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Dashifen
post Sep 9 2005, 08:20 PM
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So, Chase Turns -- detailed in the Vehicular Combat section of the book -- last for 20 combat turns. So, if normal combat is happening at the same time as a chase, i.e. the sammy is leaning out the window shooting at another vehicle, how does one resolve the difference? And, does the rigger/driver character get to act in Combat Turns or only in phases of the Chase Turn?

I never let riggers into my SR3 games because I never learned the rules, but I decided to get them for SR4 even if my brain explodes. I thought I had them till I noticed the Chase Turn rules ....

Any help?
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