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#101
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 ![]() |
Either way, obviously it should be stressed that this thing could not be built with currently existing technology. Much like...everything in Shadowrun. (Ares Redline, 'nuff said.) We're getting close, actually. |
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#102
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Moving Target ![]() ![]() Group: Members Posts: 935 Joined: 2-September 10 Member No.: 19,000 ![]() |
The original write-up only talks about ice and doesn't mention anythink about it being super duper frozen. So it has an AP -Half-2, holy hell thats almost as good as the gauss rifles AP. Ice is generally pretty frozen, by virtue of being ice. The *intent* was to use the elemental effects of cold, but not half armor. Just Impact - 2. Is it possible to combine the properties of flechette and cold damage? That might actually be ideal for this application. For an astonishingly confusing AP of -half + 5 and a damage code of 7P. Holy crap that's awesome. |
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#103
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Do Freeze Foam grenades not already exist? :/ Can you not put Freeze Foam into Capsule Rounds? (Yes, I think it's illogical, but hey.)
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#104
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 ![]() |
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#105
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 ![]() |
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#106
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
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#107
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 ![]() |
Kelven? Yeah, probably not, Negative Kelven is just wrong. Probably C. That's why I don't buy some of the "American UFO Flying Disc Theories" - they have some element or another in a rotation dish at negative 300 Kelvin. Soon as I heard that I was like "this is all fake." |
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#108
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Moving Target ![]() ![]() Group: Members Posts: 449 Joined: 9-July 09 From: midwest Member No.: 17,368 ![]() |
Do Freeze Foam grenades not already exist? :/ Can you not put Freeze Foam into Capsule Rounds? (Yes, I think it's illogical, but hey.) yes, Freeze Foam grenades are possible with splash grenades which was the very first thought i had when i saw them but Neraph beat me to posting it. And i guess you could put freeze foam in a standard capsule round but i don't think you would be able to put enough in it to effectively cover a person in foam like you could from a shotgun shell. you would have to full auto someone with capsule rounds to cover them...which i guess would be possible. But yeah, Freeze Shot is just a Capsule round with freeze foam but limited to shotgun shells. Some other things I've added in my game are White Phosphorus Shotgun rounds and a Bioware Suite that makes the adrenaline pump worthwhile. I'll have to post them later though since I don't have i with me on this computer. |
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#109
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 ![]() |
Kelven? Yeah, probably not, Negative Kelven is just wrong. Probably C. Umm, F is Fahrenheit not Kelvin(witch is quite unsurprisingly K) (IMG:style_emoticons/default/cool.gif) |
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#110
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
Umm, F is Fahrenheit not Kelvin(witch is quite unsurprisingly K) (IMG:style_emoticons/default/cool.gif) Yes, I know... |
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#111
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 ![]() |
Umm, F is Fahrenheit not Kelvin(witch is quite unsurprisingly K) (IMG:style_emoticons/default/cool.gif) He was offering possibly Kelvin and not Fahrenheit or Celsius. |
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#112
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,019 Joined: 10-November 10 From: Annapolis Valley, Nova Scotia Member No.: 19,166 ![]() |
yes, Freeze Foam grenades are possible with splash grenades which was the very first thought i had when i saw them but Neraph beat me to posting it. And i guess you could put freeze foam in a standard capsule round but i don't think you would be able to put enough in it to effectively cover a person in foam like you could from a shotgun shell. you would have to full auto someone with capsule rounds to cover them...which i guess would be possible. But yeah, Freeze Shot is just a Capsule round with freeze foam but limited to shotgun shells. Some other things I've added in my game are White Phosphorus Shotgun rounds and a Bioware Suite that makes the adrenaline pump worthwhile. I'll have to post them later though since I don't have i with me on this computer. I reduced the nuyen cost of the Adrenaline pump to about 20% of the actual price. Honestly, nothing about it tells me it's particularily dangerous surgery (it goes in the largest and most spacious parts of the body), and the effect seems pretty subpar for the essence and nuyen cost. No one gets it, still, but it looks more attractive, and lets me justify putting it in gangers as a situational muscle replacement. |
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#113
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
I reduced the nuyen cost of the Adrenaline pump to about 20% of the actual price. Honestly, nothing about it tells me it's particularily dangerous surgery (it goes in the largest and most spacious parts of the body), and the effect seems pretty subpar for the essence and nuyen cost. No one gets it, still, but it looks more attractive, and lets me justify putting it in gangers as a situational muscle replacement. It's the drawbacks that suck. Unresisted Stun from 1d6 to 3d6. It could kill you. |
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#114
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Moving Target ![]() ![]() Group: Members Posts: 449 Joined: 9-July 09 From: midwest Member No.: 17,368 ![]() |
Thats what my bioware suite addresses. It looks like I didn't keep the fluff i wrote on it, but i have the spreadsheet with some of my pricing and stuff. Basically, contains an adrenal pump with specially created muscle toner and augmentation, synthecardium, and a trauma dampener. The other parts are better able to withstand the stress put on the body by the adrenaline and thus you only take 1 point of stun per adrenal pump rating (instead of 1 point per round its active).
