Yer looking for Dog? Why's that chummer? You realize who you're asking for, right?
Not much's known about Dog, where he comes from or what his story is. He just appeared one day in the shadows, approaching a local gang (The Blood Mountain Boys, lucky them) and with a low growl demanded a specialized BTL. Normally this would get a person a severe beating, or at least a heap o' ridicule, but Dog's appearance kept the group from laughing too loudly. Sure, Dog looked mostly normal. Medium-build human with shaggy, unwashed hair; a few tats here and there but nothing special. Wore loose-fitting faded jeans and a sleeveless black synth-jacket, bulky and definitely armored. Pair o' SMGs at his hips, a little chrome bodywork visible here and there. Normal as anyone in the Barrens, really - except for his fraggin' arm.
It looked like a cyberarm meant for an ork, maybe even a troll. Bolted on to this average sized manling, it looked massive in comparison. Must've scavenged it, I don't know anyone dumb enough to actually spend cred buying something so out of place. How he managed to even lift the blazin' thing must've been on account of all the specialized hardware it seemed to have. I figure it was why Dog always had a permanent slouch, that monster cyberarm resting fist-first on the ground and him just leanin' on it. Lookin' at the arm, your gaze was drawn to his face. Normal Barrens face, lined and seamed with dirt and grime, and his eyes...no other way to describe it, they was the eyes of some kinda animal. I can't confirm they wasn't chrome and he wasn't born with them naturally like that. If you knew Dog, you'd know why there was uncertainty about that little bit o' paydata (just don't tell him I said that).
And chummer, when I say there was uncertainty about Dog's parentage, I ain't just blowin' shine up your arse. He's an animal when he's in a fight; the Blood Mountain Boys learned fast enough when they tried to run him off. Sticks, knives, even bullets seem to just bounce off him, and when he DOES get cut, he don't even seem to feel it. Fast as a cat on a hot tin roof, he'll be on you before you can spit and'll be slicin' yer guts out with those cyberspurs o' his...nasty things, those. Look more like giant, cruel claws than proper spurs. Or if he can't get to you to get all personal-like, he'll just mow you down with his SMGs, as good with his left as he is with his right. And he'll never even blink while doing it.
Anyways, Dog don't speak much, and when he does it's some guttural slop that could be some kind of street slang. Hard to tell. Maybe the Blood Mountain Boys didn't understand what he had asked for, or maybe they did understand and just found that specific BTL a really odd choice. Whatever their reason, they didn't take him seriously at first. But they had stopped laughing after a few o' their own were lyin' on the ground bleeding, and there was Dog standing there not even breathing hard. Boy moved with such natural, animal-like smoothness, I almost didn't see the cuts that left the other gangers in the dirt cryin' for their mothers. His attitude the whole time, facing down that entire gang, it was screaming "null sheen, chummer". After that little disagreement, he had the respect of the gangers and left with his BTL and some newfound promises of work in the future. Those Blood Mountain Boys might not be cyber-surgeons, but they knew some heavy muscle when they saw it. They just had to find a way to keep this animal on his leash.
