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Suenert
post Aug 30 2004, 09:33 PM
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How did you implement P2P-networks in your game ?
In the course of creating a decker I have started to thing about how rules for them have to look, problem is my expierence with them is limited.
This is what I got:

Description

P2P are described by:

open or closed
Open: anyone can download the client and partiscipate
closed: invitation only

Quality rating
The amount and quality of software which is accessible to an user.

Reputation rating
Your standing with the network, nobodies likes a leecher.

Ratio U/D rating
The ratio which describes how much you have to up/download to change your standing.

Downloading
- first make a roll quality against availibility to determine of the programm you are looking for is to be found in the network
- second step the GM rolls quality to determine the bug factor, if you roll only ones the programm is infested with a worm (choice of the SL)
- write down the value (price inclusive street index) of the downloaded programm

Uploading
. make a quality roll against the availibility of the program you are uploading, if you fail write down the value of the programm

Reputation
At the end of every month divide the sum of the values of all downloaded programms by the sum of the values of all uploaded programms, round up.
Substract this value from the ratio for the network, and add the resulting value to your reputation.

If you reputation is zero you get booted from it, if it is a closed one.
If the network is open, the quality is capped by the reputation (bandwidth is hocked by people with an higher reputation).

Open networks should in general have a low quality value.

Suggestions, criticism ?
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Posts in this topic
- Suenert   P2P-Networks ?   Aug 30 2004, 09:33 PM
- - Siege   Ya know, it's amazing but I've never seen ...   Aug 30 2004, 09:59 PM
- - mfb   i'd simply make them another form of search op...   Aug 30 2004, 10:12 PM
- - Kanada Ten   IMO, peer to peer networks are no different than a...   Aug 30 2004, 10:30 PM
- - Edward   On a related note what files are available free. I...   Aug 30 2004, 11:08 PM
- - FlakJacket   Plus if you write or come into ownership of a prog...   Aug 30 2004, 11:18 PM
- - Kagetenshi   Given that the zeitgeist in Shadowrun is very extr...   Aug 30 2004, 11:23 PM
- - BitBasher   Also, I believe P2P netowrks can't really exis...   Aug 30 2004, 11:57 PM
- - GrinderTheTroll   Intersting idea, but I'm siding with Flakjacke...   Aug 30 2004, 11:57 PM
- - Kanada Ten   QUOTE (BitBasher @ Aug 30 2004, 06:57 PM) Hos...   Aug 31 2004, 12:04 AM
- - Jason Farlander   QUOTE (Kanada Ten @ Aug 30 2004, 07:04 PM) QU...   Aug 31 2004, 12:14 AM
- - Edward   I very much doubt that pear to pear networking wou...   Aug 31 2004, 12:18 AM
- - Kanada Ten   QUOTE (Jason Farlander)QUOTE (Kanada Ten)Isn't...   Aug 31 2004, 12:22 AM
- - Kagetenshi   I see there being two completely different types o...   Aug 31 2004, 12:57 AM
- - Edward   If it is practical to analyse source code and rend...   Aug 31 2004, 02:04 AM
- - mfb   heh, maybe that explains the insanely high program...   Aug 31 2004, 02:12 AM
- - Kanada Ten   Exactly, informal networks like this are like scra...   Aug 31 2004, 02:21 AM
- - Suenert   QUOTE (Kagetenshi) First, for the open-source stuf...   Aug 31 2004, 08:15 AM
- - Kagetenshi   Point. Though purchasing programs does tend to be...   Aug 31 2004, 11:51 AM
- - audun   Let's face it: the SR Matrix rules have nothin...   Aug 31 2004, 11:57 AM
- - SunRunner   QUOTE (audun)Let's face it: the SR Matrix rule...   Aug 31 2004, 12:59 PM
- - GrinderTheTroll   QUOTE Let's face it: the SR Matrix rules have ...   Aug 31 2004, 05:56 PM
- - Necro Tech   QUOTE (Suenert) QUOTE (Kagetenshi @ Aug 31 20...   Sep 1 2004, 02:18 AM
- - Kagetenshi   In Matrix it is stated that all programs have the ...   Sep 1 2004, 03:38 AM
- - Necro Tech   Thanks, I just couldn't find it and I thought ...   Sep 1 2004, 04:40 AM
- - lspahn72   QUOTE (FlakJacket) Plus if you write or come into ...   Sep 1 2004, 02:46 PM
- - Kagetenshi   If the main reason someone would hire you over Joe...   Sep 1 2004, 03:05 PM
- - Link   SR1 had brief rules on how a decker could crack so...   Sep 1 2004, 03:08 PM
- - Kanada Ten   SotA63 has rules for Cracking software.   Sep 1 2004, 03:10 PM
- - Link   Behind the SOTA I have that book too.   Sep 1 2004, 03:22 PM
- - Kanada Ten   Well, it is sort of obscure (I mean this is Shadow...   Sep 1 2004, 03:24 PM
- - Edward   It is true that your programs can make or break yo...   Sep 1 2004, 11:46 PM
- - Kagetenshi   I could possibly see it for Rating 2 or lower prog...   Sep 1 2004, 11:52 PM


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