Taking another look at LoneStar, So, you think you got away... |
Taking another look at LoneStar, So, you think you got away... |
Jun 22 2005, 07:48 AM
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Dumpshock Widow aka Mrs Fisty Group: Members Posts: 2,443 Joined: 3-January 05 From: Next to Him Member No.: 6,929 |
I was reading about this on CNN and it got me thinking. According to the article the raid was planned as a message to other gang members about what happens when police officers get killed. (I could be wrong but that's the gist of the article that I got). My question is this: would this ever happen in your campaign setting? How retaliatory is Lonestar (or whatever security firm/actual police force you use) in your game? What other forces do you bring to bear on players who get a little too forgetful of those on the other side of the law? Any examples would be greatly appreciated as I'm looking for something to subtly (or not so subtly) nudge a few characters back into watching their backs a little bit more.
Any help would be appreciated. Thanks, ya'll. |
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