![]() |
![]() |
![]()
Post
#1
|
|
Technomancer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 ![]() |
So, Chase Turns -- detailed in the Vehicular Combat section of the book -- last for 20 combat turns. So, if normal combat is happening at the same time as a chase, i.e. the sammy is leaning out the window shooting at another vehicle, how does one resolve the difference? And, does the rigger/driver character get to act in Combat Turns or only in phases of the Chase Turn?
I never let riggers into my SR3 games because I never learned the rules, but I decided to get them for SR4 even if my brain explodes. I thought I had them till I noticed the Chase Turn rules .... Any help? |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 21st August 2025 - 03:38 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.