
Military 3 to 4 (4 Karma)
Japanese – to 2 (3 Karma)
Marketing 1 to 2 (2 Karma)
Magical Threats 4 to 5 (5 Karma)
Small Unit Tactics 3 to 4 (4 Karma)
Normal Karma:
Increase AGI from 2 to 3 (15 Karma)
SHOOT FIRST, DON’T ASK QUESTIONS Quality (4 Karma)
Skill Group Influence (5 Karma)
I’m also spending 15 Karma to get the Beast’s Way (Discount as I already have a Mentor Spirit)
I’m dedicating my Astral Perception, Killing Hands and Combat Sense as Discounted and use the free 0,5 to acquire Keratin Control (Yeah, Bobby can now grow thick fur around his nether regions to keep them warm and somewhat decent…)
That leaves 2 Karma to spend at a later time
Money: (10.050 + 3.333)*0,85 +20 -300 – 1.850 – 3.400 = 5.876 Nuyen
Bobby wants to buy himself a trode patch (w/cover) to communicate easier while transformed for 1500. Leaving 4373 Nuyen.
4000 of those, Bobby will lend to AM to help her reduce her debt quicker, 373 go to money on hand
Interlude 3:
Karma: 5 karma OR a skill specialization
Knowledge skills: 2 points to spend like we do in chargen. Alternatively, if you need/prefer knowledge karma to supplement the Chapter 5 award (e.g. to afford a new contact), we can convert the skill points into some knowledge karma.
Attributes:
BOD 5
REA 2(5) (10 Karma)
AGI 3 (10 Karma)
STR 3
CHA 4
INT 6
LOG 3
WIL 5
EDG 3 (15 Karma)
MAG 7
ESS 6
Limit:
Phys 6
Ment 6
Soc 6(7)
Qualities:
Exceptional Attribute MAG 14
Quick Healer 3
Agile Defender 3
Mentor Spirit (Beast aka: Shark) – Mentor‘s Mask 5
Taboo Transformer
Flesh Sculpter III
Barehanded Adept (Mind Link, Extended Spatial Sense, Analyze Device, Shatter Shield)
Elemental Attunement (Mastery)
SHOOT FIRST, DON’T ASK QUESTIONS
Super Human Psychosis -2
National SIN (Sioux) -5
Did you just call me dumb -3
Impassive -7
Poor Self Control (Thrill Seeker) -4
Skill groups:
Stealth 6
Outdoors 4
Electronics 1
Influence 1
Skills:
Unarmed (Tooth and Claw) 6(8 ) +3
Spellcasting (Manipulation) 6(8 )
Gymnastics (Dodge) 6(8 )
Perception 6
Intimidate (Mental) 6(8 )
Armorer (Armor) 1(3 )
Piloting Ground 1
Pistols 6
Assensing (Aura Reading) 4(6 )
Animal handling 3 (+1 from Beast’s Way)
Artisan 1,
Running 1,
Swimming 1
First Aid 1
Knowledge Skills:
English (N)
Lakota 6
Sioux Sign Language 3
Japanese 2
Arcana 6
Magical Threats 4
Underworld 3 (Yakuza)
Gangs 4 (Redmond)
Zoology 5
Military (Sioux) 4(6)
Marketing 2
Small Unit Tactics 4
Chemistry 1
Fighting Styles:
OKICHITAW
+ Sweep
+ Counterstrike
Contacts:
Talismonger (Bill Wildwater) 5/2
Captain Razak (SDF) 4/3
Lysander (Info Broker) 4/3
Livewire (Neo-Anarchist hacker) 3/3
Contact: Katsuo “Andrew” Musai, Yakuza sergeant, at Connection 4, Loyalty 3
Contact: Jhonney Morad (Israeli Weapons Dealer) Connection 3, Loyalty 1
Contact: Clive Clarke (Shoeseller) pays Bobby ¥20 a week for six months Connection 1 / Loyalty 4
Adept Powers (Sioux Tradition) (Initate level 1):
Killing Hands (Discount)
Increased Reflexes 3 3,5
AGI Boost 0,25
BOD Boost 0,25
Astral Perception 1 (Discount)
Adept Spell (Shapechange, Fetish) 1
Heightened Concern 0,5
Critical Strike 0,5
Combat Sense 0,5 (Discounted)
Elemental Strike (Electricity) 0,5
Elemental Body (Electricity) 1
Demara 0,5
Keratin Control 0,5
Initiation (Ordeal: Hermit) (11 karma) Power Point
Beast’s Way:
+1 Bonus to Animal Handling (+4 for any Animal Handling Tests for Predators)
Followers of the Beast’s Way may choose from the following skills for their discount bonus: Astral Perception, Berserk, Combat Sense, Elemental Strike, Enhanced Perception, Killing Hands, Magic Sense, Mystic Armor, Motion Sense, and Traceless Walk.
