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> Telekini-what-a-lisis?, Reach out and touch someone...
Blaze
post Oct 15 2004, 02:46 PM
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From: Loughborough, UK
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One of my players has come forward with an interesting character concept that unfortunately seems very difficult to pull off rules-wise. He wants to play an adept (with Killing Hands S and Distance Strike), but also wants limited telekinetic ability- viz, to manipulate objects within his Magic Attribute in metres as with the Magic Fingers spell. Now, I'm charging him an extra point of power for Distance Strike so that the attack can be made without a physical cue (so he can just think real hard- I'm giving him a +2TN to do so but removing his opponent's chance to dodge) and letting him Geas the Killing Hands to only work with the Distance Strike, meaning he has 1.5 power points left, enough to buy a couple of points of Magical Power, but if he does so he runs the risk of bursting every other blood vessel every time he tries to cast a spell at any decent force (due to drain). My question- is there another way to replicate a limited telekinetic effect using Adept powers with 1.5 power points?

-JH.
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