Aug 30 2004, 09:33 PM
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Target ![]() Group: Members Posts: 52 Joined: 2-August 02 Member No.: 3,057 |
How did you implement P2P-networks in your game ?
In the course of creating a decker I have started to thing about how rules for them have to look, problem is my expierence with them is limited. This is what I got: Description P2P are described by: open or closed Open: anyone can download the client and partiscipate closed: invitation only Quality rating The amount and quality of software which is accessible to an user. Reputation rating Your standing with the network, nobodies likes a leecher. Ratio U/D rating The ratio which describes how much you have to up/download to change your standing. Downloading - first make a roll quality against availibility to determine of the programm you are looking for is to be found in the network - second step the GM rolls quality to determine the bug factor, if you roll only ones the programm is infested with a worm (choice of the SL) - write down the value (price inclusive street index) of the downloaded programm Uploading . make a quality roll against the availibility of the program you are uploading, if you fail write down the value of the programm Reputation At the end of every month divide the sum of the values of all downloaded programms by the sum of the values of all uploaded programms, round up. Substract this value from the ratio for the network, and add the resulting value to your reputation. If you reputation is zero you get booted from it, if it is a closed one. If the network is open, the quality is capped by the reputation (bandwidth is hocked by people with an higher reputation). Open networks should in general have a low quality value. Suggestions, criticism ? |
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Suenert P2P-Networks ? Aug 30 2004, 09:33 PM
Siege Ya know, it's amazing but I've never seen ... Aug 30 2004, 09:59 PM
mfb i'd simply make them another form of search op... Aug 30 2004, 10:12 PM
Kanada Ten IMO, peer to peer networks are no different than a... Aug 30 2004, 10:30 PM
Edward On a related note what files are available free. I... Aug 30 2004, 11:08 PM
FlakJacket Plus if you write or come into ownership of a prog... Aug 30 2004, 11:18 PM
Kagetenshi Given that the zeitgeist in Shadowrun is very extr... Aug 30 2004, 11:23 PM
BitBasher Also, I believe P2P netowrks can't really exis... Aug 30 2004, 11:57 PM
GrinderTheTroll Intersting idea, but I'm siding with Flakjacke... Aug 30 2004, 11:57 PM
Kanada Ten QUOTE (BitBasher @ Aug 30 2004, 06:57 PM) Hos... Aug 31 2004, 12:04 AM
Jason Farlander QUOTE (Kanada Ten @ Aug 30 2004, 07:04 PM) QU... Aug 31 2004, 12:14 AM
Edward I very much doubt that pear to pear networking wou... Aug 31 2004, 12:18 AM
Kanada Ten QUOTE (Jason Farlander)QUOTE (Kanada Ten)Isn't... Aug 31 2004, 12:22 AM
Kagetenshi I see there being two completely different types o... Aug 31 2004, 12:57 AM
Edward If it is practical to analyse source code and rend... Aug 31 2004, 02:04 AM
mfb heh, maybe that explains the insanely high program... Aug 31 2004, 02:12 AM
Kanada Ten Exactly, informal networks like this are like scra... Aug 31 2004, 02:21 AM
Suenert QUOTE (Kagetenshi) First, for the open-source stuf... Aug 31 2004, 08:15 AM
Kagetenshi Point.
Though purchasing programs does tend to be... Aug 31 2004, 11:51 AM
audun Let's face it: the SR Matrix rules have nothin... Aug 31 2004, 11:57 AM
SunRunner QUOTE (audun)Let's face it: the SR Matrix rule... Aug 31 2004, 12:59 PM
GrinderTheTroll QUOTE Let's face it: the SR Matrix rules have ... Aug 31 2004, 05:56 PM
Necro Tech QUOTE (Suenert) QUOTE (Kagetenshi @ Aug 31 20... Sep 1 2004, 02:18 AM
Kagetenshi In Matrix it is stated that all programs have the ... Sep 1 2004, 03:38 AM
Necro Tech Thanks, I just couldn't find it and I thought ... Sep 1 2004, 04:40 AM
lspahn72 QUOTE (FlakJacket) Plus if you write or come into ... Sep 1 2004, 02:46 PM
Kagetenshi If the main reason someone would hire you over Joe... Sep 1 2004, 03:05 PM
Link SR1 had brief rules on how a decker could crack so... Sep 1 2004, 03:08 PM
Kanada Ten SotA63 has rules for Cracking software. Sep 1 2004, 03:10 PM
Link Behind the SOTA
I have that book too. Sep 1 2004, 03:22 PM
Kanada Ten Well, it is sort of obscure (I mean this is Shadow... Sep 1 2004, 03:24 PM
Edward It is true that your programs can make or break yo... Sep 1 2004, 11:46 PM
Kagetenshi I could possibly see it for Rating 2 or lower prog... Sep 1 2004, 11:52 PM![]() ![]() |
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