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Neraph
post Sep 1 2011, 03:40 PM
Post #101


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QUOTE (Neurosis @ Sep 1 2011, 12:36 AM) *
Either way, obviously it should be stressed that this thing could not be built with currently existing technology. Much like...everything in Shadowrun. (Ares Redline, 'nuff said.)

We're getting close, actually.
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Neurosis
post Sep 2 2011, 01:21 AM
Post #102


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QUOTE (Mäx @ Sep 1 2011, 07:23 AM) *
The original write-up only talks about ice and doesn't mention anythink about it being super duper frozen.

So it has an AP -Half-2, holy hell thats almost as good as the gauss rifles AP.


Ice is generally pretty frozen, by virtue of being ice.

The *intent* was to use the elemental effects of cold, but not half armor. Just Impact - 2.

Is it possible to combine the properties of flechette and cold damage? That might actually be ideal for this application. For an astonishingly confusing AP of -half + 5 and a damage code of 7P.

QUOTE (Neraph @ Sep 1 2011, 11:40 AM) *



Holy crap that's awesome.
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Yerameyahu
post Sep 2 2011, 02:56 AM
Post #103


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Do Freeze Foam grenades not already exist? :/ Can you not put Freeze Foam into Capsule Rounds? (Yes, I think it's illogical, but hey.)
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Mäx
post Sep 2 2011, 03:19 PM
Post #104


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QUOTE (Neurosis @ Sep 2 2011, 04:21 AM) *
Ice is generally pretty frozen, by virtue of being ice.

Generally not anywhere near -200 Celsius.
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Neraph
post Sep 2 2011, 03:52 PM
Post #105


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QUOTE (Mäx @ Sep 2 2011, 10:19 AM) *
Generally not anywhere near -200 Celsius.

On earth, that is. Those ice meteors are around -300 to -500 or something though (not sure if that is C or F though).
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Tymeaus Jalynsfe...
post Sep 2 2011, 04:01 PM
Post #106


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QUOTE (Neraph @ Sep 2 2011, 08:52 AM) *
On earth, that is. Those ice meteors are around -300 to -500 or something though (not sure if that is C or F though).


Kelven? Yeah, probably not, Negative Kelven is just wrong. Probably C.
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Neraph
post Sep 2 2011, 04:05 PM
Post #107


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QUOTE (Tymeaus Jalynsfein @ Sep 2 2011, 11:01 AM) *
Kelven? Yeah, probably not, Negative Kelven is just wrong. Probably C.

That's why I don't buy some of the "American UFO Flying Disc Theories" - they have some element or another in a rotation dish at negative 300 Kelvin. Soon as I heard that I was like "this is all fake."
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ZeroPoint
post Sep 2 2011, 04:32 PM
Post #108


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QUOTE (Yerameyahu @ Sep 1 2011, 10:56 PM) *
Do Freeze Foam grenades not already exist? :/ Can you not put Freeze Foam into Capsule Rounds? (Yes, I think it's illogical, but hey.)


yes, Freeze Foam grenades are possible with splash grenades which was the very first thought i had when i saw them but Neraph beat me to posting it. And

i guess you could put freeze foam in a standard capsule round but i don't think you would be able to put enough in it to effectively cover a person in foam like you could from a shotgun shell. you would have to full auto someone with capsule rounds to cover them...which i guess would be possible.

But yeah, Freeze Shot is just a Capsule round with freeze foam but limited to shotgun shells.

Some other things I've added in my game are White Phosphorus Shotgun rounds and a Bioware Suite that makes the adrenaline pump worthwhile.

I'll have to post them later though since I don't have i with me on this computer.
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Mäx
post Sep 2 2011, 08:42 PM
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QUOTE (Tymeaus Jalynsfein @ Sep 2 2011, 07:01 PM) *
Kelven? Yeah, probably not, Negative Kelven is just wrong. Probably C.