<< Link to rolls >>Initiative: Rea(9) + Int(4) + 2d613+2d6 → [13,1,5] = (19)
13+2d6 → [13,3,6] = (22)
13+2d6 → [13,3,2] = (18)
13+2d6 → [13,5,2] = (20)
13+2d6 → [13,1,3] = (17)
13+2d6 → [13,2,3] = (18)
13+2d6 → [13,3,2] = (18)
13+2d6 → [13,1,1] = (15)
13+2d6 → [13,2,6] = (21)
13+2d6 → [13,6,5] = (24)
Surprise: Rea(9) + Int(4) [threshold 3]13d6.hits(5) → [3,5,1,5,3,2,2,6,2,4,6,4,1] = (4)
13d6.hits(5) → [6,2,6,2,1,5,2,3,4,3,6,4,2] = (4)
13d6.hits(5) → [4,5,5,5,3,1,2,5,2,3,3,4,4] = (4)
13d6.hits(5) → [2,6,5,4,6,2,2,4,5,6,2,2,2] = (5)
13d6.hits(5) → [3,2,5,1,2,1,3,2,4,1,5,1,4] = (2)
13d6.hits(5) → [1,4,4,1,1,3,2,4,1,1,3,3,5] = (1)
13d6.hits(5) → [1,1,6,4,1,1,6,1,5,1,4,1,2] = (3) *glitch
13d6.hits(5) → [5,6,2,3,3,5,5,4,4,1,3,1,2] = (4)
13d6.hits(5) → [2,3,5,3,2,6,1,1,4,5,5,3,3] = (4)
13d6.hits(5) → [6,5,6,4,6,1,6,3,3,2,6,1,1] = (6)
Surprise(alerted): Rea(9) + Int(4) + alerted(3) [threshold 3]16d6.hits(5) → [3,1,5,6,1,4,3,5,5,5,6,2,2,5,3,6] = (8)
16d6.hits(5) → [5,6,3,6,2,5,3,4,1,4,1,3,6,4,4,3] = (5)
16d6.hits(5) → [4,3,4,4,5,1,1,2,2,2,1,3,5,5,5,6] = (5)
16d6.hits(5) → [3,2,6,4,3,6,4,5,2,1,3,1,4,3,2,3] = (3)
16d6.hits(5) → [5,3,5,5,3,2,5,5,2,4,2,4,5,4,4,2] = (6)
16d6.hits(5) → [2,5,4,5,4,3,5,5,1,6,6,4,3,1,5,6] = (8)
16d6.hits(5) → [1,1,2,6,4,5,2,3,5,6,5,4,3,5,2,4] = (6)
16d6.hits(5) → [5,6,2,6,1,1,1,6,4,6,3,4,1,4,4,3] = (5)
16d6.hits(5) → [3,4,5,2,1,2,4,2,2,6,3,3,2,3,3,1] = (2)
16d6.hits(5) → [4,4,2,5,3,3,4,3,2,2,1,2,4,6,2,6] = (3)
Composure: Cha(2) + Wil(4) + guts(2: only for fear/intimidation effects)8d6.hits(5) → [5,1,3,3,1,3,5,4] = (2)
8d6.hits(5) → [5,1,3,4,1,2,5,3] = (2)
8d6.hits(5) → [2,5,6,4,3,1,4,4] = (2)
8d6.hits(5) → [2,4,3,5,4,4,4,4] = (1)
8d6.hits(5) → [2,3,1,2,3,6,3,4] = (1)
8d6.hits(5) → [3,3,1,4,3,1,2,3] = (0)
8d6.hits(5) → [6,4,5,5,6,6,5,1] = (6)
8d6.hits(5) → [1,4,3,6,2,5,1,1] = (2)
8d6.hits(5) → [1,5,2,3,4,5,1,2] = (2)
8d6.hits(5) → [1,4,4,6,6,2,5,6] = (4)
Judge Intentions: Cha(2) + Int(4)6d6.hits(5) → [5,3,4,3,5,1] = (2)
6d6.hits(5) → [3,1,6,4,6,3] = (2)
6d6.hits(5) → [3,1,6,5,6,6] = (4)
6d6.hits(5) → [2,3,2,2,4,5] = (1)
6d6.hits(5) → [5,3,2,3,1,1] = (1)
6d6.hits(5) → [2,5,6,5,1,2] = (3)
6d6.hits(5) → [5,2,4,4,1,3] = (1)
6d6.hits(5) → [6,3,5,3,3,3] = (2)
6d6.hits(5) → [4,1,4,4,5,5] = (2)
6d6.hits(5) → [5,2,4,1,1,4] = (1)
