Jun 4 2005, 06:40 AM
Post
#1
|
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,362 Joined: 3-October 03 From: Poway, San Diego County, CA, USA Member No.: 5,676 |
The biggest thing I am wondering about SR4 is how much magic will change, not in terms of mechanics, but in terms of what it can do. Magic in Shadowrun has always been pretty limited compared to other games. It is usable only by a few special people who specialize in magical pursuits and were born with talent, cannot be used to enhance high-tech gear, and there are a limited number of things it can do.
Compare that to games like D&D or Mage, where you can have enchanted computers, magic can slow time, and anyone can use a magic sword, and you see what I mean. So I am most interested in what game-world changes will take place over the five years between SR3 and SR4. Can anyone tell me what magic was like in Earthdawn? I have never played it, but I am given to understand that magic was able to do more things. What are everyone's thoughts on what changes should take place? I would like to see a bit of an expansion of the capabilities and usability of magic, such as a few simple items for mundanes to use, and spells with more complex effects. However, I don't want Shadowrun to become something totally different, with higher-level mundane characters carrying a bunch of magic gear, enchanted cyberlegs, magic cars, and mages being overpowered. What do others think? Should magic stay the same, or be made a little better, like I suggest, or be made a lot better? |
|
|
|
Panzergeist The Power of Magic Jun 4 2005, 06:40 AM
Nerbert I'd like to see some good rules, guidelines, w... Jun 4 2005, 06:54 AM
Shadow Well it sounds like magic is going to be a lot mor... Jun 4 2005, 07:11 AM
Nerbert (I'm not dignifying this with a response.)
Wh... Jun 4 2005, 07:19 AM
Crimsondude 2.0 And Spell Defense. And Dispelling. And Shielding. ... Jun 4 2005, 07:37 AM
Hell Hound I am all for more magical options for players but ... Jun 4 2005, 08:03 AM
Shadow QUOTE (Nerbert) (I'm not dignifying this with ... Jun 4 2005, 08:03 AM
Nerbert Ha ha, I like the Urban Jedi shtick. And I hope t... Jun 4 2005, 08:07 AM
Crimsondude 2.0 QUOTE (Hell Hound @ Jun 4 2005, 02:03 AM) On ... Jun 4 2005, 08:19 AM
fistandantilus3.0 I'm still interested in how initiating changes... Jun 4 2005, 08:37 AM
Ellery Changing the nature of the matrix is a big enough ... Jun 4 2005, 08:40 AM
Critias EDIT - Nevermind. I'm grouchy. Jun 4 2005, 08:45 AM
fistandantilus3.0 QUOTE (Ellery) I therefore think it's a suprem... Jun 4 2005, 09:08 AM
Nerbert I don't think its really going to become high ... Jun 4 2005, 09:10 AM
Critias QUOTE (Nerbert) I don't think its really going... Jun 4 2005, 09:27 AM
Nerbert Critias, did you just pop out of the woodwork beca... Jun 4 2005, 09:28 AM
fistandantilus3.0 apples to tuna fish....
So it's high magic t... Jun 4 2005, 09:34 AM
Critias QUOTE Critias, did you just pop out of the woodwor... Jun 4 2005, 09:54 AM
Nerbert I don't want this to turn into another Critias... Jun 4 2005, 09:57 AM
Critias As soon as you stop saying wrong things, I'll ... Jun 4 2005, 10:00 AM
Doctor Funkenstein QUOTE (Panzergeist) ...cannot be used to enhance h... Jun 4 2005, 12:31 PM
Critias I think the concern is that it'll get -- for l... Jun 4 2005, 12:41 PM
Edward I don’t think magic will be more assessable in the... Jun 4 2005, 12:44 PM
Ellery The issue with making magic super-inexpensive duri... Jun 4 2005, 05:16 PM
Doctor Funkenstein QUOTE It wouldn't surprise me, unless the cost... Jun 4 2005, 05:20 PM
Hell Hound QUOTE (Edward)And if Jedi are to be possible will ... Jun 4 2005, 05:37 PM
Cochise QUOTE (Doctor Funkenstein)You guys are looking at ... Jun 4 2005, 05:42 PM
Doctor Funkenstein QUOTE I guess this time that question can be given... Jun 4 2005, 05:49 PM
Cochise QUOTE (Doctor Funkenstein)No, I'm assuming thi... Jun 4 2005, 06:00 PM
Milo Simpkin QUOTE (Panzergeist)cannot be used to enhance high-... Jun 4 2005, 06:06 PM
Doctor Funkenstein QUOTE Take another look at the quote from SR4 FAQ ... Jun 4 2005, 06:09 PM
Hell Hound QUOTE (Doctor Funkenstein)The only change here is ... Jun 4 2005, 06:15 PM
Doctor Funkenstein It's not going to be some massive depowering i... Jun 4 2005, 06:23 PM
NeoJudas My take vs. hope on things magical for SR4.
