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> 2075: Stormy Waters, [SR5] Persistent World OoC Multi-threaded pbp[Recruitment Always Open]
justkelly
post May 14 2014, 12:50 AM
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@Tribes...If Tommy gains sight of the person again, he'll cast clairvoyance, force 6, assuming they are within 36 meters of Tommy. Once turned on, he can moved the "vision" with a complex action as he moves to keep them in sight with spell, as well as keeping the spirit in sight using astral perception.

Never tried this before with a character...let's see if it can work...Assuming Tommy ever sees the person again. (IMG:style_emoticons/default/wink.gif)

10 dice for casting spell; 7 dice to resist drain of 3 - GM can roll if the opportunity actually arises

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RdMarquis
post May 14 2014, 03:27 AM
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QUOTE (Aria @ May 13 2014, 05:44 AM) *
@LeFey: Getting marks on the new host. I think (would need to clarify this???) that means you need to leave the old host, although not give up your marks on it. Overwatch is accumulating in a time fudged kind of way but I don't think you need to worry at the moment...

Sounds good. And as far as I can tell, marks only disappear after the hacker reboots, or convergence occurs.
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Always Overkill
post May 14 2014, 05:15 AM
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QUOTE (mister__joshua @ May 13 2014, 09:32 AM) *
Also, if I don't blow these guys up and they attack me I reserve full 'told you so' rights for future posts. If however they turn out to be friendly I'll take all the credit for my restraint (IMG:style_emoticons/default/nyahnyah.gif)

Listen closely children, this is how things are done in Washington.
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Vegas
post May 14 2014, 08:13 PM
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@LG - plan is to have Ali leave the ventilation shaft she's currently in and navigate away from where Jan and Lany went down to do her own drop down to the lower "secret" level to give them cross-cover from a distance and an find either an alternate way in for the outside team, or for the inside team to extract by.

Planning on trying to find a uniform from the facility to use as cover once she's made it to the lower level. Preferably grey but she'd settle for white in a pinch.

Trying to make time to post, but work is slamming me all ways from now until Monday. Feel free to puppet or use the above to work into your posts Aria, Mister J and AO or anyone else who happens to head to the secret basement (IMG:style_emoticons/default/wink.gif)
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Tyro
post May 14 2014, 08:22 PM
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QUOTE (Vegas @ May 14 2014, 01:13 PM) *
[...]
Trying to make time to post, but work is slamming me all ways from now until Monday. Feel free to puppet or use the above to work into your posts Aria, Mister J and AO or anyone else who happens to head to the secret basement (IMG:style_emoticons/default/wink.gif)


Things are pretty frantic in Tribes right now; hopefully our GM will puppet Maus to move things along.
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Drace
post May 14 2014, 10:02 PM
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Doing a sprint action to increase Frizzen's speed,

9d6.hits(5) → [6,6,4,6,3,2,1,6,2] = (4)


4X2 = extra 8 meters this turn. Is there any need for initiative or is this all still narrative speed?
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Tyro
post May 14 2014, 10:25 PM
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QUOTE (Drace @ May 14 2014, 03:02 PM) *
Doing a sprint action to increase Frizzen's speed,

9d6.hits(5) → [6,6,4,6,3,2,1,6,2] = (4)


4X2 = extra 8 meters this turn. Is there any need for initiative or is this all still narrative speed?


That depends on whether or not you want Monkey to catch you. Check my latest IC post.
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Tyro
post May 14 2014, 10:32 PM
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If I have to chase, I'm out of luck: 1 hit on my sprinting (urban) test. Let me know if I need to reroll (unsure if this counts as "urban" terrain).
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adamu
post May 14 2014, 10:44 PM
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QUOTE (Drace @ May 14 2014, 11:02 PM) *
Doing a sprint action to increase Frizzen's speed,

9d6.hits(5) → [6,6,4,6,3,2,1,6,2] = (4)


4X2 = extra 8 meters this turn. Is there any need for initiative or is this all still narrative speed?


No need for initiative - I am more interested in getting past this "no one knows each other" phase, as I think things will flow better and everyone will have more fun once that happens.

In any case, that is some massive good sprinting - taking that as a narrative-speed roll, in other words stretching over the length of the chase, you'll make it to the service corridor not far behind her!

Tell y'all what, based on what everyone has posted so far, I am going to take a tiny bit of license and put up an IC post that shows everyone a lot more of the picture vis a vis other players.

What you do with that knowledge will be up to you, of course.

