Sep 1 2005, 04:44 PM
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Karma Police ![]() ![]() ![]() Group: Dumpshocked Posts: 1,358 Joined: 22-July 04 From: Gothenburg, SE Member No.: 6,505 |
I will propably go with something like this instead of the splitting of dice pools:
Firing two ranged weapons at the same target is counted as one attack. The attack suffers a -3 penalty, if ambidextrous the penalty is -1. Follow the rules for firing modes to determine recoil. Single shot adds 1 to the DV of the attack, Bursts and full-auto work as they do with the main weapon, eccept the base DV of the weapon is not counted and the bennefits are divided by 2 rounded up. All uncompencated recoil from both weapons apply. Firing on two targets requires splitting the dice pool and is concidered two separate attacks. Melee fighting with two weapon imposes a -3 penalty, if ambidextrous the penalty is -1. Attacks on the same target with two melee weapons is concidered a single attack. The character may choose to be offensive or defensive with the second weapon by the start of each of itīs action phases. Offensively the attacks gain +1 DV. Fighting defensively the extra weapon grants +2 dice on all parry attempts. I may find the energy to make up some examples in the future, but Iīm too hungry now. Feel free to take this appart, as I know you will. Itīs just some thoughts at this point and your input will possibly hone it into usable house-rules. <<edited>> Changed the penalty from -2/0 regular resp. ambidextrous to -4/-2 regular resp. ambidextrous. <<edited again>> Changed the penalty to -3/-1. |
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mintcar House Rule for Two-weapon Fighting Sep 1 2005, 04:44 PM
Marc Hameleers Mmh
Let's just say that i first want to see t... Sep 1 2005, 04:49 PM
wagnern Don't want to split die pools? For my first s... Sep 1 2005, 05:08 PM
mintcar Thatīs essentially what Iīve done. Under my rules ... Sep 1 2005, 05:16 PM
wagnern ok, I see that now. Teach me to read fast. Sep 1 2005, 05:36 PM![]() ![]() |
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