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Moving Target ![]() ![]() Group: Members Posts: 596 Joined: 18-February 03 Member No.: 4,112 ![]() |
Reading through Man & Machine, it occurred to me that cyberware is quite expensive, especially at higher grades. In fact, when you get down to beta-ware, any decent piece of gear is so damn expensive, it's quite difficult to think of people that would have both the money and some sort of use for the equipment. Certainly not any individual, but a corporation, one that rakes in billions of dollars each year and has important security concerns, they certainly fit the bill. Or do they?
Corporations are all too willing to fire loyal, hardworking employees in the name of the bottom line, but they also seem very willing to shell out big dosh on delta-grade cyberware for their security teams, high-outlay, high-upkeep cyberzombies that end up getting terminal cancer after a year, and expensive, difficult to maintain cyber-enhanced paranimals. Although they make for challenging shadowruns, I just can't get around the idea of corporations, entities controlled by apparently inhumanly greedy stockholders, turning around and more or less burning cash on stuff that isn't actually making money for them, and isn't actually all that effective or long-term, either. In any case, what do GMs think about this? Has anybody ever considered this concept, and purposefully kept esoteric forms of security out of their games? |
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Lo-Fi Version | Time is now: 16th September 2025 - 11:02 PM |
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