justkelly
Apr 17 2014, 12:50 AM
@Aria - not sure exactly what rolls you'll need for me to get the rest of the bad guys, so here is a bunch - feel free to re-roll any that have adjustments, or to make additional rolls
initiative rolls if I'm there awhile
4d6 +15 → [4,5,3,2,15] = (29)
4d6 +15 → [1,5,3,4,15] = (28)
4d6 +15 → [6,6,3,1,15] = (31)
using crusader (7P) and APDS (-4AP) rounds in SA mode, limit of 7, using pistols skill (started with 40 bullets in clip, not sure how many have been used)
aiming and shooting each target on turn, wanting them all dead before I leave - unless I'm actually about to die, then I'll run
16d6.hits(5) → [5,1,6,2,5,5,6,1,1,4,6,5,4,5,5,3] = (9)
16d6.hits(5) → [3,5,6,3,2,3,5,4,3,6,4,5,1,6,6,3] = (7)
16d6.hits(5) → [2,4,4,1,4,6,4,6,4,6,5,3,2,3,1,1] = (4)
16d6.hits(5) → [2,6,2,6,3,3,2,3,2,1,5,1,6,5,4,4] = (5)
16d6.hits(5) → [1,5,4,3,5,6,3,2,3,1,1,1,6,1,3,1] = (4)
16d6.hits(5) → [2,3,4,3,3,1,5,3,1,3,1,1,3,2,5,2] = (2)
16d6.hits(5) → [2,5,3,1,1,5,3,5,4,5,3,2,5,5,4,5] = (7)
16d6.hits(5) → [3,4,1,3,5,5,3,1,3,6,3,4,4,3,3,3] = (3)
If I take fire, multiple avoid rolls, but I haven't removed any dice if multiple attackers
15d6.hits(5) → [4,1,1,6,3,3,6,3,3,2,2,6,1,4,2] = (3)
15d6.hits(5) → [1,2,2,3,3,5,3,4,5,2,6,1,2,6,6] = (5)
15d6.hits(5) → [4,6,5,4,1,2,6,2,2,4,3,6,5,2,4] = (5)
15d6.hits(5) → [6,4,2,2,5,6,4,3,6,1,4,3,1,5,4] = (5)
15d6.hits(5) → [3,4,4,5,5,2,5,6,2,1,2,3,2,4,1] = (4)
15d6.hits(5) → [4,5,2,6,1,2,3,4,5,3,6,1,1,2,4] = (4)
15d6.hits(5) → [4,3,3,3,6,4,3,4,4,6,5,6,5,2,5] = (6)
15d6.hits(5) → [6,3,1,5,5,4,3,1,3,4,5,1,2,2,1] = (4)
If I take damage, soak rolls
14d6.hits(5) → [4,5,6,5,3,4,1,2,2,6,1,6,5,2] = (6)
14d6.hits(5) → [2,3,2,1,5,6,4,4,5,1,1,2,6,6] = (5)
14d6.hits(5) → [4,6,3,1,2,4,3,3,5,6,3,5,2,6] = (5)
14d6.hits(5) → [6,5,1,5,6,3,3,2,3,6,6,5,3,3] = (7)
14d6.hits(5) → [1,4,5,3,5,1,5,5,6,4,1,1,6,6] = (7)
14d6.hits(5) → [3,3,3,6,5,1,6,1,2,5,4,4,1,6] = (5)
14d6.hits(5) → [1,2,4,5,1,2,1,4,4,5,5,3,4,4] = (3)
14d6.hits(5) → [3,1,5,3,3,5,4,2,3,2,5,2,1,1] = (3)
a couple of perception rolls to keep track of the back guys and if anyone joins in
9d6.hits(5) → [3,2,6,4,5,5,6,5,4] = (5)
9d6.hits(5) → [6,6,3,5,5,3,2,5,5] = (6)
Once people are dead, if I'm still there and not pulled away by the other team needs, I have other plans for these guys.