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> DakkaDakkaDakka!, Staggering amounts of firepower.
Stahlseele
post Oct 9 2012, 12:40 PM
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*waves hands* MAAGIIC!
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FuelDrop
post Oct 9 2012, 12:42 PM
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QUOTE (The Jopp @ Oct 9 2012, 08:36 PM) *
Uuh...what's the travel time of that missile? And operational distance? Let's add an additional fuel tank as a booster rocket to improve the range as well since the delivery system is a tad slow.

This also open up a horrible scenario how 600 missiles are fired...goes NOE flight at 50 feet off the ground and goes beneath radar range towards their target...

How would you stop 600 missiles in flight you cannot see...

As i mentioned in a thing i did weeks back the best rule abuse i could get had the missiles targeting THOR sats in low orbit, or pretty much anywhere on the planet when launched from your back yard. that takes two mod slots, leaving room for chameleon coating and signature masking 1.

A voice in my head just said *Deep voice* "DODGE THIS!" */Deep voice*
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The Jopp
post Oct 9 2012, 12:56 PM
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QUOTE (FuelDrop @ Oct 9 2012, 12:42 PM) *
As i mentioned in a thing i did weeks back the best rule abuse i could get had the missiles targeting THOR sats in low orbit, or pretty much anywhere on the planet when launched from your back yard. that takes two mod slots, leaving room for chameleon coating and signature masking 1.

A voice in my head just said *Deep voice* "DODGE THIS!" */Deep voice*


Soo...
Heimdall
Additional Fueltank
Lighter than Air
Chameleon Coating
Sig Masking 1

6 Combat turns operation time X10 X2 is 120 combat turns which is 360 seconds.

360 seconds operation time with a speed of 1500 meters per combat turn or 500 meters per second due to LTA.

180 kilometers operation range.

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Draco18s
post Oct 9 2012, 12:56 PM
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QUOTE (Stahlseele @ Oct 9 2012, 08:40 AM) *
*waves hands* MAAGIIC!


Specifically, Slow. (IMG:style_emoticons/default/wink.gif)
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FuelDrop
post Oct 9 2012, 01:00 PM
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QUOTE (The Jopp @ Oct 9 2012, 08:56 PM) *
Soo...
Heimdall
Additional Fueltank
Lighter than Air
Chameleon Coating
Sig Masking 1

6 Combat turns operation time X10 X2 is 120 combat turns which is 360 seconds.

360 seconds operation time with a speed of 1500 meters per combat turn or 500 meters per second due to LTA.

180 kilometers operation range.

Negative. Additional fuel tank specifies that it grants a bonus 6 hours.
doing the logical thing and making it double operational time is a house rule. a good house rule, but a house rule none the less.
since this thread is nowdays all about abusing RAW for maximum kill, I WANT MY 6 HOUR MISSILES! *childish tantrum*
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The Jopp
post Oct 9 2012, 01:03 PM
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QUOTE (FuelDrop @ Oct 9 2012, 01:00 PM) *
Negative. Additional fuel tank specifies that it grants a bonus 6 hours.
doing the logical thing and making it double operational time is a house rule. a good house rule, but a house rule none the less.
since this thread is nowdays all about abusing RAW for maximum kill, I WANT MY 6 HOUR MISSILES! *childish tantrum*


Well, the 6 hours DO refer to the Operation time rule so I would say it IS doubling the operation time from 6 to 12 hours.
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FuelDrop
post Oct 9 2012, 01:06 PM
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QUOTE (The Jopp @ Oct 9 2012, 09:03 PM) *
Well, the 6 hours DO refer to the Operation time rule so I would say it IS doubling the operation time from 6 to 12 hours.

This is true... but how can good little munchkins like us ignore such a loophole to abuse? It'd be like not wielding 12 guns at once and attaching underbarrelled versions of each!

in other words, unthinkable.
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The Jopp
post Oct 9 2012, 01:10 PM
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QUOTE (FuelDrop @ Oct 9 2012, 01:06 PM) *
This is true... but how can good little munchkins like us ignore such a loophole to abuse? It'd be like not wielding 12 guns at once and attaching underbarrelled versions of each!

in other words, unthinkable.


Well now, the rules DO allow for underbarrel SMG's to SMG's and is very clear on that part.

I cannot answer for what negative effect on the shooter 24 SMG's have in regards to physics or the weight of 12 SMG's mounted on your forearms while lifting 12 SMG's in your hands...

What's the required strength to carry and wield 24 SMG's at once? (IMG:style_emoticons/default/grinbig.gif)
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FuelDrop
post Oct 9 2012, 01:12 PM
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QUOTE (The Jopp @ Oct 9 2012, 09:10 PM) *
Well now, the rules DO allow for underbarrel SMG's to SMG's and is very clear on that part.

