QUOTE (adamu @ Jan 18 2014, 01:45 AM)
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Thanks for the background link on Clack. That was fun. Long-term development of NPCs! Wow.
..snip..
That done, will be happy to chat with any compound denizens when not off on errands.
More like grabbing an opportunity to use something that was already half thought out.
Info about the tribes living spaces from that chat with Clack.
Only food available at the soup kitchen. No smokes, beer, or any other 'incidentals'. That said, those living on site can put an order in for normal stuff, to be picked up on the next supply run. Oyl is willing to provide what 'necessities' she can through the kitchen, but is not going to supply non medicinal drugs of any form. That is well publicized locally. One less reason for the gangers to think about doing a raid. The soup kitchen is mostly open 24x7, but it is likely to be self-serve off hours, with the cameras/sensors keeping watch to avoid various 'issues', including by tribe members looking to grab extra snacks. Abuse of privileges could get the kitchen shut down, so the place is mostly self policing. People that 'need' the place take exception, and trouble makers tend to have 'accidents'. To also not provide tempting targets, it is all 'eat in'. No take out / care packages are provided. No reason for the more violent barrens scavengers to ambush people leaving. They mostly go in empty handed, and leave the same. Weapons allowed, but don't flash it inside. Sensors are likely to notice heavily armed people, especially groups, and bring quick attention. Oyl talks to many of the people coming through the soup kitchen when she can, but spends a lot of time on the clinic side, as well as making a lot of the policy decisions for the tribe, and talking to outsiders about what the tribe needs to get, and can supply. She is currently the main local resource for healing, including magical. Some of the street people come to the kitchen somewhat regularly, but often just to talk.
Repeat of what you probably saw elsewhere: several garden / greenhouse spaces on building roof/top floor. Living spaces mostly 2nd floor, shop spaces on ground floor. What is not in the older information, is that basement [and lower] is used for infrastructure, like backup generators, water storage systems, HVAC equipment, etc. Krill and mycoprotein is also grown and processed in lower levels. Various shops for aeronautics, automotive, industrial mechanic work, not so much nautical since they have no easy access to a waterway. Electronics (Hardware) too. It takes a lot of skill and work to keep everything running [true, but also deliberately 'advertised', so outsiders do not think they could kick the tribes out and just take over all of the benefits from the work put into things.]
Bit works out of the 'command centre', and organizes most of the maintenance priorities, though he does move around a lot. Nimbus is there too, and handles the security side for people, sensors, matrix. They have their own node that Clack is quite proud of. Technopunk themes that many of the tribe contribute too, even if they do not have the skills to do it themselves. They have some 'people' that are good with that. [He means Fre∑dom, but since they want to stay as hidden as possible, he does not say that. He chatters, but he is also discrete about things he
knows are not to be broadcast.] The node will have information about the products and services the tribes can provide from the tech scavenging, repurposing, repairs, as well as some from the gardens and the steampunk work. A more private side also contains the regular work schedules, including school time [general education home schooling plus technical, and some artisan for technopunk/steam punk], some tribe news, and project signup. There is also weapons and combat training available. Clack actually likes the schooling. He is still interested in *almost* everything.
That seems like enough chatter, even for Clack, while getting the bike to the apartment, and belongings upstairs.