CLAWS
The adept taps into his animalistic side and can grow thick, sharp nails like some kind of beast. The Damage Value of his Unarmed Combat attacks increases by 1. Prerequisite: Keratin Control
Equipment 26000
Fake SIN 2 -4000
Armored Jacket -1000
+ ShockFrills -250
Critter Armor 12 -600
+Electrical Insulation 6 -1500
+Chemical Protection 6 -1500
Critter Googles R6 -300
+Persona Mod (2 Electronic Packs) -500
+Flare compensation -250
+Low Light Vision -500
+Visual Enhancement R3 -1500
Comlink R1 -100
Trodes -70
Respirator R6 -300
Survival Kit -200
Fetish -2000
Livestyle Medium (Shared) -1850
1/4 of the Team Car -4000
Reagents 49 -1000
Stealth Tags 30 -30
Medkit R3 -1500
Miniwelder -250
Defiance Ex Shocker -250
+Laser Sight -125
+Quickdraw Holster -175
+ 20 Taser Darts -100
+Peronalized Grip -100
Luggage (good) (Backpack) -100
+ Roll of duct tape -5
Amorer Toolkit -500
Microtransceiver -100
Trode Patch (w/cover) -1500
Money on Hand 2410 (500 Nuyen lent to neighbor to keep his boy alive, 4000 lent to AM)
Background:
Recruiting Interview with Specialist Robert Walker:
Son of War Shaman Yanni “Dark Crow” Walker and Environmental Engineer Elisabeth Miller (official resident).
Born August 12th 2051 in Cheyenne.
Developed strong physical magical talent during highschool, was recruited into Sioux Defense Forces at age 17, recommended for special training at 18. Completed tour of duty at [Classified] and [Classified], talent for infiltration and scout duties. Recommended for special operations, recommendation rescinded due to disciplinary problems.
Barred from further promotions, honorable discharge in 2073. Assessment by Shaman Bill Whitewater indicates severe totemic influence over personality and/or corrupted totem (Hunger/Wendigo classification).
Self employed tourist guide, private detective and suspected mercenary work.
Currently in debted to the Tiošpaye.
Assessment: Ready for recruitment
Cpt. Razak: Mr. Walker, how are you? It’s been a while since we met.
Robert Walker: Yeah, long time no see… Could be better, could be worse. Anyone still alive from the 16th?
CR: The 16th never dies – though no, no-one you’d know is still around. I heard you had some trouble recently? Something about a lost consignment for the extended Family?
RW: You looking for trouble? Cause asking stuff like that is a quick way to getting digested by coyotes. I’ve got nothing to do with those assholes since Charlie took over.
CR: Fair enough. But you are still looking for gainful employment, aren’t you? See kid, I always had a week spot for you and your abilities. A real shame that those pencil pushers couldn’t overlook that little scuffle you had with Seargent What’s-his-name.
RW: Ha. Asshole deserved it.
CR: Well, maybe you didn’t have to turn into a Chimpanzee, knock him out and throw your own feces at him.
RW: Didn’t have to – wanted.
