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> SR4 Pros and Cons: A Non-Player's Request
Aubri
post Sep 8 2005, 07:35 PM
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To start with, I'm not a SR player. I cut my teeth on D&D and I'm reasonably familiar with White Wolf's system. I picked up an old copy of SR3 and read through it because I like the setting and I was curious about the system. I generated a sample character to see how it all works. To my shame, I didn't even bother to read the Magic chapter--I felt it was more important to get a grip on the game before adding the extra complexity of magic. I'm given to understand this may have been a wise choice, but whatever.

So. I've heard a lot about what's bad in SR4. I tend to agree that the damage system, dice pools, and the skill system gave SR a lot of its distinctiveness and an interesting take of simulating reality. That said, it was (and, I assume, still is) a very crunchy system. This is not something I mind per se, but... well, you know what I mean. Three or four dice rolls per attack? Yeesh... if nothing else, d20 has the advantage of simplicity in that arena.
But I digress! What I'd really like to know is... should I pick up SR4, or stick with SR3? Keep in mind that I'm not fanatically attached to anything about SR3; I'm asking on a purely qualitative basis. "It's always been that way" doesn't fly for me.

I suppose what I'm really looking for is peoples' complete reactions to the changes. What do you think is particularly good, what's particularly bad, and in total does it represent a positive or negative step?

For example, to show the kind of questions I'd like to see addressed, I understand that the condition monitor has changed and people no longer have a fixed 10-step damage track. Besides nostalgic complaints, how does this affect the game? Does it create any balance issues? Is it "more fun" or "less fun"--is it a "good thing"?

(Aethetic arguments are fine, mind--it's fine to say the removal of counterattacks in melee combat does make it more "bland" and, well, D&D-like. I rather liked the idea that a powerful combatant can overpower a weaker one, and it makes up for the seeming weakness and short range of melee weapons. OTOH, a good aesthetic decision was the AR system; I feel that anything that makes a decker--sorry, hacker--more involved in the real world is a good thing.)

I realize this all may be asking a lot, but I've yet to see a board where people are loathe to rant. I only request that venom and vitriol be backed up by fact! That reminds me--I'd prefer not to get into any running debates. If you disagree with someone else's points, just write your own essay and touch on the same point. Thanks!
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Posts in this topic
- Aubri   SR4 Pros and Cons: A Non-Player's Request   Sep 8 2005, 07:35 PM
- - Gort   To be honest, having not gotten a hold of the actu...   Sep 8 2005, 07:38 PM
- - FrankTrollman   From the standpoint of someone new to the system, ...   Sep 8 2005, 07:44 PM
- - blakkie   I don't think they went nearly far enough in c...   Sep 8 2005, 07:49 PM
- - mmu1   Hmm... As far as specifics go: I don't like ...   Sep 8 2005, 08:07 PM
- - Lebo77   QUOTE (mmu1) If you're looking into SR purely...   Sep 8 2005, 08:52 PM
- - nezumi   From what I've seen the question is simply: D...   Sep 8 2005, 08:57 PM
- - Kyoto Kid   OK Out on a limb here. The more commentary I r...   Sep 8 2005, 09:04 PM
- - Michael K   First Post here. Ah well, there you are. I supp...   Sep 8 2005, 09:06 PM
- - Grinder   You can customize SR3 as well as SR4 by lowering o...   Sep 8 2005, 09:37 PM
- - Catsnightmare   SR3's big problems with Rigging and Decking we...   Sep 8 2005, 11:08 PM
- - Rotbart van Dainig   Actually, it is quite simple. You like the way WW...   Sep 8 2005, 11:39 PM
- - Aubri   QUOTE (FrankTrollman) So I would encourage playing...   Sep 9 2005, 12:24 AM
- - Aubri   QUOTE (blakkie) I don't think they went nearly...   Sep 9 2005, 12:33 AM
- - Aubri   QUOTE (Rotbart van Dainig) You like the way WW des...   Sep 9 2005, 01:08 AM
- - Taran   QUOTE (Michael K)I have a feeling, so far unsubsta...   Sep 9 2005, 01:20 AM
- - Aubri   QUOTE (mmu1) I hate the new called shot mechanics ...   Sep 9 2005, 01:50 AM
- - Ancient History   QUOTE (Aubri) QUOTE (mmu1 @ Sep 8 2005, 03:07...   Sep 9 2005, 01:54 AM
- - Ravennus   QUOTE (Aubri)One more question, then: Compare with...   Sep 9 2005, 01:56 AM
- - hobgoblin   QUOTE (Aubri)I hate called shots in general. I mea...   Sep 9 2005, 02:03 AM
- - Rotbart van Dainig   QUOTE (Aubri @ Sep 9 2005, 03:08 AM) I'll...   Sep 9 2005, 10:32 AM
- - morlock76   After reading up on a ton of rules and looking at ...   Sep 9 2005, 10:48 AM
- - Pandamoanyum   QUOTE (morlock76 @ Sep 9 2005, 05:48 AM) Next...   Sep 9 2005, 06:29 PM
- - nezumi   QUOTE (Aubri) QUOTE (Rotbart van Dainig @ Sep...   Sep 9 2005, 08:11 PM
- - Shadow   If you enjoy a D&D esq game play SR4. If you l...   Sep 9 2005, 08:13 PM
- - Autarkis   If you enjoy Rolemaster, play SR3. If you enjoy a...   Sep 9 2005, 08:58 PM
- - pragma   CP2020 bleeds atmosphere out of every pore in a wa...   Sep 9 2005, 09:02 PM
- - Rotbart van Dainig   QUOTE (nezumi)Firstly, I'll say the first quot...   Sep 9 2005, 09:08 PM
- - parasyte   QUOTE (nezumi) SR3 has a *LOT* of neat tools and f...   Sep 9 2005, 10:01 PM
- - blakkie   QUOTE (Shadow) If you enjoy a D&D esq game pla...   Sep 9 2005, 10:03 PM
- - Michael K   Mature, manure, something like that anyway.   Sep 9 2005, 10:07 PM
- - snowRaven   QUOTE (nezumi) As has been pointed out, you can...   Sep 10 2005, 12:01 AM
- - Rotbart van Dainig   Actually, a brain in a jar works fine, as removing...   Sep 10 2005, 12:03 AM


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