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bitrunner
post Sep 18 2003, 01:04 PM
Post #1


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This topic is for any specific questions about character creation/concepts.

Some General Guidelines

Creating A Character

1. Obtain a copy of the latest SR3 core rule book (so that you have all the errata).
2. Turn to the section on creating characters
3. Create a character -OR- pick one of the pregenerated characters

Other Tips

OK, there are some limitations. Basically, let common sense be your guide.

* We only use the base rules. Unless otherwise stated, no optional rules are used. Therefore, things such as the martial arts expansion in CC are not used. Also, while the SR3Comp is an excellent reference and should be consulted for background information, we do not use the alternate point system, edges and flaws, metavariants, shapeshifters, or other special characters.
* Keep in mind that, especially during a convention, time is a precious commodity. As such, we sometimes simplify things in the interest of moving along the story. One of these things is decking - we will sometimes simplify decking down to a roll for finding/penetrating the system, finding/manipulating the file/node in question, and getting out of the system without drawing attention. We suggest that if you want to play a decker, make sure you have other skills that are useful to the team, such as combat skills, technical skills, etc. A rigger/decker makes a good combination.
* We do acknowledge and follow the ruling that characters cannot start with gear that has an Availability higher than 8, or Device Rating higher than 6.
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Posts in this topic
- bitrunner   Character Creation Questions   Sep 18 2003, 01:04 PM
- - Blitz   If a player is utiliizing the NSRCG, can it safely...   Sep 18 2003, 03:46 PM
- - bitrunner   QUOTE (Blitz) If a player is utiliizing the NSRCG,...   Sep 18 2003, 05:30 PM
- - Deacon   QUOTE Also, remember that you, as a player, have a...   Sep 18 2003, 07:32 PM
- - Blitz   To be quite honest, the exclusion of SR Companion ...   Sep 23 2003, 03:58 PM
- - bitrunner   well, there's the old expression "you can...   Sep 23 2003, 04:10 PM
- - bitrunner   oh, and while 3x5 cards may be a good idea for a q...   Sep 23 2003, 04:13 PM
- - TinkerGnome   While I would love to be able to use sections of t...   Sep 23 2003, 04:22 PM
- - bitrunner   Geasa Now that is a good question... First off, r...   Sep 23 2003, 05:45 PM
- - TinkerGnome   Hmm... is there a reason Fast Reply isn't enab...   Sep 23 2003, 05:58 PM
- - Blitz   It is a rare event that my edges and flaws dont ba...   Sep 23 2003, 06:08 PM
- - Deacon   QUOTE (bitrunner) other than that, the only one i ...   Sep 23 2003, 06:20 PM
- - TinkerGnome   Just add a one or two geasa limit at character gen...   Sep 23 2003, 06:36 PM
- - Deacon   QUOTE (Blitz @ Sep 23 2003, 06:08 PM) QUOTE I...   Sep 23 2003, 06:38 PM
- - bitrunner   Those edges/flaws which provide some special abili...   Sep 23 2003, 08:13 PM
- - bitrunner   oh, and i forgot to add... QUOTE Im getting the s...   Sep 23 2003, 08:17 PM
- - last_of_the_great_mikeys   Hmmm...you mentioned SURGE, Bitty ol' pal...   Sep 23 2003, 10:19 PM
- - bitrunner   SURGE is not allowed during character creation...i...   Sep 24 2003, 01:33 PM
- - Mark Somers   As a tactical measure I'd suggest it's bes...   Sep 25 2003, 05:44 AM
- - TinkerGnome   The following flaws would probably be inappropriat...   Sep 25 2003, 04:21 PM
- - bitrunner   OH MY GOD!!! Someone gets it!...   Sep 25 2003, 05:35 PM