CR: *Sigh* – Just for your information, it took me considerable effort to prevent them from just throwing you into prison and losing the key. The honorable discharge was the best I could do for you.
RW: And my eternal gratitude it has ensured. What do you want? I’ve got a child’s birthday party to entertain and need to get into character soon.
CR: How would you like to work for a real PI agency? In Seattle. A regular income, no troubles with the NAN authorities, interesting jobs and a new start?
RW: Yeah – what’s the catch?
CR: From time to time you’d be approached by someone who gives you a job you can’t refuse – still payed of course.
RW: So black ops on forreign soil? Eh, what the hell, I’m in. At least it can’t be as boring as the shit I do right here…
Details on Characters at Pike Hall
[ Spoiler ]
Sir Thomas Pike:
28 year old heir of Earl Nelson Pike, member of the British House of Lords and designated successor in this function. His younger brother George is currently absolving a Tour of Duty at the British SAS.
Educated at Eton College (Master in Law and Politics), currently at the end of his Grand Tour. Famously rich family, due to an impressive portfolio as well as extensive lands and grounds all over the world, including South Africa, Azlan, Kongo, Indonesia and Australia.
Difficult relationship with his distant father and his overbearing mother – used the tour to distance himself and develop his own contacts and friends. Tendency to overcompensate against the perceived standoffishness of his parents. Engaged to his College sweetheart The Duchess of Sevilla, Maria Borbón y Parade.
Maria Josefina Isabela Marta Alfonsa Elena Ludovica Carlotta de Borbón y Parade, Duchess of Sevilla:
26 year old heir of the Duchy of Sevilla, Orphaned after her whole family was wiped out during a terrorist bombing at the wedding of her older brother four years ago. She alone survived as she was in the wine cellar at the time. She spend three days trapped in a closed off alcove. Has since then shunned all public appearances and led a very secluded life until she met Thomas Pike at Eton. They kept their romance a secret for three years and haven’t announced their upcoming engagement officially.
Katya Komarova:
Bodyguard and close confidant to Maria. Suspected ex-Speznaz and possibly mercenary. Appeared with Maria shortly after she returned to her studies at Eton after the terrorist attack. Considered very capable and very dangerous, due to cybernetic enhancements and a very keen mind. At odds with yours truly, Mr. Cunningham.
Staff at Pike Hall:
Head Butler Ralph Thornton:
Family butler of house Pike for the last 40 years. Originally from Kent, UK. Very conservative, but by now past his prime and slowing down with age (69). Still, very keen on protocol and “standards”. Received Pike Hall in Seattle as a kind of retirement, as the family sedomly uses this place.
Housekeeper Emily Nassau:
Recently ascended to the highest servant rank, Emily has worked her way up the ladders in record time – first at Pike Manor in the UK, then, as the position in Seattle became available, at Pike Hall. At 38 comparatively young for this post – very strict, but with an unfortunate tendency of favoritism and taking advantage of those in positions below her. Very well informed about everything going on in and around her sphere of influence.
Master of the Hunt Ernest Hamington:
Renowned breeder of hounds, a doctorate in mycology as well as veteran of the desert wars with two unit wins as Major and one disqualification for gross brutality and violation of basic combat etiquette. Best described as ruthless and efficient in everything he does. Takes hunts and dogs particularly serious. Was sent to Seattle after an incident at the yearly royal hunt in Scottland.
Courier Major James McElroy:
Masters of Thaumaturgy at Oxford, rank of captain with a special detachment of the Royal Marines, tour of duty throughout Asia as part of archaeological studies. Gained favor with Sir Nelson Pike in the course of these studies. Infrequently at any one particular holding as he prepares lodgings for all Pike family members around the globe.
Administrator Kurt van der Bloom:
Resident network specialist at Pike Hall. Originally from the Netherlands, carded White Hat hacker and penetration expert. Won several awards for Matrix Sculpting. Implicated at one time with creation of BTL chips, but no charges were ever pressed. Has alledgedly a penchant for gambling and betting.