I cannot answer for what negative effect on the shooter 24 SMG's have in regards to physics or the weight of 12 SMG's mounted on your forearms while lifting 12 SMG's in your hands...

What's the required strength to carry and wield 24 SMG's at once? (IMG:style_emoticons/default/grinbig.gif)

Strength 9 cyberarms, +3 strength for milspec armour with appropriate mods.
next question?
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The Jopp
post Oct 9 2012, 01:18 PM
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QUOTE (FuelDrop @ Oct 9 2012, 01:12 PM) *
Strength 9 cyberarms, +3 strength for milspec armour with appropriate mods.
next question?

And here I went with a Changeling Nartaki at STR 4 with 6 lower obvious cyberarms and weapon mounts.

I get this image from the old intro of WORMS
http://www.youtube.com/watch?v=8usy99sIaHc
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StealthSigma
post Oct 9 2012, 01:32 PM
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QUOTE (The Jopp @ Oct 9 2012, 09:10 AM) *
What's the required strength to carry and wield 24 SMG's at once? (IMG:style_emoticons/default/grinbig.gif)


I would say 1 strength. I hesitate to say 0 because I'm actually not certain what happens if you have an attribute at 0.
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Tymeaus Jalynsfe...
post Oct 9 2012, 02:35 PM
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QUOTE (The Jopp @ Oct 9 2012, 05:56 AM) *
Soo...
Heimdall
Additional Fueltank
Lighter than Air
Chameleon Coating
Sig Masking 1

6 Combat turns operation time X10 X2 is 120 combat turns which is 360 seconds.

360 seconds operation time with a speed of 1500 meters per combat turn or 500 meters per second due to LTA.

180 kilometers operation range.


I will mention one more time that an Additional Fuel tank for a Heimdall will only double the duration of the Missile, which means that it flies for a whopping 12 Seconds, instead of the original 6 seconds (and not 6 Hours and 6 seconds). (IMG:style_emoticons/default/smile.gif)

EDIT: Never mind... I am especially slow today, as that is what you were saying, apparently.
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The Jopp
post Oct 9 2012, 02:43 PM
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QUOTE (Tymeaus Jalynsfein @ Oct 9 2012, 02:35 PM) *
I will mention one more time that an Additional Fuel tank for a Heimdall will only double the duration of the Missile, which means that it flies for a whopping 12 Seconds, instead of the original 6 seconds (and not 6 Hours and 6 seconds). (IMG:style_emoticons/default/smile.gif)

EDIT: Never mind... I am especially slow today, as that is what you were saying, apparently.


Agreed, and it is in the calculation.

It is 6 combat turns so 18 seconds, which becomes 36 seconds with additional fuel tank and 360 seconds with LTA modification at half speed.
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Tymeaus Jalynsfe...
post Oct 9 2012, 02:54 PM
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QUOTE (StealthSigma @ Oct 9 2012, 06:32 AM) *
I would say 1 strength. I hesitate to say 0 because I'm actually not certain what happens if you have an attribute at 0.


Yeah, No... 1 Strength is NOT enough to carry 24 SMG's, let alone the ammo that goes with them. And it is not nearly enough to fire them simultaneously either. In addition, you will not be able to actually carry 24 SMG's on your person and still move with any semblance of tactical maneuvering. The whole idea is simply ludicrous, regardless of what the rules may say to the contrary. Would never fly at our table, for any of our GM's.
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ChromeZephyr
post Oct 9 2012, 02:56 PM
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QUOTE (StealthSigma @ Oct 8 2012, 07:05 AM) *
* You may install metahumans as weapons in weapon mounts on vehicles.

My first thought here was that you were trying to bring the Angry Marine Launcher into Shadowrun. Then I reread the post. And decided I still preferred my interpretation. (IMG:style_emoticons/default/nyahnyah.gif)
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Draco18s
post Oct 9 2012, 03:00 PM
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Don't forget that you can use ballistic trajectories with them too. Just because they're powered and guided doesn't mean you have to fire them strait at the target. 12 seconds into the air at 500 meters per second, with a controlled arc, and then guided fall (just because it's out of fuel doesn't mean it is no longer guided) and you can accurately hit a target quite a distance away.

Assuming it stopped accelerating immediately (i.e. 0 second burn, but still moving 500 m/s) it would travel up to 25,493 meters away (72 second travel time).

Given that we can fire it off at an angle and that it will continue to burn for up to 12 seconds, it can go quite a bit farther than that. If it was fired at a 45 degree angle, it would travel to a height of 4242 meters (and 4242 meters out) before running out of fuel, which would take just under 30 seconds to fall (if it was stationary at the time) back to earth and travel roughly another 10,600 meters.