- - bitrunner   EDGES/FLAWS that present a problem, based on exper...   Sep 25 2003, 05:43 PM
- - Blitz   Point #1. Your game, your rules. I just find it li...   Sep 25 2003, 06:34 PM
- - bitrunner   i'm not asserting any house rules - in fact, w...   Sep 25 2003, 07:38 PM
- - DigitalMage   QUOTE (Blitz) Point #1. Your game, your rules. I j...   Sep 26 2003, 12:56 PM
- - Adam   QUOTE (DigitalMage) Characters can still have dept...   Sep 26 2003, 01:48 PM
- - TinkerGnome   QUOTE (Adam) ...I think in every way; speed, ease ...   Sep 26 2003, 02:11 PM
- - TinkerGnome   Here is a mockup of a sheet which could be used fo...   Sep 26 2003, 02:42 PM
- - KarmaInferno   I'll have to agree with the comment about taki...   Sep 27 2003, 04:47 AM
- - Deacon   QUOTE Point #1. Your game, your rules. I just find...   Sep 29 2003, 08:15 AM
- - TinkerGnome   QUOTE (Deacon @ Sep 29 2003, 04:15 AM) I like...   Sep 29 2003, 01:42 PM
- - Mr. Man   QUOTE (Blitz) No harm though...I don't like yo...   Oct 2 2003, 05:21 AM
- - bitrunner   now, now... Blitz is entitled to his opinions...h...   Oct 2 2003, 12:35 PM
- - Buzzed   I am looking forward to the online play. When can ...   Oct 3 2003, 09:30 PM
- - bitrunner   Online Play: well, i (God willing) may end up mov...   Oct 4 2003, 06:24 PM
- - bitrunner   Some people have asked about where character creat...   Oct 5 2003, 09:10 PM
- - Mr. Man   QUOTE (bitrunner) For DigitalMage, Mr.Man, and oth...   Oct 7 2003, 04:59 AM
- - toturi   OK, not bad. No SR Comp but no biggie. Still ple...   Oct 16 2003, 02:31 AM
- - Rouge   Moving eh? Now what are the odds of Rich moving cl...   Oct 22 2003, 09:43 PM
- - Deacon   QUOTE (Mr. Man) Have you considered sanctioning wh...   Nov 1 2003, 09:31 PM
- - NeO_ZeN   @bitrunner Our group has been utilising the Palta...   Nov 2 2003, 03:37 AM
- - bitrunner   Thanks! I'll check into it... as for the...   Nov 3 2003, 02:43 PM
- - Fortune   I just want some clarity on one question about the...   Nov 4 2003, 12:23 AM
- - Kagetenshi   I'll probably sign on, as I'm a Shadowrun ...   Nov 4 2003, 07:31 AM
- - DigitalMage   QUOTE (Kagetenshi) I'll probably sign on, as I...   Nov 4 2003, 11:21 AM
- - bitrunner   OK, a couple of answers here: Cost: None - all s...   Nov 4 2003, 02:07 PM
- - Fortune   QUOTE (bitrunner @ Nov 5 2003, 12:07 AM) Cost...   Nov 4 2003, 11:35 PM
- - Buzzed   What I think bitrunner has been saying is that hom...   Nov 5 2003, 08:40 PM
- - bitrunner   not really - we're still working things out......   Nov 5 2003, 09:06 PM
- - Fortune   My point is that, say I start playing with a group...   Nov 5 2003, 10:39 PM
- - bitrunner   yep, you bet, absolutely...   Nov 6 2003, 05:56 PM
- - Wish   If Priority is to be in use, Sum-To-Ten should be ...   Nov 6 2003, 07:10 PM
- - TinkerGnome   Sum-to-ten is also not found in any currently prin...   Nov 6 2003, 07:32 PM
- - vebor   Edges and flaws are easy to min/max. Im currently ...   Nov 6 2003, 09:42 PM
- - TinkerGnome   Note that while I think the point system would wor...   Nov 7 2003, 03:15 AM
- - KarmaInferno   QUOTE (Wish) If Priority is to be in use, Sum-To-T...   Nov 7 2003, 03:17 AM
- - Deacon   QUOTE (Wish) If Priority is to be in use, Sum-To-T...   Nov 8 2003, 12:39 PM
- - TimberWolf   I started Steel back when we got 400K in resources...   Nov 10 2003, 02:51 AM
- - Goro   Hello, I just read Bitrunner's post about ...   Dec 17 2003, 02:49 AM
- - Casazil   UM general guidelines are posted at the top of thi...   Dec 17 2003, 03:53 AM
- - bitrunner   to be more specific... we're a little behind ...   Dec 17 2003, 09:06 PM
