![]() |
![]() |
![]()
Post
#1
|
|
GM of DOOM! ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,893 Joined: 20-March 03 From: San Diego Member No.: 4,296 ![]() |
...<insert previous military experience here>
Wanted: 4-8 mercenaries with previous urban and high-profile operations experience, wanted for wetwork in a AAA neighborhood on the outskirts of Seattle. Benefits include a large chunk of nuyen for a single nights work, relatively light legwork, and all the neon blue with the wavey purple lines and green edged Pop-tarts you can eat. Send your resume into your trusted fixers for consideration. Okay, down to the nitty-gritty. A call has basically gone out over mercenary channels for a team of consummate professionals. No requirements on previous experience working together, but they don't want wet behind the ears greens here. If you haven't worked together, you have to have worked. Minimum two years of verifiable field experience. Group of Shadowrunners in Seattle are looking for people to handle the heavy ordinance. Heavy Weapons, Launch Weapons, Demolitions, Gunnery, skills like this will be requirements just to get in the door. Mages and Adepts feel free to apply, but make sure you're used to knocking on the door with both fists. Loud, flashy, high destructive, and area-effect are the watchwords for this particular job. Pays 37.5 to 75k nuyen for a single hit on a single target, no restrictions on profile or collateral damage. You don't have to be legal in the states, but you need to be able to make it to Seattle within 3 days of being notified. You're hitting a major player in organized crime, so be ready pay the piper if it comes calling. But hey, that kind of stuff comes with the job, right? Must be meta-human friendly. Sneaky, stealthy characters need not apply. Alright, for the actual mechanics. Char-gen rules follow: Number of players: Looking for 4-8. Setting: One run on a AAA rated neighborhood, hitting the equivalent of a AAA megacorporation main headquarters. Time: October, 2064. SURGE edges and flaws are available per the Year of the Comet. Don't forget the extra five build points to be a "Changeling" Build: Build Points (130), Additional: Add 130 karma and 1,000,000 (Money spent after chargen should include street index) Karma for cash: 1 karma=5000 and vice-versa (bought karma does not add to karma pool) Throw in any character concept you want, as my table top players know, I'm more interested in making sure everyone's having fun then playing a strictly cannon game. However, keep in mind that even metahuman's are prejudiced against the metavariants, so if you want to play a night one, expect people to stare, gawk, and remember you very clearly. Also, if you're going to play a Ghoul, keep in mind similar things. You smell like dead meat all the time, you have overly pale skin, you're blind, and it's uncomfortable almost to the point of pain to be in the sun. Bred Drakes, you'll have all that and more, including the whole automatic 6 point automatic Dragon Enemy. The only thing worse then dealing with dragons... Since the characters are established, you can have custom gear. Just make sure it's detailed out. I require either the HTML files that NSRCG spits out, or text files. Only these two options exist. Any other file format will result in the character being rejected and replaced ;) I do not accept Raygun's weapons. I'll be posting on a regular basis. I won't guarantee once a day every day, and I'm usually a bit more relaxed on the weekends, but there will be at least two significant storyline bumps each week. One on Tuesday, and one on Friday. I'll update between of course, but these two bumps are mandatory. This is in hopes of keeping the game from stalling out like so many other board games. Metahumans start with 2 points of karma pool (house rule). Karma will be awarded at the rate of 1 point per week (every Tuesday) and extra bumps after significant story events. By the way, I'm God, and I don't have to be nice. If you're doing something I don't like, there will be 1 warning. Just one. When submitting a character eMail me your characters and post a short description here in the Recruitment thread containing your final Skills list (w/ratings) and a short blurb of information on previous experience or your reputation as a merc. I'm not looking for full backgrounds, and I don't want more then a couple of lines. This is just info for your employers to read over and decide who to interview. Once you're selected you'll be called to the main IC thread for IC interviews with the other characters. It's up to them who they select, so point your sucking up in their direction if possible :D |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 22nd August 2025 - 08:54 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.