Oct 20 2004, 02:04 AM
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Target ![]() Group: Members Posts: 12 Joined: 20-October 04 Member No.: 6,774 |
I have a question concerning defaulting skills to attributes.
Say there are two characters. One has a quickness 6 and stealth 2, and the other has a quickness of 8 and no stealth skill. When the first character rolls his steath open test with 2 dice, he rolls crappy because he only has two dice. But, when character #2 defaults to quickness he rolls 8 dice and, even with the -4 for defaulting to an attribute, rolls dang high. I'd say that's cheap, because someone who's partially trained in stealth blows in comparison to somone who's not trained. Any ideas on how to balance it out? |
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cheeze monger defaulting skills Oct 20 2004, 02:04 AM
Crimson Jack The cost to raise Attributes gives it a moderate a... Oct 20 2004, 02:12 AM
mfb this could be balanced by using opposed tests for ... Oct 20 2004, 02:24 AM
Doctor Funkenstein QUOTE (cheeze monger) I have a question concerning... Oct 20 2004, 02:38 AM
Fortune I agree with the doc and mfb. Do away with as many... Oct 20 2004, 02:43 AM
ES_Riddle QUOTE (cheeze monger @ Oct 19 2004, 09:04 PM)... Oct 20 2004, 04:12 AM
DrJest I don't know if this is in the revised SRC for... Oct 20 2004, 07:09 AM
mfb nope, no partial defaulting in SR3. Oct 20 2004, 07:35 AM
DrJest I wonder if that's because they chose to play ... Oct 20 2004, 08:08 AM![]() ![]() |
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