Jan 29 2005, 04:57 PM
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Target ![]() Group: Members Posts: 24 Joined: 29-January 05 Member No.: 7,033 |
hey guys ,got a question for ya,movement in combat has always ben a point of arguement in my group ,we understand how to determine how much one can move and all the penaltys associated with it ie...running mods ,walking mods ect....
our concern is when theres multiple initiative passes by multiple characters .how much can one move in each of there turns? #1 26 initiative movement 18 [6X3] #2 8 initiative movement 6 [2x3] #3 15 initiative movement 12 [4x3] just as an example use these stats and please explain how the rules would state how they move.the arguement in our group is this we seem to think that you divide the # of initiative passes you have by your movement and thats how many you can move in that initiative pass ,but it seems to make the faster characters actually move slower per each initiative pass because thay have to split of there movement across more initiative passes.this doesnt make sence to us someone help please. |
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gamemaster movement in combat Jan 29 2005, 04:57 PM
TeOdio I usually take the the number of passes the charac... Jan 29 2005, 05:14 PM
Kagetenshi Take the total number of initiative passes there a... Jan 29 2005, 05:29 PM
tisoz 3 passes.
#1 can go 18/3=6 a pass.
#2 can go 6/3=... Jan 29 2005, 09:05 PM
Necro Tech Just to forstall a further question, my group play... Jan 29 2005, 09:26 PM
tisoz Actually, they go after everyones action at the en... Jan 29 2005, 09:53 PM
mfb hm. it'd be an interesting, more realistic, an... Jan 29 2005, 09:58 PM
Kanada Ten QUOTE (mfb) i mean, as it is, any character has in... Jan 29 2005, 10:01 PM
mfb in theory, sure. but say your character decides he... Jan 29 2005, 10:34 PM
gamemaster i dont think you need to go to extremes of using a... Jan 31 2005, 01:47 AM![]() ![]() |
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