Not to worry if there is a bit of a pause outside the service corridor - the spirit is right on the woman's tail, she's only about forty meters away now, and Maus knows it.


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Tyro
post May 14 2014, 10:53 PM
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QUOTE (adamu @ May 14 2014, 03:44 PM) *
No need for initiative - I am more interested in getting past this "no one knows each other" phase, as I think things will flow better and everyone will have more fun once that happens.

In any case, that is some massive good sprinting - taking that as a narrative-speed roll, in other words stretching over the length of the chase, you'll make it to the service corridor not far behind her!

Tell y'all what, based on what everyone has posted so far, I am going to take a tiny bit of license and put up an IC post that shows everyone a lot more of the picture vis a vis other players.

What you do with that knowledge will be up to you, of course.

Not to worry if there is a bit of a pause outside the service corridor - the spirit is right on the woman's tail, she's only about forty meters away now, and Maus knows it.

How does Monkey fit in to this narrative? (See my last IC post)
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Vegas
post May 14 2014, 10:55 PM
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@Tribes it's safe to assume that as long as the spirit has the woman in its sights and doesn't get dispelled during the chase, that Maus will keep people (namely Monkey and Frizzen) in the loop that she still has "eyes on the woman" and will try to direct them towards her should they lose sight of her along the way.

Putting that out there so people can take some liberties with assuming contact being made from Maus if we keep moving forward and I can't post much.
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Tyro
post May 14 2014, 11:00 PM
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QUOTE (Vegas @ May 14 2014, 03:55 PM) *
@Tribes it's safe to assume that as long as the spirit has the woman in its sights and doesn't get dispelled during the chase, that Maus will keep people (namely Monkey and Frizzen) in the loop that she still has "eyes on the woman" and will try to direct them towards her should they lose sight of her along the way.

Putting that out there so people can take some liberties with assuming contact being made from Maus if we keep moving forward and I can't post much.

THANK YOU
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adamu
post May 14 2014, 11:15 PM
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QUOTE (Tyro @ May 14 2014, 11:53 PM) *
How does Monkey fit in to this narrative? (See my last IC post)


Well, this is a bit awkward.

I guess we were typing at the same time.

Mostly we can fudge these things, but pretty contradictory here.

Tyro, can I just ask you to blank that last IC post, or replace it with some internal monologue or scenery description or something?

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Tyro
post May 14 2014, 11:32 PM
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QUOTE (adamu @ May 14 2014, 04:15 PM) *
Well, this is a bit awkward.

I guess we were typing at the same time.

Mostly we can fudge these things, but pretty contradictory here.

Tyro, can I just ask you to blank that last IC post, or replace it with some internal monologue or scenery description or something?

Already done (IMG:style_emoticons/default/smile.gif)
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Tyro
post May 16 2014, 02:19 AM
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May I retcon my Incompetent [Acting] NQ into something else? I just realized Con is resisted with Con (IMG:style_emoticons/default/sleepy.gif)
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Aria
post May 16 2014, 04:12 PM
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QUOTE (Vegas @ May 14 2014, 09:13 PM) *
@LG - plan is to have Ali leave the ventilation shaft she's currently in and navigate away from where Jan and Lany went down to do her own drop down to the lower "secret" level to give them cross-cover from a distance and an find either an alternate way in for the outside team, or for the inside team to extract by.

Planning on trying to find a uniform from the facility to use as cover once she's made it to the lower level. Preferably grey but she'd settle for white in a pinch.

Trying to make time to post, but work is slamming me all ways from now until Monday. Feel free to puppet or use the above to work into your posts Aria, Mister J and AO or anyone else who happens to head to the secret basement (IMG:style_emoticons/default/wink.gif)
Ok, will try and work this one in (IMG:style_emoticons/default/smile.gif)
QUOTE (justkelly @ May 14 2014, 01:19 AM) *
Okay, Nikki wants to keep out of sight as much as possible, so using trees and her sneak skill, is that possible??? She has 10 dice for sneaking around with her chameleon suit (A 6 + Sneak 2 + suit 2).

And/or if there is a spot to stop and aim, Nikki will do that...stick n shock rounds from the assault rifle should fry any electrical system even with a glancing blow... (IMG:style_emoticons/default/biggrin.gif)
I’ve looked at the map again, sorry, I’d placed you in the wrong location in my head…you’ve got loads of cover between you and the main building. There is a drone hunting you but it won’t be until you get nearer the building that you/it will spot each other. It has ultrasound and thermal sensors so you’d have to be damn lucky to avoid it…you only need a glancing hit to crash it though, FA with -9 def should handle that, even with penalties to hit a small target!
QUOTE (adamu @ May 13 2014, 10:51 PM) *
Okay - actions going forward in current situation -

Barring an extraordinary roll, Al will always get two passes per turn.
So I will stay on full defense as long as any drones are targeting me, and use the other pass to aim (for extra die) and fire.
If necessary, change to perception test to find target, then fire (but that doesn't seem like an immediate problem!).

