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> Vehicle Design, R3 vehicle design
GrinderTheTroll
post Nov 29 2004, 08:44 PM
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So I've been researching vehicle design using the Rigger 3 rules and have a few questions and observations maybe you all can help me with.

When designing a vehicle, you use the Design Points (DP) to calc the Design Cost, but use actualy $$ for Customizations, that much is clear. Also, some items cost less CF or $$ when done at design time vs. customization. What I have noticed is adding a "security" item like Vehicle armor, Turrents or fixed weapons would undoubtedly up the Street Index (SI) to 2+ making it more expensive to buy a more or less "stock" security vehicle.

I know my players will want to make some vehicles (since the R3 offers limited designs and lacks some basic types) and I am anticipating them buying "stock" vehicles and then customizing them to avoid high initial SI of security-class vehicles. The trade off is now they must content with not only SI/Availability, Time and Equipment needed. Is there something else I am missing in the DP vs. Custom approach?

What about custom vehicles at chargen? I am considering using the Availability 8 rules for customizations as long as they have the $$ to do what they want (with GM approval of coarse) since chargen time if rather interperative.

Any other thoughts or experiences with R3 vehicle design?

Thanks.
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Posts in this topic
- GrinderTheTroll   Vehicle Design   Nov 29 2004, 08:44 PM
- - Kagetenshi   You aren't missing anything, but keep in mind ...   Nov 29 2004, 08:53 PM
- - Lindt   Depends. When you play with the cust. its an opti...   Nov 29 2004, 09:00 PM
- - Cray74   QUOTE (Kagetenshi) You aren't missing anything...   Nov 29 2004, 09:01 PM
- - Lindt   Erh..... active conflict avoidance?   Nov 29 2004, 09:03 PM
- - Doctor Funkenstein   QUOTE (Kagetenshi) You aren't missing anything...   Nov 29 2004, 09:03 PM
- - GrinderTheTroll   QUOTE (Kagetenshi)You aren't missing anything,...   Nov 29 2004, 09:04 PM
- - Cray74   QUOTE (GrinderTheTroll)Can you recall if there is ...   Nov 29 2004, 09:10 PM
- - Tarantula   I'm fairly certain that concealed vehicle armo...   Nov 29 2004, 09:12 PM
- - Kagetenshi   The TN is 9-(Armor Rating/3, rounded down). It...   Nov 29 2004, 09:29 PM
- - Lindt   Actually if I was needing to be in a car with 11 p...   Nov 29 2004, 10:23 PM
- - lorthazar   Of course if you know the right people just paint ...   Nov 29 2004, 10:26 PM
- - Doctor Funkenstein   Note that armored vehicles are perfectly legal, an...   Nov 29 2004, 10:34 PM
- - Lindt   Well for one the armor on the car is gonna help a ...   Nov 29 2004, 10:34 PM
- - Tarantula   QUOTE (Lindt @ Nov 29 2004, 05:34 PM) Well fo...   Nov 29 2004, 10:38 PM
- - BitBasher   Actually an armor of 11 means any normal weapon wi...   Nov 29 2004, 10:40 PM
- - Kagetenshi   Actually, it covers 23 as well. When you halve the...   Nov 29 2004, 10:43 PM
- - Doctor Funkenstein   Even a Light Pistol with AV ammo will have no prob...   Nov 29 2004, 11:00 PM
- - Kagetenshi   So very true. ~J   Nov 29 2004, 11:01 PM
- - Tarantula   True, but even halved, the light pistol would be t...   Nov 29 2004, 11:02 PM
- - Doctor Funkenstein   Unless a rigger is actively in the vehicle, it doe...   Nov 29 2004, 11:06 PM
- - Thistledown   QUOTE (GrinderTheTroll) ... would undoubtedly up t...   Nov 30 2004, 06:31 PM
- - Solstice   I'm not sure about the whole vehicle design th...   Nov 30 2004, 06:39 PM
- - Kagetenshi   Again, having something added at design means A) y...   Nov 30 2004, 06:41 PM
- - Lindt   QUOTE (Doctor Funkenstein @ Nov 29 2004, 07:0...   Nov 30 2004, 06:45 PM
- - Solstice   QUOTE (Kagetenshi) Solstice: that helo would have ...   Nov 30 2004, 06:50 PM
- - Kagetenshi   200k would still be 10 and unavailable. 160k is th...   Nov 30 2004, 06:54 PM
- - Lindt   Even at 200k it would still run an avil of 10. Le...   Nov 30 2004, 06:56 PM
- - Lindt   QUOTE (Kagetenshi) Lindt, AV ammo is not staged do...   Nov 30 2004, 06:57 PM
- - John Campbell   160k is only the magic number pre-Rigger 3 Revised...   Nov 30 2004, 07:01 PM
- - DocMortand   This might be a semi-hijack, but has anyone tried ...   Nov 30 2004, 10:43 PM
- - Kagetenshi   QUOTE (John Campbell) Sadly, this means that my ra...   Nov 30 2004, 10:59 PM
- - DocMortand   Thanks for the help, Kage. The problem is that s...   Nov 30 2004, 11:16 PM
- - Thistledown   I've got stats for Patlabors around here somew...   Dec 1 2004, 09:55 AM
- - DocMortand   Good to know there are some out there - if you fin...   Dec 2 2004, 09:58 AM


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