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Nomad
post Nov 29 2004, 06:20 PM
Post #1


The Wandering One
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Group: Dumpshocked
Posts: 121
Joined: 26-February 02
From: Camp Hill, PA, USA
Member No.: 135



I've been kicking around an idea for reducing obscenely high TN#'s (like those for hacking credsticks in SSG). One option is, as the GM, lower the number itself, but I want to do something that reflects "experience" that characters gather throughout their careers. One option I'm considering is a "temporary burning" of appropriate pool dice for lowering the numbers. It works by removing two dice for every -1 to the TN. These dice would then refresh as normal and be usable for the next one. What does everybody think of this: crazy? good? too few dice? too many?
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Posts in this topic
- Nomad   New House Rule Idea   Nov 29 2004, 06:20 PM
- - Botch   Crazy and no, money should be hard to forge, that...   Nov 29 2004, 06:22 PM
- - Cray74   Is there a limit on how low the pool dice can lowe...   Nov 29 2004, 06:23 PM
- - Toxic_Waste   It's called "karma pool". Repeat wit...   Nov 29 2004, 06:25 PM
- - Herald of Verjigorm   I am undecided about the concept, but make it use ...   Nov 29 2004, 06:27 PM
- - Crusher Bob   There were some earlier discussions about being ab...   Nov 29 2004, 06:28 PM
- - Jason Farlander   The problem with your house rule that I see isnt s...   Nov 29 2004, 06:34 PM
- - lorthazar   You could try a system where spending extra time l...   Nov 29 2004, 06:35 PM
- - Kagetenshi   My two suggestions: First, I personally don't...   Nov 29 2004, 06:37 PM
- - Fortune   I don't mind the 'doubling the time taken...   Nov 29 2004, 11:11 PM
- - mfb   i'd require each further reduction double the ...   Nov 29 2004, 11:17 PM
- - Wounded Ronin   I don't think that incredibly high TNs should ...   Nov 29 2004, 11:21 PM
- - Fortune   QUOTE (mfb) i'd require each further reduction...   Nov 30 2004, 12:13 AM
- - mfb   pah! i have no time to read your filthy words,...   Nov 30 2004, 12:15 AM
- - Kagetenshi   I'm pretty sure there was an edit in there, as...   Nov 30 2004, 01:08 AM
- - Crimsondude 2.0   QUOTE (Nomad @ Nov 29 2004, 12:20 PM) I'v...   Nov 30 2004, 01:08 AM
- - Fortune   QUOTE (Kagetenshi) I'm pretty sure there was a...   Nov 30 2004, 01:20 AM
- - Stumps   QUOTE I've been kicking around an idea for red...   Nov 30 2004, 05:18 AM
- - Crimson Jack   In response to the original post, personally, I wo...   Nov 30 2004, 05:27 AM
- - Kagetenshi   18 dice, TN 20: 0.069444 expected successes. 6 di...   Nov 30 2004, 05:29 AM
- - Stumps   Kage, you are correct. I really screwed that post...   Nov 30 2004, 06:13 AM
- - Kagetenshi   That's inaccurate. I don't mind Hooper-Nel...   Nov 30 2004, 06:24 AM
- - Stumps   exactly. I wasn't even hitting on the one or ...   Nov 30 2004, 06:36 AM
- - Stumps   I guess the way I see it. If your direct problem i...   Nov 30 2004, 06:54 AM
- - Jason Farlander   QUOTE (Kagetenshi) I'm pretty sure there was a...   Nov 30 2004, 09:02 AM


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