Martial arts skillsofts, "I know kung fu" |
Martial arts skillsofts, "I know kung fu" |
Aug 4 2004, 04:40 PM
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Target Group: Members Posts: 17 Joined: 13-July 04 From: Armpit of the UCAS Member No.: 6,477 |
I really like the specific martial arts rules given in the back of CC. Due to oversight and point shortage, though, my character doesn't have any unarmed combat skill. So until he can train up to a decent level, I was thinking of giving him a skillsoft. Now I know skill advancement gets a little awkward once maneuvers get thrown in there, and I was wondering how skillsofts would reflect that. First of all, would a specific martial arts style count as a specialization? Second, how would maneuvers add to the cost (or would they be available at all)? Increase the program multiplier by 1, maybe, or just a flat rate per maneuver?
Oh, and just for my edification, I'm correct in thinking that Enhanced Articulation gives its skill bonus even if defaulting or using activesofts, right? Unrelatedly, I've seen "BBB" used around here a lot. What's the B stand for that isn't either "Basic" or "Book" (as I'm assuming two of the B's are)? "Big"? "Bodacious"?" "Baffling"? "BeentoolongsinceIreaditandnowIhavetolookupanotherdamnruleIforgot"? |
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