Guests at Pike Hall:
Jenny Marshall
It-girl (21, elf) and rich socialite, best known for her attrocious forray into pop music and her less attrocious leaked amateur porn video. Right now she’s promoting nanite infused yoghurt. Always surrounded by a clique of four or five friends (composition varies from day to day). Friends with Maria, militant vegetarian.
Igor Kaminzky
Son of Russian banking magnat Vladislav Kaminzky, fellow Eton absolvent and personal friend of Thomas Pike since their earliest study days. Likes his drinks very much and is a notorious skirt chaser. Has contacts to the Vory and the Russian military. Enthusiastic hunter.
Chan Wu
Daughter of Wuxing CEO Xi Wu, fellow Etonist and 2nd level Initiate. Amateur Urban War player and Co-Owner with Thomas of an Indonesian rubber plant. Several charges of sexual assault were raised against her but never brought to court. Brings her whole equipment to wherever she stays to “stay in training”.
Harabia
Genderfluid actor from the middle east. Best unknown for their uncredited appearances in several blockbuster films during the last six years – extremely changeable appearance, supported by minor magic talent.
Thorbjörn Valez
Computer specialist from Europe, son of a legendary shadowrunner, currently on probation after a conviction for computer fraud. Strong affinity for illegal matrix activities, surprisingly knowledgeable in all kinds of parlor games.
Invictus
Free spirit of man, likes to show up at Thomas Pike’s parties at irregular intervals. Used to be associated with Ares as a consultant in anti-bugspirit matters. Owes Thomas alledgedly a big favor.
Other staff:
Cook: Armand Croix, French Chef with a drinking Problem
Cooking Staff: Tom, Tim and Tamara
Stable Hands: Steven, Sabine and Severin
Gardener: Francis Focoult, 88 year old specialist for garden design – very spry
Garden help: Garry, Gabriele, Gustav
Maid service: Masha, Martina, Michelle, Melinda and Mona
Chasseurs: Lt. John Fines, Sgt. Brad Burns, Corporal Kilian Varis
Wire Maids and Boys: William, Winona and Wesley
Valet to Sir Thomas Pike: Charles Cunningham
[spoiler=Pike Manor]
There are 4 Levels and 2 sublevels
The 2nd sublevel is mainly utilities and the underground garage.
1st sublevel contains the servers, the spa area, the workshops and the laundry as well as the wine cellar.
Ground floor has at its center the great entrance hall. West wing is the ball room with the adjoining library and smoking room and the arcade, followed by the extension which houses the arboretum for the exotics.
East wing houses the living rooms, the stade dining room, the private dining room, the refectory (which is also a dining room but much more private than the private dining room), as well as the mud rooms with the extension that leads to the stables.
The center back houses the kitchens, the supply rooms and the access to the wine cellar. The old backery and the repair shop.
Each wing has its own staircase and lift from 1st sublevel to 3rd level
2nd floor is open at the center to the great hall with surrounding balconies, open up to the glas cupola.
East wing houses the guest quarters – each suite with all amenities. There is also the guest library.
West wing houses the family quarters and the private library, the Lord office and the adjoining study and drawing rooms.
The center above the kitchens has the armory and the Master of the Hunt’s offices. There is also the medical station and the cinema/theater.
3rd floor has roof access for the west and the east wing with dining over the west wing and the aviary over the east. Center houses the Courier offices as well as my administrative office and the quarters of the high ranking servants.
4th floor houses the servants quarters with the roof access to the observatory.
The elevators in the east and west wing are for guests and family only – the center shaft to the kitchens are shared, but you should use them only if you are moving meals or equipment.
Separate from the main building is the pool house with the gardening garage behind it. The pool house has two levels, three bedrooms, a kitchen, a living room and a small entertainment lounge. It’s currently not in use.
Next to the golf course are the barracks for the night patrols.
Don’t let it overwhelm you, as long as the wire maids maintain the AROs you can’t get lost around here.”
[/spoiler]