Top two rounds in my magazine are explosive (13P, -5 AP), next two APDS (12P, -8 AP).

I don't see any negative mods, so ten dice per shot in current situation.

Targeting order is (1) any skimmer coming at me, (2) any drone shooting at me, and (3) any other skimmer drone.

10d6.hits(5) → [2,6,2,2,4,5,2,3,2,2] = (2)
10d6.hits(5) → [2,6,3,6,2,2,4,6,5,4] = (4)
10d6.hits(5) → [4,6,1,1,4,2,1,2,6,6] = (3)
10d6.hits(5) → [3,1,5,3,2,3,6,4,1,5] = (3)


As for defense, rolled several ranged defense rolls a while back (post 984). Don't know if you have used them up or not, what with all this getting shot at already.

If you use them, I will now be adding 4 dice to each for full defense, and hopefully 2 or 4 on top of that for cover. Those additions will in all likelihood eliminate the glitch on the first roll.
If any defense roll results in Al having to soak damage, I will use a point of edge to re-roll misses.

Soak rolls also up in the same post, just in case.

Let me know if you need anything further!
As noted for justkelly it’s a mini drone gunning for you so there are size mods (-2D). I know I said we weren’t going to use the optional combat rules but actually that one doesn’t seem to have any balance effect (unless you’re a troll and we don’t have any of those (IMG:style_emoticons/default/biggrin.gif) ) so unless anyone objects RG2 is in effect!

The aerial drone using suppressing fire is 700+ meters away firing through the tree canopy / cloud cover so you are unlikely to be shooting back unless you want to come out into the open? (IMG:style_emoticons/default/ork.gif) I’ve not used any def rolls of yours yet because I assumed you were keeping your head down, at least for a few seconds!

-2D to hit the drones isn’t going to affect your first couple of rolls too much! If you get to IC before me assume you are able to wing a skimmer in a break in incoming fire (it dies!)…so you’ve still got that glitched Def roll looming (IMG:style_emoticons/default/ork.gif)
QUOTE (RHat @ May 13 2014, 08:38 PM) *
The pilots are instructed to engage hostiles as they appear, so I assume they'd target those drones that popped up - unless I missed the appearance of some other enemy?

And am I correct in assuming that I can't send a message to alter the third roto-drones instructions until it's Overdive's action phase again?
Correct, and would they target the skimmers over the Rover? Lemme know IC or OoC!
QUOTE (mister__joshua @ May 13 2014, 03:32 PM) *
Something I did want to ask - In my original character draft I had an Ares Alpha and Heavy 2 for if I wanted to do some grenading. I then had to get rid of the Alpha as I was short on cash.

Can I please do one of the following:
1) Swap my AK back for the original Alpha now I have the cash (or buy the Alpha outright).
2) Swap my Heavy skill for some Thrown Weapons

Cheers

Also, if I don't blow these guys up and they attack me I reserve full 'told you so' rights for future posts. If however they turn out to be friendly I'll take all the credit for my restraint (IMG:style_emoticons/default/nyahnyah.gif)
Can’t remember if you’ve mentioned an AK IC??? If you have I’d prefer not to retcon that but at the end of the day I’m happy for you to do either option, whatever suits you best!
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adamu
post May 16 2014, 09:00 PM
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QUOTE (Aria @ May 16 2014, 05:12 PM) *
As noted for justkelly it’s a mini drone gunning for you so there are size mods (-2D). I know I said we weren’t going to use the optional combat rules but actually that one doesn’t seem to have any balance effect (unless you’re a troll and we don’t have any of those (IMG:style_emoticons/default/biggrin.gif) ) so unless anyone objects RG2 is in effect!

The aerial drone using suppressing fire is 700+ meters away firing through the tree canopy / cloud cover so you are unlikely to be shooting back unless you want to come out into the open? (IMG:style_emoticons/default/ork.gif) I’ve not used any def rolls of yours yet because I assumed you were keeping your head down, at least for a few seconds!