- - TimberWolf   You could farm out the char creation stuff to peop...   Dec 18 2003, 03:07 AM
- - Casazil   QUOTE (TimberWolf) You could farm out the char cre...   Dec 18 2003, 04:00 AM
- - TimberWolf   True. But what limits on gear? Or do we really w...   Dec 23 2003, 12:01 AM
- - Fortune   QUOTE (TimberWolf) But what limits on gear? Or do...   Dec 23 2003, 01:31 AM
- - Diggs   QUOTE * Bioware Bioware and the cyberware from M...   Jan 3 2004, 03:48 AM
- - KarmaInferno   As far as I am able to tell from the Shadowrun FAQ...   Jan 5 2004, 04:31 AM
- - bitrunner   correct - if it has the word "cultured" ...   Jan 5 2004, 02:45 PM
- - Diggs   Ack! Well that kinda sucks If I recall the ...   Jan 7 2004, 02:47 AM
- - Kagetenshi   He's now going to tell you to bugger off. ~J   Jan 7 2004, 02:54 AM
- - bitrunner   hehe, no, i'm actually NOT going to say that.....   Jan 7 2004, 02:37 PM
- - Diggs   Nah... I totaly understand the reasoning, but you...   Jan 8 2004, 01:25 AM
- - TimberWolf   You could always go the cyberware route, then get ...   Jan 10 2004, 11:31 PM
- - bitrunner   power gaming? not at all...that's actually sm...   Jan 12 2004, 02:16 PM
- - Toecutter   Rich, Any word on when some form of a Character G...   Jan 13 2004, 07:14 AM
- - bitrunner   Clarification: Shamans & Totems Players that...   Jan 20 2004, 10:17 PM
- - ramax   I apologize if this has already been answered. In...   Jan 29 2004, 03:05 PM
- - Wakari   I have a few questions. Are we using the Cyberwar...   Feb 5 2004, 11:41 PM
- - bitrunner   OK let's see.... 1. Cyberware/Bioware damage...   Feb 6 2004, 08:46 PM
- - Regnad Kcin   I want to build a custom weapon using the Firearm ...   Feb 11 2004, 02:18 AM
- - Regnad Kcin   Will there be a single PDF document with the curre...   Feb 11 2004, 08:31 PM
- - KarmaInferno   QUOTE (bitrunner) 3. Double geasa: I would think Y...   Feb 13 2004, 03:04 AM
- - Adam   FYI, Bitrunner is out of the country and will be f...   Feb 13 2004, 04:27 AM
- - TimberWolf   I know he's out of town, but I will still post...   Feb 16 2004, 04:20 AM
- - Mark Somers   QUOTE Uh... which is it? can we take multiple Geas...   Feb 16 2004, 01:33 PM
- - bitrunner   Mark has the first part correct - for every point ...   Mar 2 2004, 05:40 PM
- - toturi   QUOTE (bitrunner) Mark has the first part correct ...   Mar 3 2004, 12:08 AM
- - Kagetenshi   For a spellslinger, breaking one geas means that a...   Mar 3 2004, 12:19 AM
- - bit_buckethead   Does the device rating of 6 limitation apply to th...   Mar 6 2004, 06:56 PM
- - KarmaInferno   I don't mind the break one/lose all rules. I c...   Mar 7 2004, 06:09 AM
- - The White Dwarf   Will magicians be allowed to use spell points to i...   Mar 8 2004, 12:58 PM
- - bitrunner   WOW! lots of new questions...i see i'll ha...   Mar 8 2004, 03:13 PM
- - bitrunner   oh, and Crystal Caste has a nice set of "shad...   Mar 8 2004, 03:16 PM
- - The White Dwarf   Thanks for the reply. However, this really means ...   Mar 8 2004, 11:37 PM
- - bit_buckethead   QUOTE (bitrunner)1. Device Rating limit of 6 on th...   Mar 10 2004, 04:39 AM
- - bitrunner   i sit corrected.... since you can play any of the...   Mar 10 2004, 02:23 PM
- - simonw2000   QUOTE (bitrunner) Geasa Now that is a good questi...   Mar 29 2004, 01:01 PM
- - Deacon   QUOTE (simonw2000) I have an excellent one for my ...   Mar 31 2004, 09:38 AM
- - trapper   Decker /rigger character creation question. I ha...   Mar 31 2004, 05:49 PM
- - Kagetenshi   QUOTE (Deacon) QUOTE (simonw2000 @ Mar 29 200...   Mar 31 2004, 07:07 PM
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