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Running Target ![]() ![]() ![]() Group: Members Posts: 1,088 Joined: 8-October 04 From: Dallas, TX Member No.: 6,734 ![]() |
This thread isn't about whether SLII is useful, or anything else. A question was posed which isn't covered very well.
In actual game play, how is image link done? Like a pop up screen in your line of sight? super-imposed like in a HUD display? Other? The question came up, purely rhetorical, in discussions about whether image link would block line of sight in that particular part of the eye, etc. Frankly, it's not a rules question, it's an implementation question. Altho, would LOS be affected rules wise? Also, another question is this: we know that SLII does not work with vision magnifiers. So how is that implemented in the eye? does the SLII dot go away when the vision mag is activated? Is the dot still there, but not accurate? Any interpretations or advise would be helpful. Edit: I forgot the cross correlary - linking the SLII to the Image Link...how would that be handled? |
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Lo-Fi Version | Time is now: 13th March 2025 - 08:01 PM |
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