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Method
post Jul 8 2005, 09:59 PM
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I did a cursory search of the forums, but I'll just come out and say it: I'm lazy. So if this has been mentioned before please ignore my ramblings and throw me a link.

So, as I have argued before, I hate the idea of a "Dodge" Test. Really this is mostly a semantic problem in my head because to me the word "dodge" implies some kind of conscious response to a known attack, which is just silly when you're talking about bullets. People just cannot dodge bullets effectively so the whole idea just doesn't sit well in my mind.

Now, I fully realize that I'm applying reason to a wholly artificial game mechanic and that one needs to suspend their disbelief in a lot of ways to make SRs combat system palatable. I also realize that presenting the target's dodge test AFTER the shooter's success test is done for continuity and easy of game play. My problem with the mechanic is that it allows meta-gaming. A player can assess what is happening to his character and adjust in real time to whatever might pose a threat to him- which in effect allows the kind of conscious bullet-dodging that pisses me off.

Blah blah blah... this has all been said before.

But my new idea is this: Have players allocate CP dice for "tactical defense" at the start of a turn in the same way a spell caster allocates Sorcery dice to spell defense. That way a player must decide in advance of the action weather he wants his character to play it safe (move using cover, etc. etc.) or go all out on the offensive.

You could even allow a character to extend his "tactical defense" to another character within a short distance (maybe 1 meter) in the same way that a spell slinger can defend others within a certain range. This would allow body guards and other close protection type characters to directly protect their charge against attacks, but in so doing they make themselves more vulnerable to subsequent attacks.

Anyway, this is just a basic idea that’s been rattling around in my skull for a few days and I wanted to see what people thought. What am I missing here that might make this mechanic broken or unbalancing? Any comments?

This post has been edited by Method: Jul 8 2005, 10:11 PM
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Posts in this topic
- Method   Alternate Dodge Test Mechanic   Jul 8 2005, 09:59 PM
- - Method   I guess I should clarify a little (to be honest I ...   Jul 8 2005, 10:18 PM
- - Herald of Verjigorm   If you want to make it like spell defense, then I ...   Jul 8 2005, 10:28 PM
- - Method   Good points all. I was just rereading the rules f...   Jul 8 2005, 10:31 PM
- - lollerskates   you don't have to see the bullet coming to kno...   Jul 8 2005, 11:14 PM
- - weblife   Its not a conscient reaction to a specific attack....   Jul 8 2005, 11:17 PM
- - Shockwave_IIc   You seen lethal weapon 4? Jet lee doesn't dod...   Jul 8 2005, 11:22 PM
- - Method   Yeah yeah yeah.... Been through all this before. ...   Jul 8 2005, 11:26 PM
- - lollerskates   it does, however, make the entire reasoning behind...   Jul 9 2005, 12:16 AM
- - Stumps   Actually, I like Method's idea. Nothing is re...   Jul 9 2005, 06:43 PM
- - Method   Stumps- interesting addition. I'll have to do...   Jul 9 2005, 10:53 PM
- - Modesitt   First, I can state with absolute certainty that wh...   Jul 9 2005, 11:21 PM
- - Method   Hmmm thats another interesting mechnic. Have you ...   Jul 9 2005, 11:34 PM
- - lollerskates   QUOTE (Method)lollerskates- I think you are missin...   Jul 10 2005, 04:27 AM
- - Stumps   loller...dude. He just doesn't like Dodging, ...   Jul 10 2005, 06:09 AM
- - lollerskates   QUOTE (Stumps)There isn't anything really wron...   Jul 10 2005, 06:50 AM
- - Stumps   I'm sorry if I misunderstood, but it came acro...   Jul 10 2005, 06:55 AM
- - lollerskates   i was arguing against his reasoning, not his opini...   Jul 10 2005, 06:58 AM
- - BitBasher   QUOTE When guy #1 has an Initiative Pass of 14 and...   Jul 10 2005, 07:53 PM
- - Method   QUOTE (lollerskates @ Jul 9 2005, 11:58 PM) i...   Jul 11 2005, 03:29 AM
- - lollerskates   QUOTE (Method)But my reasoning is the type of meta...   Jul 11 2005, 04:06 AM
- - Method   QUOTE ...metagaming and abstract mechanics are mut...   Jul 11 2005, 05:24 AM
- - lollerskates   QUOTE (Method)When a PLAYER stops making choices b...   Jul 11 2005, 07:40 AM
- - mfb   malarky, lollerskates. combat pool allows for fine...   Jul 11 2005, 07:59 AM
- - lollerskates   if you can use it to aim, then why does it not con...   Jul 11 2005, 04:04 PM
- - Apathy   QUOTE (BitBasher @ Jul 10 2005, 02:53 PM) Dod...   Jul 11 2005, 04:36 PM
- - lollerskates   i don't think that'll work, because it...   Jul 11 2005, 04:47 PM
- - Apathy   QUOTE (lollerskates) i don't think that'll...   Jul 11 2005, 04:50 PM
- - Dawnshadow   Bad idea. Combat pool is a tactical combat pool --...   Jul 11 2005, 05:05 PM
- - CrystalBlue   I know I might be out of place, but this is what I...   Jul 11 2005, 05:24 PM
- - Stumps   QUOTE (BitBasher)QUOTE When guy #1 has an Initiati...   Jul 11 2005, 07:58 PM
- - Method   Apathy: your reasoning seems to be in line with wh...   Jul 11 2005, 09:47 PM
- - Stumps   QUOTE (Modesitt)The method I use is I give to alle...   Jul 11 2005, 10:24 PM
- - mfb   conundrum. on the one hand, i disagree with loller...   Jul 11 2005, 10:45 PM
- - lollerskates   mfb: to clarify, it was not my intent to imply tha...   Jul 12 2005, 12:20 AM
- - lollerskates   QUOTE (Method)If as a player I decide to throw all...   Jul 12 2005, 12:23 AM
- - Stumps   Here's what I want to know... What is exactly...   Jul 12 2005, 01:08 AM


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