I'm not able to figure out at this time what the maximum range is for a projectile of this nature, as I lack a calculator that does the hard math with all of the variables I need, but still, we're looking at a 35-45 km range.
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StealthSigma
post Oct 9 2012, 03:01 PM
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QUOTE (Tymeaus Jalynsfein @ Oct 9 2012, 10:54 AM) *
Yeah, No... 1 Strength is NOT enough to carry 24 SMG's, let alone the ammo that goes with them. And it is not nearly enough to fire them simultaneously either. In addition, you will not be able to actually carry 24 SMG's on your person and still move with any semblance of tactical maneuvering. The whole idea is simply ludicrous, regardless of what the rules may say to the contrary. Would never fly at our table, for any of our GM's.


I never said it was said. Without weight there's nothing limiting the quantity of something other than GM fiat. As I said. I can't say 0 is an acceptable strength score because I don't recall ever reading anything that says something happens when reduced to zero in an attribute other than essence, magic, or resonance, or if reducing an attribute to zero is even possible outside of the three I listed.
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Tymeaus Jalynsfe...
post Oct 9 2012, 03:11 PM
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QUOTE (StealthSigma @ Oct 9 2012, 08:01 AM) *
I never said it was said. Without weight there's nothing limiting the quantity of something other than GM fiat. As I said. I can't say 0 is an acceptable strength score because I don't recall ever reading anything that says something happens when reduced to zero in an attribute other than essence, magic, or resonance, or if reducing an attribute to zero is even possible outside of the three I listed.


And yet there are people arguing for the capacity to do just that. *shakes head* (IMG:style_emoticons/default/smile.gif)
Physical Stats of zero result in paralysis (reaction or Agility go to Zero, you are paralyzed, I would assume the same for Body and Strength as well).
Mental Stasts at Zero likely result in Catatonia or Coma. *shrug*
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StealthSigma
post Oct 9 2012, 03:15 PM
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QUOTE (Tymeaus Jalynsfein @ Oct 9 2012, 11:11 AM) *
And yet there are people arguing for hte capacity to do just that. *shakes head* (IMG:style_emoticons/default/smile.gif)
Physical Stats of zero result in paralysis (reaction or Agility go to Zero, you are paralyzed, I would assume the same for Body and Strength as well).
Mental Stasts at Zero likely result in Catatonia or Coma. *shrug*


I would expect that Reaction/Agility/Strength of zero is paralysis, Charisma/Willpower/Logic/Intuition of zero is unconsciousness, and Body of zero is death.
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Draco18s
post Oct 9 2012, 03:19 PM
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*Math math math*

Optimal firing angle appears to be about 41.1 degrees with a maximum travel distance of 33,694.77 meters.

That is not an insignificant range.
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Tymeaus Jalynsfe...
post Oct 9 2012, 03:22 PM
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QUOTE (StealthSigma @ Oct 9 2012, 08:15 AM) *
I would expect that Reaction/Agility/Strength of zero is paralysis, Charisma/Willpower/Logic/Intuition of zero is unconsciousness, and Body of zero is death.


That makes a lot of sense to me... (IMG:style_emoticons/default/smile.gif)
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Tymeaus Jalynsfe...
post Oct 9 2012, 03:22 PM
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QUOTE (Draco18s @ Oct 9 2012, 08:19 AM) *
*Math math math*

Optimal firing angle appears to be about 41.1 degrees with a maximum travel distance of 33,694.77 meters.

That is not an insignificant range.


Not at all...
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Halinn
post Oct 9 2012, 03:48 PM
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QUOTE (The Jopp @ Oct 9 2012, 01:06 PM) *
[Awesome Murderzeppelin]

How much damage could that thing do in one round of firing?

QUOTE (Tymeaus Jalynsfein @ Oct 9 2012, 05:11 PM) *
And yet there are people arguing for the capacity to do just that. *shakes head* (IMG:style_emoticons/default/smile.gif)
Physical Stats of zero result in paralysis (reaction or Agility go to Zero, you are paralyzed, I would assume the same for Body and Strength as well).
Mental Stasts at Zero likely result in Catatonia or Coma. *shrug*

There are critters in Running Wild with stats of 0.
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The Jopp
post Oct 9 2012, 03:54 PM
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QUOTE (Draco18s @ Oct 9 2012, 03:19 PM) *
*Math math math*

Optimal firing angle appears to be about 41.1 degrees with a maximum travel distance of 33,694.77 meters.

That is not an insignificant range.


What would the maximum flight ceiling be of a modern LTA be? Counting in some futuristic ultralight materials - it should affect the extra distance if fired from around 100.000 feet.
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The Jopp
post Oct 9 2012, 03:58 PM
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QUOTE (Halinn @ Oct 9 2012, 03:48 PM) *
How much damage could that thing do in one round of firing?

Each missile from each Fleche must land within 50 meters of each other. The compiled blast radius alone would be devastating and the damage would be...enough?
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