Memory: Log(2) + Wil(4)6d6.hits(5) → [3,5,2,3,5,6] = (3)
6d6.hits(5) → [4,4,5,5,2,4] = (2)
6d6.hits(5) → [6,3,1,5,6,4] = (3)
6d6.hits(5) → [2,2,1,2,6,5] = (2)
6d6.hits(5) → [4,5,6,3,2,1] = (2)
6d6.hits(5) → [4,6,2,6,4,2] = (2)
6d6.hits(5) → [5,4,1,6,1,2] = (2)
6d6.hits(5) → [1,4,5,6,2,2] = (2)
6d6.hits(5) → [6,1,5,6,1,5] = (4)
6d6.hits(5) → [6,2,4,5,1,3] = (2)
Perception: Int(4) + Skill(3) + spec-smell(2) + olfactory booster(4) [Mental 4]13d6.hits(5) → [4,4,5,3,5,1,3,6,3,1,4,3,5] = (4)
13d6.hits(5) → [2,3,2,5,6,1,6,2,5,3,4,4,4] = (4)
13d6.hits(5) → [4,5,5,3,5,4,3,1,1,3,2,5,6] = (5)
13d6.hits(5) → [3,1,5,1,6,2,5,4,2,4,5,6,6] = (6)
13d6.hits(5) → [2,3,5,4,6,5,1,6,5,3,1,1,3] = (5)
13d6.hits(5) → [4,2,1,4,3,5,2,5,4,1,5,1,6] = (4)
13d6.hits(5) → [2,4,5,4,5,5,1,6,6,2,1,6,4] = (6)
13d6.hits(5) → [1,2,3,4,4,6,3,5,3,6,3,2,1] = (3)
13d6.hits(5) → [3,5,6,5,2,6,2,1,1,6,3,4,6] = (6)
13d6.hits(5) → [3,4,1,1,3,3,3,1,2,5,5,5,1] = (3)
Sneaking: Agi(7) + Skill(6) + spec-urban(2) [Physical 8]15d6.hits(5) → [3,5,3,4,3,5,3,4,5,6,4,2,5,1,1] = (5)
15d6.hits(5) → [2,6,5,3,1,5,6,2,5,2,6,1,4,6,1] = (7)
15d6.hits(5) → [6,3,2,6,4,1,6,1,4,4,3,2,4,5,5] = (5)
15d6.hits(5) → [1,1,1,3,4,3,4,2,1,5,4,4,3,5,2] = (2)
15d6.hits(5) → [3,2,3,4,3,1,3,3,3,4,3,3,6,5,1] = (2)
15d6.hits(5) → [5,6,3,6,3,1,1,6,2,5,2,4,3,6,4] = (6)
15d6.hits(5) → [5,1,3,6,5,3,5,5,6,6,6,1,1,5,3] = (9)
15d6.hits(5) → [1,5,5,3,4,6,3,5,5,2,3,4,6,6,3] = (7)
15d6.hits(5) → [2,6,1,5,1,6,1,2,3,1,6,4,1,5,3] = (5)
15d6.hits(5) → [6,3,6,6,6,1,6,2,6,1,1,4,6,5,2] = (8)
Gymnastics: Agi(7) + Skill(3) + natural athlete(2) [Physical 8]12d6.hits(5) → [5,2,5,4,2,2,2,3,4,4,6,5] = (4)
12d6.hits(5) → [2,3,4,1,2,2,3,5,5,3,5,3] = (3)
12d6.hits(5) → [3,2,3,4,1,5,1,1,2,1,5,3] = (2)
12d6.hits(5) → [5,3,2,3,5,5,5,3,2,1,1,5] = (5)
12d6.hits(5) → [3,3,5,4,2,6,3,5,4,6,2,3] = (4)
12d6.hits(5) → [2,3,2,1,2,3,1,6,3,2,1,2] = (1)
12d6.hits(5) → [3,1,3,3,4,6,2,2,6,6,3,2] = (3)
12d6.hits(5) → [3,6,2,2,6,5,5,2,1,3,5,6] = (6)
12d6.hits(5) → [6,5,1,6,5,6,3,5,3,5,1,4] = (7)
12d6.hits(5) → [6,6,3,2,6,1,1,4,1,5,4,1] = (4)
Shooting: Agi(7) + skill(6) + spec-SMG(2) + smartlink(2) [Ingram smartgun 8P, -4 AP , Acc 4{6}]17d6.hits(5) → [1,1,5,6,2,3,6,5,4,5,3,5,2,6,4,5,2] = (8)
17d6.hits(5) → [1,6,3,2,4,1,2,6,4,4,3,1,6,5,3,3,1] = (4)
17d6.hits(5) → [4,2,6,4,3,2,5,3,3,2,3,2,2,3,1,2,6] = (3)