-2D to hit the drones isn’t going to affect your first couple of rolls too much! If you get to IC before me assume you are able to wing a skimmer in a break in incoming fire (it dies!)…so you’ve still got that glitched Def roll looming (IMG:style_emoticons/default/ork.gif)


Yikes and double yikes.
Suppressive fire! That explains the way it's been resolved.
And 700 meters up/out??? Stationing a firing platform that far out is a smart move that I never would have thought of…and neither would Al. So I guess he just will have no clue where all that is coming from.

Al is not one to expose himself to suppressive fire unless absolutely compelled, so will stay behind cover for now (except for the shot you granted!).

And the glitched defense roll. The curse follows me! Well, hopefully when it comes I'll have either cover or full defense to give some positive mods to (with luck) negate it.

In any case, after shooting the one skimmer Al will stay behind cover, stay on full defense, and be delaying all of his second-pass actions so as to be able to shoot/dodge another skimmer if one comes at him.
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adamu
post May 16 2014, 09:51 PM
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QUOTE (Tyro @ May 16 2014, 03:19 AM) *
May I retcon my Incompetent [Acting] NQ into something else? I just realized Con is resisted with Con (IMG:style_emoticons/default/sleepy.gif)


Not sure I'd be comfortable making a change like that in the exact moment someone is trying to con you.

Give it some time. If it's still important to you on down the road, PM me and we'll talk!
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adamu
post May 16 2014, 09:53 PM
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@Aria - probably don't need to tell you this, but given the current situation, Briar will have no trouble getting a ride to the Mall from another Mechanical, if you choose to go that route.
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justkelly
post May 17 2014, 07:03 PM
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@Everyone - I've got a bit of a mental block going on - hope it resolves soon and then I'll catch up on all the ICs - move me if you need to...
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Always Overkill
post May 18 2014, 03:31 PM
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@Looking Glass: Just for my last point on reasons not to discharge your grenade launcher at the oncoming mystery guy; or sneaking up behind them and shooting them in the back, (Vegas, I am looking in your direction as I type this...) Silk's last message for our team was; (and this is a direct quote)"...So for Gods' sake please don't shoot any of the staff." I am much more inclined to believe the man in the armoured lab coat coming our way with two other men are staff, likely one of the Administrators. I admit, totally bad vibe, but I doubt the assault team upstairs would be trying to break into a secure facility with guns blazing if they had someone that high up the chain of command within the facility, who would at least be able to get them past the Gate without shooting.

We are about to get paid BY the facility to defend it, whilst a few remain behind to complete our original plan. In other words, they will be paying us to insert a mole in their secret facility. On top of our original contract. Double Payday. But only if we convince them that we aren't also attacking them. We may be able to get them to look past our incredible response time, but we won't be able to get them to look past dropping a grenade at a group of staff in the middle of a crowded hallway full of other staff.
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Vegas
post May 18 2014, 03:36 PM
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@LG Having Ali move to a position to flank the trio coming up fast behind Jan and Lany isn't a dick move to take them out, but a move to cover their asses should things go sour. No need to assume she's moving to take them out, she has and will show restraint unless actions of the trio prove that she should do otherwise.

(IMG:style_emoticons/default/biggrin.gif)
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Always Overkill
post May 18 2014, 05:31 PM
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QUOTE (Vegas @ May 18 2014, 10:36 AM) *
@LG Having Ali move to a position to flank the trio coming up fast behind Jan and Lany isn't a dick move to take them out, but a move to cover their asses should things go sour. No need to assume she's moving to take them out, she has and will show restraint unless actions of the trio prove that she should do otherwise.

(IMG:style_emoticons/default/biggrin.gif)


@Vegas: No worries, I figured you weren't going to just attack them. Its the best move you could have made. I just want to make sure we don't damage our ability to deal with the staff by starting an unprovoked firefight in the halls
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Tyro
post May 19 2014, 02:09 AM
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QUOTE (adamu @ May 16 2014, 02:51 PM) *
Not sure I'd be comfortable making a change like that in the exact moment someone is trying to con you.

Give it some time. If it's still important to you on down the road, PM me and we'll talk!


I'm sure it will be, so... deal.

I assure you it isn't just the person trying to con me - that just precipitated the realization. My character concept did and does not include gullibility.

A single failed Con roll is cheap for the lesson. As a show of sincerity, I won't even roll - consider the roll failed, or glitched, or whatever works best for your vision of the narrative.
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Always Overkill
post May 19 2014, 08:43 PM
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@LG: Need a reaction to our story from the first group before I can move on to the oncoming group of suspicious looking staff.

Thanks for not grenading them, btw.
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