![]() |
![]() |
![]()
Post
#1
|
|
Target ![]() Group: Members Posts: 52 Joined: 2-August 02 Member No.: 3,057 ![]() |
How did you implement P2P-networks in your game ?
In the course of creating a decker I have started to thing about how rules for them have to look, problem is my expierence with them is limited. This is what I got: Description P2P are described by: open or closed Open: anyone can download the client and partiscipate closed: invitation only Quality rating The amount and quality of software which is accessible to an user. Reputation rating Your standing with the network, nobodies likes a leecher. Ratio U/D rating The ratio which describes how much you have to up/download to change your standing. Downloading - first make a roll quality against availibility to determine of the programm you are looking for is to be found in the network - second step the GM rolls quality to determine the bug factor, if you roll only ones the programm is infested with a worm (choice of the SL) - write down the value (price inclusive street index) of the downloaded programm Uploading . make a quality roll against the availibility of the program you are uploading, if you fail write down the value of the programm Reputation At the end of every month divide the sum of the values of all downloaded programms by the sum of the values of all uploaded programms, round up. Substract this value from the ratio for the network, and add the resulting value to your reputation. If you reputation is zero you get booted from it, if it is a closed one. If the network is open, the quality is capped by the reputation (bandwidth is hocked by people with an higher reputation). Open networks should in general have a low quality value. Suggestions, criticism ? |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 13th August 2025 - 11:27 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.