Mar 27 2005, 09:01 PM
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,086 Joined: 26-February 02 Member No.: 364 |
Let's talk about the definition of Essence. When Man & Machine was released one of it's selling points was that it would spell out exactly what essence and essence loss represented.
But then we all got to read the Developers Say and it turned out that this concrete definition of essence loss was something along the lines of "Cyberware interfaces with the nervous system, and this interface forces the body to adjust itself to be out of attunement with mana; heavy trauma (including deliberate trauma such as surgery), and certain drugs can also force the nervous system to become out of attunement with mana." I know that many people looked at that and said that it was no better than SR1's statement that Essence was "a measure of the soundness of the Central Nervous System and Spirit". For instance, there's all sorts of cyberware implants that would have no significant ties to the nervous system: Non-retractable cyberspurs and hand razors, radio-controlled one-shot auto injectors, and bone lacing, to name a few, and yet these pieces of ware do have a listed essence cost. Then there's variable essence costs for some pieces of ware that come in variable ratings, such as the Data Compactor even though the increased rating should require no extra neural interfacing. Man & Machine's definition does little to answer these questions. Invariably, we all know the metagame reason behind Essence loss: Game Balance. However, I still think that it should be possible to come up with an in-game definition of what Essence is that can answer all the questions. I think some of the later SR2 products were on the right track when they were talking about implants that grant abilities that deviate from a being's Astral Template. With a little refinement of that explanation, to account for Bioware and other implants that consist of living matter, I think we'd have an in game definition that dovetails neatly with the metagame reasoning of "It's to maintain game balance". Just something I wanted to throw out there in case anyone involved with SR4 happens to be looking. |
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RunnerPaul SR4 and the definition of Essence Mar 27 2005, 09:01 PM
Dizzo Dizzman I always viewed it in a different way. The body an... Mar 27 2005, 09:08 PM
mintcar I donīt want a definition, really. The real reason... Mar 27 2005, 09:18 PM
Ancient History Well, to be most accurate, in first edition it sta... Mar 27 2005, 09:12 PM
Kagetenshi QUOTE (Dizzo Dizzman) I always viewed it in a diff... Mar 27 2005, 09:23 PM
mintcar QUOTE The body barely heals itself as it is.
Thatī... Mar 27 2005, 09:49 PM
Thanos007 How about this? Cyber and bioware put stress on th... Mar 27 2005, 10:08 PM
RunnerPaul QUOTE (Ancient History) 3rd edition's Man and ... Mar 27 2005, 10:12 PM
Eyeless Blond QUOTE (RunnerPaul @ Mar 27 2005, 05:12 PM) QU... Mar 28 2005, 12:22 AM
RunnerPaul QUOTE (Eyeless Blond) What's your point? So it... Mar 28 2005, 12:56 AM
Ancient History If balance is the issue, than the reasons we have ... Mar 28 2005, 01:06 AM
Sandoval Smith I've never played Earthdawn, but I thought exp... Mar 28 2005, 03:04 AM
kloked1 I have always considered it the taint of impuritie... Mar 28 2005, 04:00 AM
RunnerPaul QUOTE (Ancient History) If balance is the issue ... Mar 28 2005, 07:39 AM
DrJest I just go with the SR2 definition myself. It just ... Mar 28 2005, 10:09 AM
mfb i'm with mintcar. i don't want a concrete ... Mar 28 2005, 05:18 PM
Siege Define it the same way you define Charisma - vague... Mar 28 2005, 05:38 PM
Garland QUOTE (Sandoval Smith) I've never played Earth... Mar 28 2005, 06:52 PM
BitBasher QUOTE (mfb) i'm with mintcar. i don't want... Mar 28 2005, 11:42 PM
psykotisk_overlegen Except of course that the different types of bonel... Mar 28 2005, 11:52 PM
Sandoval Smith At that point you can start getting all mincey wit... Mar 29 2005, 07:07 AM
mfb QUOTE (BitBasher) Bone lacing works perfectly fine... Mar 29 2005, 07:24 AM
Sandoval Smith *points to above post* Mar 29 2005, 08:27 AM
Kremlin KOA remember people that plastics are long carbon stri... Mar 29 2005, 04:07 PM
mfb that's a very dangerous slope to start down on... Mar 29 2005, 06:20 PM
Sandoval Smith If they want me to BS at them, I'll be happy t... Mar 29 2005, 06:24 PM
mfb which is why, like you, i'm in favor of simply... Mar 29 2005, 07:29 PM
Blitzen Just thought I'd chime in on this one. I can s... Mar 30 2005, 05:51 AM
Sandoval Smith QUOTE (mfb) which is why, like you, i'm in fav... Mar 30 2005, 06:18 AM
RunnerPaul QUOTE (Blitzen)The more the body is augmented the ... Mar 30 2005, 07:59 AM
mfb QUOTE (Sandoval Smith) Still, it really does need ... Mar 30 2005, 08:13 AM
Arethusa I'd also appreciate some clarification as to j... Mar 30 2005, 08:17 AM
Doctor Funkenstein I'd be happy just dropping it altogether, or s... Mar 30 2005, 09:45 AM
Gildashard Titanium is an extremely biocompatiable material a... Mar 30 2005, 07:20 PM
Critias Hip implants, huh? How many of those can a person... Mar 30 2005, 07:23 PM
mfb only two, before the body simply runs out of room.... Mar 30 2005, 07:17 PM
Skeptical Clown Trying to force the game world to fit the game mec... Mar 30 2005, 07:28 PM
Kagetenshi No more than 2.99, as people can have two.
~J Mar 30 2005, 07:36 PM
mallet Maybe they should get rid of essence all together.... Mar 30 2005, 10:45 PM
Gildashard So you could have two knee and two hip implants. O... Mar 30 2005, 10:41 PM
Fortune QUOTE (Gildashard @ Mar 31 2005, 08:41 AM) We... Mar 31 2005, 01:17 AM
frostPDP Well, the way I've always seen Essence is by t... Mar 31 2005, 02:53 AM
Chibu So, The only way it makes sense to me is because S... Mar 31 2005, 03:34 AM![]() ![]() |
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