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> Autosofts/Activesofts?
Sheffield
post Apr 29 2005, 03:25 PM
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Hey everybody. Here's a question.

In R3, the rules are very specific about Autosoft interpreters not reading activesoft chips {only knowsofts and autosofts}. But in SSG, the Mr. Fix-It has a [b/r] chip included with its autosoft system.

How does that make sense?

More to the point, if autosoft systems can't read activesofts, what's the point of getting a robotic-pilot? You get the adaptation pool, but no skills to apply the adaptation pool to. Or is it assumed that the robotic-pilot rating is the skill rating for all skills the robot would reasonably have (in a manner similar to how drones' pilot rating is their skill for gunnery or piloting tests)?

EDIT: In addition, what determines what skills a robot pilot would have? For drones, the rules are specific as to gunnery and piloting. But what if, as an example, you put a handblade on an anthroform's mechanical arm? Would its robot pilot govern its use? Because there's no autosoft that would and activesofts are supposedly off limits.

Say a rigger has to take his guard dog to the vet, but doesn't want to leave his junkyard unguarded. Could he slot a "Sharpshooter" autosoft in his Mr. Fix-It and put a shotgun in its mechanical hands? Could he slot a specialized "Remington 990" activesoft in the Mr. Fix-It (so long as it rating was below Mr. Fix-It's pilot rating)? Or could he do neither, and rely on Mr. Fix-It's pilot rating?

On the one hand, "Sharpshooter" affects gunnery, and the shotgun isn't mounted.

On the other hand, the appropriate chip isn't compatible (even though the Fix-It comes with an activesoft).

On the other, other hand, the pilot rating is naturally equal to the best skill the bot could have (autosofts max at pilot rating), but it doesn't cost anything extra (so it gets the best skill it could have for free, even though firing a shotgun isn't really in the Fix-It's job description).

I just dunno what to do with this mess. Maybe if we'd gotten more than a single page of robot rules.
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Posts in this topic
- Sheffield   Autosofts/Activesofts?   Apr 29 2005, 03:25 PM
- - BlackHat   Also, there is a Search and Rescue robot in Rigger...   Apr 29 2005, 03:42 PM
- - BlackHat   One such problem, is that a PC with a computers ac...   Apr 29 2005, 03:47 PM
- - BlackHat   Also, as to the one page of robot rules... the GM ...   Apr 29 2005, 03:52 PM
- - Sheffield   You're right about that. For some reason I tho...   Apr 29 2005, 03:57 PM
- - BlackHat   Depends on the Prime Directive of the robot. When ...   Apr 29 2005, 05:03 PM
- - hahnsoo   *shrugs* It's probably a custom Autosoft chip....   Apr 29 2005, 05:08 PM
- - Ancient History   QUOTE In R3, the rules are very specific about Aut...   Apr 29 2005, 05:12 PM
- - Sheffield   My confusion only gets worse. According to R3, th...   Apr 29 2005, 05:14 PM
- - Edward   i would suggest this compromise. A drone can not ...   Apr 29 2005, 05:17 PM
- - BlackHat   The robot gets no skills other than those that per...   Apr 29 2005, 05:18 PM
- - GrinderTheTroll   QUOTE (BlackHat)You're right, SHarpshooter aff...   Apr 29 2005, 05:25 PM
- - BlackHat   The FAQ on the SR site has an example of someone p...   Apr 29 2005, 05:29 PM
- - Sheffield   Is that for a rigger driving a drone with mechanic...   Apr 29 2005, 05:37 PM
- - BlackHat   The rule applies for both. Probably, if you instr...   Apr 29 2005, 05:45 PM
- - Nikoli   Drone pilor rating is also for firing weapons. Als...   Apr 29 2005, 08:23 PM
- - Deamon_Knight   So, If your bot is holding a shotgun, there is con...   Apr 30 2005, 03:12 AM
- - Cain   Well, that and a conversion kit applied. At any...   Apr 30 2005, 04:38 AM
- - Nikoli   I didn't say the rule made sense, but when a w...   Apr 30 2005, 06:23 AM


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