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> Attribute/Skill Dice versus Test Dice, What is included in that 1.5?
Autarkis
post Sep 7 2005, 03:48 AM
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So, there have been some revalations (specifically because everyone was trying to break the game with adapts :eek: ) and it has been noted that attributes and skills are limited to a modified number of 1.5 of the base.

Now, this brings up an interesting point and one I wanted some feedback/discussion on. What constitutes that 1.5 maximum. Lets take Smartgun Link and Improved Ability for instance.

Smartgun Link:
QUOTE
When used with a smartlink, it provides +2 dice pool bonus on the ranged attack test.


Improved Ability
QUOTE
This power gives you additional dice for use with a specific
Active skill. Dice purchased for the Active skill carry
over equally to any specializations of the skill you know. You
cannot have more additional dice than your base skill rating.
Improved Ability does not actually improve a skill’s rating,
it only provides additional dice for tests involving the skill.
Improved Ability must be purchased for a specific skill, not
a skill group.


Skill Ratings (page 63)
QUOTE
Th e maximum natural rating available for a skill is 6, or
7 with the Aptitude quality (p. 77). Adept powers, implants
or magic may provide bonus dice to a skill, creating a modified
skill rating, but this does not change the base skill rating.
Th e maximum modifi ed rating allowed is 1.5 times the natural
rating (making 9 the maximum achievable, or 10 with the
Aptitude quality).


Skill Rating (page 109)
-same as above with additional information of
QUOTE
Th e unmodifi ed skill rating assigned at character creation
or purchased during game play is considered to be the character’s
base skill rating. Some spells, abilities and implants may
provide bonus dice to a skill, creating a modifi ed skill rating,
but this does not change the base skill rating. Th ese extra dice
are listed in parentheses aft er the base skill, as in Spellcasting
4 (+2). A modifi ed skill cannot exceed the base skill rating x
1.5 (making 9 the maximum possible rating, or 10 with the
Aptitude Quality).


Dice Pool Modifiers (page 54)
QUOTE
The Shadowrun rules often call for a plus or minus dice
modifier to a test. These modifiers can result from injuries and
situational factors that affect what the character is trying to do.
The modifier affects the number of dice used in the dice pool.
If more than one dice modifier applies, they are added together
and applied to the dice pool.
Note that threshold modifiers (see p. 56) do not affect
the dice pool. Unless otherwise stated, any modifier mentioned
is considered to be a dice pool modifier as noted above.


So, what costitutes dice to the modified skill versus dice to the test?

Thoughts...dicussion?

/edit Added dice pool modifiers quote
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Posts in this topic
- Autarkis   Attribute/Skill Dice versus Test Dice   Sep 7 2005, 03:48 AM
- - hahnsoo   Truthfully, this is something that only a dev can ...   Sep 7 2005, 04:42 AM
- - Shalimar   QUOTE (hahnsoo) Truthfully, this is something that...   Sep 7 2005, 04:52 AM
- - blakkie   QUOTE (Shalimar @ Sep 6 2005, 10:52 PM) Impro...   Sep 7 2005, 06:17 AM
- - parasyte   It seems reasonable to interpret that you do have ...   Sep 7 2005, 11:32 AM
- - Rotbart van Dainig   The beef is mainly the 'bonus dice to a skill...   Sep 7 2005, 11:44 AM
- - Lord Ben   Is there even a way to get ahold of any Devs? Or ...   Sep 7 2005, 06:20 PM
- - blakkie   QUOTE (Lord Ben) Is there even a way to get ahold ...   Sep 7 2005, 06:22 PM
- - Lord Ben   I don't know, I've never had half the conf...   Sep 7 2005, 06:28 PM
- - Dashifen   QUOTE (Lord Ben @ Sep 7 2005, 01:20 PM) At le...   Sep 7 2005, 06:54 PM
- - Lord Ben   The only think you're missing is a DM who take...   Sep 7 2005, 07:00 PM
- - blakkie   QUOTE (Lord Ben @ Sep 7 2005, 01:00 PM) The o...   Sep 7 2005, 07:04 PM
- - Rotbart van Dainig   And a reason, why sensory enhancements neither wou...   Sep 7 2005, 07:16 PM
- - Clyde   It looks like adept powers don't increase the ...   Sep 7 2005, 07:34 PM
- - Doomclown   QUOTE (Lord Ben) I don't know, I've never ...   Sep 7 2005, 08:00 PM
- - counterveil   It is a bit confuzzling, yes. I think that I will...   Sep 7 2005, 08:50 PM
- - Nikoli   That renders all but the lowest levels of Adept sk...   Sep 7 2005, 09:05 PM
- - counterveil   Not having my PDF handy, what is the maximum ...   Sep 7 2005, 09:21 PM
- - WhiteRabbit   The maximum level for all Adept powers, including ...   Sep 7 2005, 10:05 PM
- - Autarkis   Or for Improved Ability, Magic or Skill Rating, wh...   Sep 7 2005, 10:39 PM
- - WhiteRabbit   After a bit of thinking I have decided that I like...   Sep 8 2005, 12:05 AM
- - Wintermancer   QUOTE (parasyte) It seems reasonable to interpret ...   Sep 8 2005, 08:43 AM
- - Shadowlance   I sent an email to their rules question address ab...   Sep 8 2005, 03:22 PM
- - Lord Ben   I got a response earlier asking me to clarify my q...   Sep 8 2005, 04:18 PM


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