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> Help with an adventure, creatinmg an adventure
Maniac
post Apr 30 2005, 07:33 PM
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From: The matrix
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I am creating this new campaign for a set of players who are new to the shadowrun world, they played one adventure and now they are on their second one, I'm preparing their theird adventure but I want it to be a series of linked adventures but I'm a lil' bit dry I just know I want it to be something not so big I want them to srat from the bottom and creat a reputation for them, so tell what do you think.

1.- Gaining ground: It starts as and adventure where the players need to take a package that has arrived to the downtown docks to an old warehouse owned by the Chonson Ring and the package it is to be sold to the Halloweeners(I think I got it right) the page contains weapons, implants, BTL, honk chips, 2xs and dreamchips, but when the players make the sale the Halloweeners strike back and now the PC's need to take the package back or they don't get their cash and they must make the hit look like it was the First Nation gang who did it.

2.- Dinner can be murder: The runners are hired by the same gang to kill an important member of the Disassemblers and enter their hide out and steel some info they've got there in order to create chaos inside the gang and force an aliance between the two gangs(the one that hired the runners and the dissasemblers), Then they have to make sure the alliance is signed.

3.- In the wolf's lair: The runners are hired again by the same gang but this time to enter as spy's into the Halloweeners gang to gain intel on a new deal they are about to strike and to stop the deal from ever happening, but in the middle of the mission they are uncovered by another spy inside the gang and in order to save their asses they must cut a deal with the halloweeners in a deal that will make all sides be at the same level and stop the gnag war.

hat do you think of the idea, nice or what should be changed or what do you propose??
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