Jun 3 2005, 09:11 PM
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,073 Joined: 23-August 04 Member No.: 6,587 |
New flaw value??
Poor money management. For those not interested in why I came up with it I will specify the rules first Flaw: Poor money management value: ??? For whatever reason (be it bad impulse control, a gambling problem or some other factor) a character with this flaw will always spend more money than he should in the course of his every day life. At the end of every month the character must pay ether 10% of his liquid assets (cash, credsticks, bonds and the like but not equipment) or half again his largest lifestyle expenses whichever is greater, this money may not be payed in advance as lifestyle can and should you purchase a permanent lifestyle you still must pay based on what the monthly cost would be. Should this money not be payed the penalty is the same as not paying lifestyle but with twice the probability. On the plus side you may have any number of useless movies, exorcise machines, food preparation utensils, fuzzy things and other such impulse items, or you may spout of about your preferred betting arena and the occasional good gambolling win, although it will never actually make you money, So what do you think its worth, could there be a scale of values (30% or *2 lifestyle, 50% of liquid assets or 3 times lifestyle costs) As to why I thought of it. It started with a character concept for an ex professor of linguistics and thaumaturgy, the question is why would such a individual run the shadows and an idea popped into my head, gambolling problem, and I tried to come up with something to represent continued problems of this type. So, although I doubt this latest addition to my “characters to play list” will get used, what do you think? Edward |
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Edward New flaw value? Jun 3 2005, 09:11 PM
Doctor Funkenstein It would make more sense to say they have a +25% p... Jun 3 2005, 09:15 PM
Kagetenshi I'd make it a two- or three-point flaw, apply ... Jun 3 2005, 09:17 PM
RangerJoe Another way to look at the flaw would be as an inc... Jun 3 2005, 10:00 PM
Doctor Funkenstein That's not a bad idea, treating it like the Dw... Jun 3 2005, 10:10 PM
FrostyNSO Making it a basicaly just a lifestyle increase and... Jun 3 2005, 10:29 PM
Herald of Verjigorm If you just want compulsive gambling, take Compuls... Jun 3 2005, 10:37 PM
Doctor Funkenstein I'm not sure how a flat reduction in every nuy... Jun 3 2005, 10:57 PM
Crimson Jack This seems like the type of flaw that would be see... Jun 4 2005, 02:28 AM
Arethusa I'd make it +25% lifestyle costs and -2 flaw p... Jun 4 2005, 02:31 AM
Edward Why less valuable to awakened characters.
True s... Jun 4 2005, 12:05 PM
Doctor Funkenstein I don't get the discount for awakened characte... Jun 4 2005, 12:14 PM
Edward The reason it should be a fixed value regardless o... Jun 4 2005, 12:52 PM
Doctor Funkenstein QUOTE (Edward @ Jun 4 2005, 06:52 AM) You can... Jun 4 2005, 12:56 PM
wargear What about the concept of the reverse? Someone who... Jun 6 2005, 05:05 PM
wargear As for setting the value of the flaw. Perhaps some... Jun 6 2005, 05:09 PM
Aku QUOTE (wargear @ Jun 6 2005, 12:05 PM) What a... Jun 6 2005, 05:12 PM
Kagetenshi QUOTE (Doctor Funkenstein @ Jun 4 2005, 07:14... Jun 6 2005, 05:11 PM
Doctor Funkenstein QUOTE (Kagetenshi @ Jun 6 2005, 11:11 AM) In ... Jun 6 2005, 05:18 PM
wargear QUOTE (Doctor Funkenstein @ Jun 7 2005, 03:18... Jun 6 2005, 05:27 PM
Wounded Ronin Psch, make this flaw a *real* beast. You spend an... Jun 6 2005, 08:49 PM
Shadow I like the idea of a reverse of this flaw. I think... Jun 6 2005, 09:05 PM
Doctor Funkenstein That's a pretty good one, though it should be ... Jun 6 2005, 09:10 PM
Edward QUOTE (Doctor Funkenstein) QUOTE (Edward @ Ju... Jun 6 2005, 09:11 PM![]() ![]() |
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