Of th... Jun 4 2005, 06:33 PM
Cochise QUOTE (Doctor Funkenstein)Build Points are a type ... Jun 4 2005, 06:51 PM
Doctor Funkenstein You know, I don't really care anymore. Stomp ... Jun 4 2005, 06:53 PM
Cochise QUOTE (Doctor Funkenstein)You know, I don't re... Jun 4 2005, 07:00 PM
Kesh Wow. I think I'm done. Every damn SR4 thread w... Jun 4 2005, 11:29 PM
Bomber As for high magic in the system, even though anyon... Jun 4 2005, 11:47 PM
fistandantilus3.0 Plus natural selection for the cheapies that take ... Jun 5 2005, 12:14 AM
Cochise QUOTE (Bomber)As for high magic in the system, eve... Jun 5 2005, 12:28 AM
fistandantilus3.0 So have I, but what I'm thinking about is most... Jun 5 2005, 12:44 AM
Cochise QUOTE (fistandantilus3.0)So have I, but what I... Jun 5 2005, 12:52 AM
fistandantilus3.0 Yep, definitely big 'if's'. I can (heh... Jun 5 2005, 01:08 AM
Doctor Funkenstein QUOTE (Bomber @ Jun 4 2005, 05:47 PM) ...even... Jun 5 2005, 01:32 AM
Critias IIRC, we've been told outright that Magic (and... Jun 5 2005, 01:39 AM
mfb QUOTE (Doctor Funkenstein)Actual Fact #1: Prioriti... Jun 5 2005, 01:58 AM
Critias In Funk's post. Duh. Jun 5 2005, 01:59 AM
Doctor Funkenstein Those two facts are actual facts because they... Jun 5 2005, 02:00 AM
mfb i repeat. where, exactly, was fact #1 stated? i... Jun 5 2005, 02:02 AM
Doctor Funkenstein QUOTE (mfb @ Jun 4 2005, 07:58 PM) QUOTE (Doc... Jun 5 2005, 02:04 AM
mfb okay. Jun 5 2005, 02:04 AM
Critias QUOTE Those two facts are actual facts because the... Jun 5 2005, 02:13 AM
Doctor Funkenstein "Purchased LIKE a normal attribute" ... Jun 5 2005, 02:17 AM
Critias Right. So it's not a normal attribute. It mi... Jun 5 2005, 02:19 AM
Doctor Funkenstein I didn't say I did know more than anyone else.... Jun 5 2005, 02:47 AM
Critias QUOTE (Doctor Funkenstein @ Jun 4 2005, 09:47... Jun 5 2005, 02:51 AM
FrostyNSO QUOTE (Doctor Funkenstein) OH MY GOD!!... Jun 5 2005, 04:05 AM
fistandantilus3.0 It's already begun..... Rexy on the Tir counci... Jun 5 2005, 04:13 AM
Ellery QUOTE No, I'm assuming things are remaining th... Jun 5 2005, 07:42 AM
Eldritch Isn't really weired that Doc F, - a prolific D... Jun 5 2005, 08:33 AM
fistandantilus3.0 QUOTE (Eldritch) Isn't really weired that Doc ... Jun 5 2005, 09:33 AM
Jrayjoker Ruh-ro Raggy!
I still am at a loss for what t... Jun 6 2005, 04:13 PM
Doctor Funkenstein Priority/Category/Classification/Subdivision/Divis... Jun 6 2005, 04:29 PM
BitBasher QUOTE (Doctor Funkenstein) Priority/Category/Class... Jun 6 2005, 05:12 PM
Doctor Funkenstein Gotta love it when that people have no real counte... Jun 6 2005, 05:23 PM
SR4-WTF? I agree on the weakness of terminology beatdowns. ... Jun 6 2005, 05:29 PM
Eldritch What Funk, Not eat your baby this morning? A good... Jun 6 2005, 05:31 PM
Taki QUOTE (Critias @ Jun 4 2005, 09:51 PM) I... Jun 6 2005, 05:58 PM
Jrayjoker QUOTE (Doctor Funkenstein) Priority/Category/Class... Jun 6 2005, 06:28 PM
Crimsondude 2.0 QUOTE (Taki @ Jun 6 2005, 11:58 AM) QUOTE (Cr... Jun 6 2005, 08:09 PM
BitBasher QUOTE (Doctor Funkenstein) Gotta love it when that... Jun 6 2005, 08:46 PM
Doctor Funkenstein QUOTE (BitBasher) Dude, Funk, I'm not even in ... Jun 6 2005, 08:50 PM
Mr. Green QUOTE (Edward)
And if Jedi are to be possible will... Jun 7 2005, 01:19 AM
mfb funk, you know that thing you do, where you get so... Jun 7 2005, 02:16 AM
Taki QUOTE (Crimsondude 2.0) You must have missed the p... Jun 7 2005, 11:30 AM
Critias First off, you're talking (apparently) to Crim... Jun 7 2005, 11:43 AM
chevalier_neon You are right Critias, everything will depend on h... Jun 7 2005, 11:55 AM
Taki uh man. It's a game.
I was speaking to you, ... Jun 7 2005, 01:03 PM
Eldritch Thats been a concern of mine since it was mentione... Jun 7 2005, 04:30 PM
Taki Agree with Eldritch.
There is rules, and there is ... Jun 7 2005, 04:38 PM![]() ![]() |
|
Lo-Fi Version | Time is now: 10th January 2026 - 09:46 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.