Sep 8 2005, 07:35 PM
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Target ![]() Group: Members Posts: 5 Joined: 8-September 05 Member No.: 7,717 |
To start with, I'm not a SR player. I cut my teeth on D&D and I'm reasonably familiar with White Wolf's system. I picked up an old copy of SR3 and read through it because I like the setting and I was curious about the system. I generated a sample character to see how it all works. To my shame, I didn't even bother to read the Magic chapter--I felt it was more important to get a grip on the game before adding the extra complexity of magic. I'm given to understand this may have been a wise choice, but whatever.
So. I've heard a lot about what's bad in SR4. I tend to agree that the damage system, dice pools, and the skill system gave SR a lot of its distinctiveness and an interesting take of simulating reality. That said, it was (and, I assume, still is) a very crunchy system. This is not something I mind per se, but... well, you know what I mean. Three or four dice rolls per attack? Yeesh... if nothing else, d20 has the advantage of simplicity in that arena. But I digress! What I'd really like to know is... should I pick up SR4, or stick with SR3? Keep in mind that I'm not fanatically attached to anything about SR3; I'm asking on a purely qualitative basis. "It's always been that way" doesn't fly for me. I suppose what I'm really looking for is peoples' complete reactions to the changes. What do you think is particularly good, what's particularly bad, and in total does it represent a positive or negative step? For example, to show the kind of questions I'd like to see addressed, I understand that the condition monitor has changed and people no longer have a fixed 10-step damage track. Besides nostalgic complaints, how does this affect the game? Does it create any balance issues? Is it "more fun" or "less fun"--is it a "good thing"? (Aethetic arguments are fine, mind--it's fine to say the removal of counterattacks in melee combat does make it more "bland" and, well, D&D-like. I rather liked the idea that a powerful combatant can overpower a weaker one, and it makes up for the seeming weakness and short range of melee weapons. OTOH, a good aesthetic decision was the AR system; I feel that anything that makes a decker--sorry, hacker--more involved in the real world is a good thing.) I realize this all may be asking a lot, but I've yet to see a board where people are loathe to rant. I only request that venom and vitriol be backed up by fact! That reminds me--I'd prefer not to get into any running debates. If you disagree with someone else's points, just write your own essay and touch on the same point. Thanks! |
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Aubri SR4 Pros and Cons: A Non-Player's Request Sep 8 2005, 07:35 PM
Gort To be honest, having not gotten a hold of the actu... Sep 8 2005, 07:38 PM
FrankTrollman From the standpoint of someone new to the system, ... Sep 8 2005, 07:44 PM
blakkie I don't think they went nearly far enough in c... Sep 8 2005, 07:49 PM
mmu1 Hmm... As far as specifics go:
I don't like ... Sep 8 2005, 08:07 PM
Lebo77 QUOTE (mmu1)
If you're looking into SR purely... Sep 8 2005, 08:52 PM
nezumi From what I've seen the question is simply:
D... Sep 8 2005, 08:57 PM
Kyoto Kid OK Out on a limb here.
The more commentary I r... Sep 8 2005, 09:04 PM
Michael K First Post here. Ah well, there you are.
I supp... Sep 8 2005, 09:06 PM
Grinder You can customize SR3 as well as SR4 by lowering o... Sep 8 2005, 09:37 PM
Catsnightmare SR3's big problems with Rigging and Decking we... Sep 8 2005, 11:08 PM
Rotbart van Dainig Actually, it is quite simple.
You like the way WW... Sep 8 2005, 11:39 PM
Aubri QUOTE (FrankTrollman) So I would encourage playing... Sep 9 2005, 12:24 AM
Aubri QUOTE (blakkie) I don't think they went nearly... Sep 9 2005, 12:33 AM
Aubri QUOTE (Rotbart van Dainig) You like the way WW des... Sep 9 2005, 01:08 AM
Taran QUOTE (Michael K)I have a feeling, so far unsubsta... Sep 9 2005, 01:20 AM
Aubri QUOTE (mmu1) I hate the new called shot mechanics ... Sep 9 2005, 01:50 AM
Ancient History QUOTE (Aubri) QUOTE (mmu1 @ Sep 8 2005, 03:07... Sep 9 2005, 01:54 AM
Ravennus QUOTE (Aubri)One more question, then: Compare with... Sep 9 2005, 01:56 AM
hobgoblin QUOTE (Aubri)I hate called shots in general. I mea... Sep 9 2005, 02:03 AM
Rotbart van Dainig QUOTE (Aubri @ Sep 9 2005, 03:08 AM) I'll... Sep 9 2005, 10:32 AM
morlock76 After reading up on a ton of rules and looking at ... Sep 9 2005, 10:48 AM
Pandamoanyum QUOTE (morlock76 @ Sep 9 2005, 05:48 AM) Next... Sep 9 2005, 06:29 PM
nezumi QUOTE (Aubri) QUOTE (Rotbart van Dainig @ Sep... Sep 9 2005, 08:11 PM
Shadow If you enjoy a D&D esq game play SR4. If you l... Sep 9 2005, 08:13 PM
Autarkis If you enjoy Rolemaster, play SR3. If you enjoy a... Sep 9 2005, 08:58 PM
pragma CP2020 bleeds atmosphere out of every pore in a wa... Sep 9 2005, 09:02 PM
Rotbart van Dainig QUOTE (nezumi)Firstly, I'll say the first quot... Sep 9 2005, 09:08 PM
parasyte QUOTE (nezumi) SR3 has a *LOT* of neat tools and f... Sep 9 2005, 10:01 PM
blakkie QUOTE (Shadow) If you enjoy a D&D esq game pla... Sep 9 2005, 10:03 PM
Michael K Mature, manure, something like that anyway. Sep 9 2005, 10:07 PM
snowRaven QUOTE (nezumi) As has been pointed out, you can... Sep 10 2005, 12:01 AM
Rotbart van Dainig Actually, a brain in a jar works fine, as removing... Sep 10 2005, 12:03 AM![]() ![]() |
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