![]() |
![]() |
![]()
Post
#1
|
|
Target ![]() Group: Members Posts: 41 Joined: 24-October 10 Member No.: 19,129 ![]() |
I'm GMing my first Shadowrun adventure for new players, and one of them has conjuring skill group at 4 (she's very similar to the occult investigator sample character from the corebook), so I can assume spirits will be a part of the game. I don't expect to include many magical opponents in the adventure so my question is: how powerful spirits really are, assuming they are force 3 or max 4 vs standard grunt opponents.
The rulebook makes it look like they are very powerful against normal weapons, which is my main concern. I don't want this adventure to look like: encounter 10 hostile gang members. summon spirit. command: destroy the guys. 5 combat turns pass: entire gang dead. The rest of the team goes for a smoke. But on the other hand I don't want to include a magician with each and every oponent as it won't be very realistic... Are spirits really that powerful? Would a group 3-5 standard heavy-pistol-armed grunts stand a chance of defeating one without magic and without dying in the process? And the main question: spirits have many powers. If a player has e.g. one service from the spirit, could that service be: kill those 10 guys, and then the spirit uses engulf, exotic weapon, confusion, accident and any other powers as many times as necessary to kill 10 guys? Or is it: one service = engulf this one guy in fire, end of service? Because the first way seems really powerful while the second option sounds rather limited. And summoning a spirit of 3-4 force seems like a rather easy and painless job, it only requires one complex action and force 4 spirit has low chances of getting 2 hits, which means usually the player will have to resist like 2-4 drain max from one summoning. Force 3 spirit will almost always have 1 or 0 hits on the test. How would you play spirit combat? |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 28th July 2025 - 08:01 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.