Umm, F is Fahrenheit not Kelvin(witch is quite unsurprisingly K) (IMG:style_emoticons/default/cool.gif)
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Tymeaus Jalynsfe...
post Sep 2 2011, 08:45 PM
Post #110


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QUOTE (Mäx @ Sep 2 2011, 02:42 PM) *
Umm, F is Fahrenheit not Kelvin(witch is quite unsurprisingly K) (IMG:style_emoticons/default/cool.gif)


Yes, I know...
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Neraph
post Sep 3 2011, 03:04 AM
Post #111


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QUOTE (Mäx @ Sep 2 2011, 03:42 PM) *
Umm, F is Fahrenheit not Kelvin(witch is quite unsurprisingly K) (IMG:style_emoticons/default/cool.gif)

He was offering possibly Kelvin and not Fahrenheit or Celsius.
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HunterHerne
post Sep 4 2011, 08:20 PM
Post #112


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QUOTE (ZeroPoint @ Sep 2 2011, 12:32 PM) *
yes, Freeze Foam grenades are possible with splash grenades which was the very first thought i had when i saw them but Neraph beat me to posting it. And

i guess you could put freeze foam in a standard capsule round but i don't think you would be able to put enough in it to effectively cover a person in foam like you could from a shotgun shell. you would have to full auto someone with capsule rounds to cover them...which i guess would be possible.

But yeah, Freeze Shot is just a Capsule round with freeze foam but limited to shotgun shells.

Some other things I've added in my game are White Phosphorus Shotgun rounds and a Bioware Suite that makes the adrenaline pump worthwhile.

I'll have to post them later though since I don't have i with me on this computer.


I reduced the nuyen cost of the Adrenaline pump to about 20% of the actual price. Honestly, nothing about it tells me it's particularily dangerous surgery (it goes in the largest and most spacious parts of the body), and the effect seems pretty subpar for the essence and nuyen cost. No one gets it, still, but it looks more attractive, and lets me justify putting it in gangers as a situational muscle replacement.
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Tymeaus Jalynsfe...
post Sep 5 2011, 02:47 PM
Post #113


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QUOTE (HunterHerne @ Sep 4 2011, 01:20 PM) *
I reduced the nuyen cost of the Adrenaline pump to about 20% of the actual price. Honestly, nothing about it tells me it's particularily dangerous surgery (it goes in the largest and most spacious parts of the body), and the effect seems pretty subpar for the essence and nuyen cost. No one gets it, still, but it looks more attractive, and lets me justify putting it in gangers as a situational muscle replacement.


It's the drawbacks that suck. Unresisted Stun from 1d6 to 3d6. It could kill you.
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ZeroPoint
post Sep 5 2011, 08:01 PM
Post #114


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Thats what my bioware suite addresses. It looks like I didn't keep the fluff i wrote on it, but i have the spreadsheet with some of my pricing and stuff. Basically, contains an adrenal pump with specially created muscle toner and augmentation, synthecardium, and a trauma dampener. The other parts are better able to withstand the stress put on the body by the adrenaline and thus you only take 1 point of stun per adrenal pump rating (instead of 1 point per round its active).

An elite version also adds in a suprathyroid gland.


WP Shotgun ........6P/3P.......-half.......I.......12F.......120 (IMG:style_emoticons/default/nuyen.gif)
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whatevs
post Sep 8 2011, 02:09 AM
Post #115


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Sometimes less is more. I like to try getting smaller things past a gm. Like splash grenades filled with dye to help locate an invisible mage. Or a customized splash grenade filled with bleach and random human dna samples to avoid forensic tracking later. Something magical could even be added to that brew to confuse the astral side.
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Neraph
post Sep 8 2011, 04:13 AM
Post #116


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QUOTE (whatevs @ Sep 7 2011, 09:09 PM) *
Something magical could even be added to that brew to confuse the astral side.

