IPB

Welcome Guest ( Log In | Register )

> Adepts and Initation, Part II
mmu1
post Apr 29 2005, 01:36 PM
Post #1


Running Target
***

Group: Members
Posts: 1,070
Joined: 7-February 04
From: NYC
Member No.: 6,058



I didn't want to derail the original thread with this, but does anyone else feel that the costs of initiation for physical adepts are actually laughably low - especially considering the trend of releasing new powers with every SOTA book, thus getting rid of areas in which adepts simply aren't as good as other character types? (I'm surprised haven't yet seen the power set that'll allow the adept to control a drone network...)

With geasa in place, adepts are no longer penalized by not being able to get their mitts on some of the better pieces of cyber and bio 'ware - and while you do eventually hit the point of diminishing returns when initiating, the adept's potential for improvement seems almost unlimited compared to that of a mundane.

Quite simply, the difference in power at character generation between a cybered mundane and an adept has never been large enough to justify this difference in growth potential - and these days, with all the options available to adepts, it's hard to argue that there even is a power level difference at chargen...
Go to the top of the page
 
+Quote Post

Posts in this topic


Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 21st November 2025 - 09:11 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.