An elite version also adds in a suprathyroid gland. WP Shotgun ........6P/3P.......-half.......I.......12F.......120 (IMG:style_emoticons/default/nuyen.gif) |
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#115
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Moving Target ![]() ![]() Group: Members Posts: 185 Joined: 13-February 11 Member No.: 21,915 ![]() |
Sometimes less is more. I like to try getting smaller things past a gm. Like splash grenades filled with dye to help locate an invisible mage. Or a customized splash grenade filled with bleach and random human dna samples to avoid forensic tracking later. Something magical could even be added to that brew to confuse the astral side.
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#116
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 ![]() |
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#117
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,373 Joined: 14-January 10 From: Stuttgart, Germany Member No.: 18,036 ![]() |
New Quality
Essence Loss Bonus: 5BP/rating (max 5) The character has lost some or more Essence points in his past. This can be from implants he later had removed or he might have had terrible disease. Maybe he was an addict at burnout level and luckily kicked the habit. Even darker possibilities include getting essence drained from Infected or evil spirits. No matter how, the character starts with 6 - rating Essence. This effects maximum Magic and Resonance, of course, and can be healed via gene treatment. In this case the quality has to be bought off with 10 karma per point restored. |
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#118
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 ![]() |
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#119
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,373 Joined: 14-January 10 From: Stuttgart, Germany Member No.: 18,036 ![]() |
New Metamagic
Clandestine Magic Prerequisite: Masking This technique allows the initiate to better hide his use of Magic. While using magical skills at high force is usually obvious to perceivers (see Noticing Magic, SR4A p.179), knowledge of this metamagic suppresses the emersion of noticable mundane effects. The threshold for Noticing Magic is increased by the magic users initiate grade. |
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#120
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Moving Target ![]() ![]() Group: Members Posts: 252 Joined: 30-October 09 From: Shadows of Copenhagen Member No.: 17,824 ![]() |
"Rage Swans" (paracritters)
Location: Confirmed, the archipelago in southeast Brooklyn/Queens, unconfirmed: Large shallow ponds and wide slow rivers in northwestern and central North America. Can be migratory, up to Canada. Size: up to 70 inches long and weighing 38 lbs. Stats: As large bird + flight (don't have my Running Wild here) Powers: Confusion, Natural Weapon (Sharp beak) A collection of awakened Trumpeter Swans I whipped up on the fly when my troupe has to follow a target into the Brooklyn/Queens wetlands. With the ability to cause confusion with their shrieks and with all the natural orneryness of real swans, they should be able to pose a distraction, to say the least (IMG:style_emoticons/default/smile.gif) |
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#121
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,665 Joined: 26-April 03 From: Sweden Member No.: 4,516 ![]() |
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#122
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,654 Joined: 29-October 06 Member No.: 9,731 ![]() |
New Metamagic Clandestine Magic Prerequisite: Masking This technique allows the initiate to better hide his use of Magic. While using magical skills at high force is usually obvious to perceivers (see Noticing Magic, SR4A p.179), knowledge of this metamagic suppresses the emersion of noticable mundane effects. The threshold for Noticing Magic is increased by the magic users initiate grade. You're a bit late. |
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#123
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,373 Joined: 14-January 10 From: Stuttgart, Germany Member No.: 18,036 ![]() |
you know, I based my version on this. I just couldn'find it anymore. |
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#124
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,654 Joined: 29-October 06 Member No.: 9,731 ![]() |
Mine has a cooler name. (IMG:style_emoticons/default/wink.gif)
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#125
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,180 Joined: 22-January 07 From: Rochester, NY Member No.: 10,737 ![]() |
*yoinks* various stuff, adds to homebrew page on wiki. And here's some of my contributions:
New Qualities: [ Spoiler ] New Augmentations [ Spoiler ] New Gear [ Spoiler ] New Software Skill Group Tutorsoft, Rating 1-4, Cost: Rating x 1250¥ New Magic New Spells [ Spoiler ] New Mentor Spirits [ Spoiler ]
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Lo-Fi Version | Time is now: 3rd May 2025 - 04:16 PM |
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