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Moon-Hawk
post Jan 27 2005, 06:13 PM
Post #1


Genuine Artificial Intelligence
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Posts: 4,019
Joined: 12-June 03
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Has anyone done anything different with character generation for a high-powered or solo-campaign?
Different priority values, more character points, etc?
If so, what've you done, and how did it work, and what do you think about the idea in general?
Thanks.
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Posts in this topic
- Moon-Hawk   High powered games   Jan 27 2005, 06:13 PM
- - Backgammon   There are rules for that in Mr Johnson's Littl...   Jan 27 2005, 06:13 PM
- - Moon-Hawk   Argh, curse my insufficient funds! Thanks.   Jan 27 2005, 06:17 PM
- - GrinderTheTroll   We are running just this type of campaign at the m...   Jan 27 2005, 06:24 PM
- - Zeel De Mort   We started a high powered campaign a couple of yea...   Jan 27 2005, 06:35 PM
- - Austere Emancipator   BeCKS v2 with more Karma (however much you want) a...   Jan 27 2005, 06:40 PM
- - Crimson Jack   I ran a high-powered game once when I was in colle...   Jan 27 2005, 07:38 PM
- - BitBasher   Well, I always did it this way: players would make...   Jan 27 2005, 09:01 PM
- - Crimson Jack   I like that. Gives them a history in the shadows ...   Jan 27 2005, 09:03 PM
- - Joe Outside   The latest Supplemental article, though taken from...   Jan 27 2005, 09:20 PM
- - BitBasher   QUOTE (Crimson Jack) I like that. Gives them a hi...   Jan 27 2005, 09:31 PM
- - Crimson Jack   I'm stealing it.   Jan 27 2005, 10:42 PM
- - The White Dwarf   Yea BB, thats all sorts of stolen. =) In fact it ...   Jan 27 2005, 11:07 PM
- - BitBasher   Cool, just adjust the karma/cash as you see fit in...   Jan 27 2005, 11:35 PM
- - Silver-Fang   QUOTE (BitBasher) Well, I always did it this way: ...   Feb 8 2005, 06:49 PM
- - Smiley   It would be quicker and easier to give your charac...   Feb 8 2005, 09:01 PM
- - Modesitt   Quick and dirty chart of availability I made My s...   Feb 8 2005, 09:35 PM
- - Moon-Hawk   Yay, I got MJLBB. Not sure if I'll use the hig...   Feb 9 2005, 01:42 PM


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