17d6.hits(5) → [6,2,1,3,1,6,4,3,2,5,4,4,6,3,4,6,4] = (5)
17d6.hits(5) → [2,5,1,1,4,1,2,6,2,5,3,2,5,5,6,6,5] = (8)
17d6.hits(5) → [6,2,3,5,1,1,5,4,1,2,5,6,2,1,5,5,4] = (7)
17d6.hits(5) → [4,4,4,1,4,4,4,2,2,4,2,6,1,5,4,2,6] = (3)
17d6.hits(5) → [2,1,2,3,4,1,2,1,6,6,3,3,6,3,6,4,3] = (4)
17d6.hits(5) → [5,3,3,3,5,3,3,5,3,6,5,3,4,1,1,4,5] = (6)
17d6.hits(5) → [6,3,1,2,3,1,5,1,1,2,6,1,6,4,4,3,1] = (4)
Melee: Agi(7) + skill(6) + spec-cyber(2) [Spurs 11P, -2 AP, Acc 8 (physical limit)]15d6.hits(5) → [1,1,3,6,3,2,3,3,2,2,6,4,6,5,1] = (4)
15d6.hits(5) → [3,4,5,4,3,6,2,2,5,5,6,5,2,1,3] = (6)
15d6.hits(5) → [1,5,5,3,2,5,4,2,5,3,3,1,5,5,2] = (6)
15d6.hits(5) → [4,4,5,2,5,3,4,1,5,5,5,4,4,2,2] = (5)
15d6.hits(5) → [4,6,4,3,4,5,1,4,4,6,5,1,1,5,6] = (6)
15d6.hits(5) → [4,1,6,2,6,2,4,6,4,4,4,3,3,5,2] = (4)
15d6.hits(5) → [4,3,4,1,3,1,4,1,5,4,4,2,6,4,4] = (2)
15d6.hits(5) → [4,1,5,5,1,5,3,5,1,6,2,1,4,2,1] = (5)
15d6.hits(5) → [2,1,2,5,4,5,5,6,6,4,5,1,6,6,1] = (8)
15d6.hits(5) → [6,3,6,2,3,3,2,1,4,4,4,5,3,5,2] = (4)
Free Defense: Rea(9) + Int(4)13d6.hits(5) → [5,1,2,6,6,1,3,4,4,4,6,2,2] = (4)
13d6.hits(5) → [6,6,3,1,5,6,1,1,3,3,1,3,4] = (4)
13d6.hits(5) → [1,4,6,1,1,3,2,2,6,3,6,2,1] = (3)
13d6.hits(5) → [6,6,1,1,2,1,4,3,3,1,3,3,2] = (2)
13d6.hits(5) → [5,1,4,2,6,6,5,2,4,5,6,2,5] = (7)
13d6.hits(5) → [3,5,2,4,1,5,5,4,3,1,3,5,2] = (4)
13d6.hits(5) → [5,3,4,4,6,3,3,4,4,1,5,2,1] = (3)
13d6.hits(5) → [6,1,5,1,5,5,4,5,2,6,5,1,6] = (8)
13d6.hits(5) → [3,2,2,4,5,1,4,3,4,2,1,6,6] = (3)
13d6.hits(5) → [2,1,5,1,3,5,1,1,6,4,5,4,3] = (4)
Damage soak: Body(5) + Armor jacket(12) + cyberarm-armor(3) + bonelacing(2)22d6.hits(5) → [1,5,3,1,1,5,6,1,6,1,1,4,2,4,6,2,2,2,5,1,4,5] = (7)
22d6.hits(5) → [5,1,5,4,6,2,3,5,3,5,2,6,2,3,5,3,4,6,5,1,6,4] = (10)
22d6.hits(5) → [1,1,1,4,6,2,5,4,3,5,5,3,2,5,6,4,2,1,1,2,2,2] = (6)
22d6.hits(5) → [1,3,2,1,2,6,1,5,6,4,3,2,3,2,6,6,1,4,1,4,6,3] = (6)
22d6.hits(5) → [4,3,5,6,2,1,3,3,6,3,2,2,3,3,5,6,6,6,5,5,4,3] = (9)
22d6.hits(5) → [4,4,1,2,1,6,5,2,5,2,5,2,3,2,3,3,4,4,3,4,2,5] = (5)
22d6.hits(5) → [5,3,1,3,3,5,5,1,2,3,2,3,1,6,3,6,1,6,5,3,1,2] = (7)
22d6.hits(5) → [2,3,2,2,4,3,2,5,6,4,3,2,1,4,4,4,1,2,1,4,4,6] = (3)
22d6.hits(5) → [6,6,4,1,6,2,4,5,1,4,6,4,4,4,4,3,5,6,5,4,5,5] = (10)
22d6.hits(5) → [5,2,2,6,5,4,5,1,3,5,2,1,3,1,2,3,4,1,2,4,3,6] = (6)