FAB.
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Makki
post Oct 3 2011, 08:01 AM
Post #117


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New Quality

Essence Loss
Bonus:
5BP/rating (max 5)

The character has lost some or more Essence points in his past. This can
be from implants he later had removed or he might have had terrible
disease. Maybe he was an addict at burnout level and luckily kicked the
habit. Even darker possibilities include getting essence drained from Infected
or evil spirits.
No matter how, the character starts with 6 - rating Essence. This effects
maximum Magic and Resonance, of course, and can be healed via gene
treatment. In this case the quality has to be bought off with 10 karma
per point restored.
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Neraph
post Oct 3 2011, 01:26 PM
Post #118


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QUOTE (Makki @ Oct 3 2011, 03:01 AM) *
New Quality

Essence Loss
Bonus:
5BP/rating (max 5)

...In this case the quality has to be bought off with 10 karma
per point restored.

Freaking ouch.
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Makki
post Feb 26 2012, 10:10 AM
Post #119


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New Metamagic

Clandestine Magic
Prerequisite:
Masking

This technique allows the initiate to better hide his use of Magic.
While using magical skills at high force is usually obvious to
perceivers (see Noticing Magic, SR4A p.179), knowledge of this
metamagic suppresses the emersion of noticable mundane effects.
The threshold for Noticing Magic is increased by the magic users
initiate grade.
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Tias
post Feb 26 2012, 11:36 AM
Post #120


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"Rage Swans" (paracritters)
Location: Confirmed, the archipelago in southeast Brooklyn/Queens, unconfirmed: Large shallow ponds and wide slow rivers in northwestern and central North America. Can be migratory, up to Canada.
Size: up to 70 inches long and weighing 38 lbs.
Stats: As large bird + flight (don't have my Running Wild here)
Powers: Confusion, Natural Weapon (Sharp beak)

A collection of awakened Trumpeter Swans I whipped up on the fly when my troupe has to follow a target into the Brooklyn/Queens wetlands. With the ability to cause confusion with their shrieks and with all the natural orneryness of real swans, they should be able to pose a distraction, to say the least (IMG:style_emoticons/default/smile.gif)

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snowRaven
post Feb 26 2012, 12:43 PM
Post #121


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QUOTE (Makki @ Oct 3 2011, 09:01 AM) *
New Quality

Essence Loss
Bonus:
5BP/rating (max 5)

QUOTE (Makki @ Feb 26 2012, 11:10 AM) *
New Metamagic

Clandestine Magic
Prerequisite:
Masking


Oooh! Nice ones - I'm definately stealing these for my games =)
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Tanegar
post Feb 26 2012, 03:07 PM
Post #122


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QUOTE (Makki @ Feb 26 2012, 05:10 AM) *
New Metamagic

Clandestine Magic
Prerequisite:
Masking

This technique allows the initiate to better hide his use of Magic.
While using magical skills at high force is usually obvious to
perceivers (see Noticing Magic, SR4A p.179), knowledge of this
metamagic suppresses the emersion of noticable mundane effects.
The threshold for Noticing Magic is increased by the magic users
initiate grade.

You're a bit late.
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Makki
post Feb 26 2012, 03:20 PM
Post #123


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QUOTE (Tanegar @ Feb 26 2012, 05:07 PM) *

you know, I based my version on this. I just couldn'find it anymore.
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Tanegar
post Feb 26 2012, 03:59 PM
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Mine has a cooler name. (IMG:style_emoticons/default/wink.gif)
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bibliophile20
post Feb 26 2012, 06:22 PM
Post #125


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*yoinks* various stuff, adds to homebrew page on wiki. And here's some of my contributions:

New Qualities:

[ Spoiler ]


New Augmentations

[ Spoiler ]


New Gear

[ Spoiler ]


New Software
Skill Group Tutorsoft, Rating 1-4, Cost: Rating x 1250¥

New Magic

New Spells
[ Spoiler ]


New Mentor Spirits
[ Spoiler ]
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