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Moving Target ![]() ![]() Group: Members Posts: 126 Joined: 11-September 04 From: French Runner Member No.: 6,652 ![]() |
Am I the only one here thinking that automatic weapons are way too powerful when compared to semi-automatic guns ?
I hope not... Anyway, let me explain my point (I apologize in advance for my English skills): if you shoot some Humanis skinhead wearing a Lined coat with a single bullet from your trusty AK97, he gets to roll 4s (8 - Ballistic Armor Rating of 4) to soak the damage... Strangely enough, if I fire 6 slugs, our Humanis goon (not that I'm pitying him though...) must get 10s on his Body test... How come? All those 6 bullets don't punch through the same hole in the kevlar lining, right? Some people will argue that 6 bullets transmit much more kinetic energy and so on...which explains the increase in Power. Let's consider another example : let's say our skinhead gets shot by two M.O.M activists firing one 3-round burst each (that is the same number of bullets as in my previous example) : suddenly , the Body Test is TN 7 instead of 10 for the very same number of bullets... How come armor can have such a varying degree of efficiency? After all, each bullet has to punch through the same thickness of kevlar/ceramic plates , doesn't it? My point is : the full-auto/burst fire rules suck ! Not very logical and way too deadly in my humble opinion... Here is my proposition, partly inspired by the Searching Fire rule in the Cannon Companion: the philosophy is autofire increases the chances you hit the target. So I suggest that you get a bonus of 1 Die for every bullet fired in a burst (long or short) with a maximum equal to your Base Skill. Damage Level would go up but NOT the Power of the attack (exactly the opposite of the Searching Fire rule) You could even go a little bit further by considering that on a burst, the number of bullets that actually hit the target depends on your successes: 1 bullet hits for each success on your Combat roll , which then allows you to come up with the actual Damage Level. Let's take an example: SunderStone (strength 10, Assault Rifle 5, Combat Pool 6), Troll street samuraļ and card-wielding MOM activist , decides to clarify his political ideas by firing a 6-round burst with his good old AK (recoil comp 4, smartlinked) on a Brackhaven fanboy (Body 5) in Reinforced Jacket (5/3) insulting him from across the street in Redmond at 2 am (20 m, short range, partial light) TN: 5 SunderStone chooses to roll 15 dice (skill+pool+bonus from autofire ) and can expect to get some 5 successes. The damage level is 8S (if you use the optional rule of taking the actual number of slugs hitting the target to calculate Damage Level) The Humanis goon can dodge (TN 6) with let's say 4 pool dice and get maybe one success and then make a Body test TN 3 (8 - 5) with 7 dice (5 from Body, 2 remaining pool dice) , getting 4 successes. End result: the norm falls on the sidewalk screaming with a Serious Wound...very different from the usual inescapable Deadly Wound.... The point here is that in the standard rule an overstressed NRA-contributing-sarariman with an AK can fire a 14D long burst. With a Dodge TN of 6, even a seasoned runner can get wasted. since the Body test would have an average TN of 8 (considering 6 Ballistic pts)... My house rule tries to make a big difference between a professional and an amateur (the difference being the number of successes hence the number of bullets actually hitting the target and thus the Damage Level) and tries to reevaluate the effectiveness of armor against burst fire... As a side effect, some weapons like the Ares Crusader or the Beretta 200ST would be reevaluated too, their autofire capacity giving an alternative choice to consider (lesser Power than a heavy handgun, but bonus dice : nice trade-off for average shooters) What's your opinion on this heresy? |
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Lo-Fi Version | Time is now: 21st February 2025 - 09:08 PM |
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