RECRUITMENT: YARR!, The return of the YARR!! game |
RECRUITMENT: YARR!, The return of the YARR!! game |
Jan 10 2005, 02:20 AM
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Moving Target Group: Members Posts: 749 Joined: 22-June 02 From: Parts Without Member No.: 2,897 |
Avast ye, me hearties-- I've returned from my depolyment to the ends of the earth, and am keen to start a new YARR!! game (that is, a pirate/smuggler adventure). Now, I've learned my lessons since the first YARR!! game. Truth be told, I made the Dread Captain Slosh as a a PC, and thought it would be fun to run that PC in a world of my own devising. This made the game about as much fun as a week old chum bucket. I also tried to force a high seas boat adventure into a world with suborbital spacecraft. That idea largely sunk.
So I'd like to revive the game from the depth of David Jones' locker, but with a new feel. I'd like to leave the game much more in the hands of the players to decide what kind of pirates they want to be (sea pirates, land pirates, air pirates, last of the saskatchewan pirates, space pirates, 'trix pirates, wussy smuggler pirates, hip/dashing smuggler pirates, etc.). I'd like to see them organize themselves (elect a captain or decide to be a collective of like-minded plunderers). I'm flexible on power level-- we'll work out details of vehicles and whatnot after we've decided on a scurvy setting. Of course, dibs on crew appointments go to my first YARR!! game crew if they are so inclined to play (with old characters or new), and I'm looking for 4-6 players or so (anyone who flags in their posting will be assumed to be engaging in appropriate thuggery or looting). Any interest in swashbuckling 2064-style? Yarr. |
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