Dec 21 2004, 06:53 PM
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,754 Joined: 9-July 04 From: Modesto, CA Member No.: 6,465 |
In SR1, Burst Fire was interesting (they simply called it Autofire since at that time modes of fire didn't exist).
You could fire a number of bursts = your skill + 1 (max 7) per attack. The recoil was based on the number of bursts (as the +TN penalty) and the bonus was +1 weapon power (no staging bonus). This means if you had Init=24, you could get off 3x7 = 21 bursts or 63 rounds in a 3 second Combat Turn. I am not sure how that compare with real firearms, but it's alot more bullets than SR2 or SR3 allows. It's funny I haven't played SR1 since SR2 came out, and it took some reading and re-reading to resurrect it from the brain cells killed off by mass consumption of beer. There's more to it, this just made for an interesting view of how things used to be handled. |
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GrinderTheTroll Throwback from SR1 Dec 21 2004, 06:53 PM
Moon-Hawk That's much closer to realistic rates of fire,... Dec 21 2004, 06:59 PM
Mensche cant say I miss the old rulings. although that do... Dec 21 2004, 07:09 PM
GrinderTheTroll It really makes weapon skill way more useful than ... Dec 21 2004, 07:16 PM
Austere Emancipator This only makes a big difference to the actual RoF... Dec 21 2004, 08:05 PM![]() ![]() |
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