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> 2075: Stormy Waters, [SR5] Persistent World OoC Multi-threaded pbp[Recruitment Always Open]
Always Overkill
post Apr 14 2014, 11:25 PM
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K, I think for this stage of the mission, we need to go subterfuge. Here is what I am proposing: Lany drops down and the two grab Whistler, making sure he stays quiet. Lany then goes into her role; telling him he won't be harmed if he stays quiet, perhaps telling him to lead them to a place to hide and talk. Once there, she tells him that the place is under attack, and that we are shadowrunners hired by the corp to stop it. We snuck in disguised as an HVAC crew because the corp fears the attackers have a sleeper agent who has compromised their internal security, and that he needs to help us stop them. From there, we can make our plans if he cooperates.


As this is a critical decision, I wouldn't mind a couple of others on our crew weighing in OoC
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mister__joshua
post Apr 15 2014, 08:02 AM
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QUOTE (Always Overkill @ Apr 15 2014, 12:25 AM) *
K, I think for this stage of the mission, we need to go subterfuge. Here is what I am proposing: Lany drops down and the two grab Whistler, making sure he stays quiet. Lany then goes into her role; telling him he won't be harmed if he stays quiet, perhaps telling him to lead them to a place to hide and talk. Once there, she tells him that the place is under attack, and that we are shadowrunners hired by the corp to stop it. We snuck in disguised as an HVAC crew because the corp fears the attackers have a sleeper agent who has compromised their internal security, and that he needs to help us stop them. From there, we can make our plans if he cooperates.


As this is a critical decision, I wouldn't mind a couple of others on our crew weighing in OoC


Ok. Well, I've been thinking of our problems in a more immediate sense. There's a guy approaching. I have 3 options (that I can see):

1) Draw and wait for him. Intimidate him as he crests the top of the stairs (while pointing my gun at him) to keep him quiet.
2) Turn my back on him. Hope his reaction to the overalls and unusual person is to approach and question me from where I have more options (like taking him out silently)
3) Attack him as soon as I see him, either with a silenced shot or by rushing him.

I'm more inclined to go with one of the first 2.

As for your bit about what to do once we've captured him, I'd go simpler. There's no reason we need this guy to buy an elaborate story because he won't be in a position to do anything/inform anyone anyway. I'd go with a simple interrogation for information on our 3 targets then knock him out - but each to their own (IMG:style_emoticons/default/smile.gif)
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Aria
post Apr 15 2014, 07:01 PM
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QUOTE (justkelly @ Apr 8 2014, 03:52 AM) *
[ Spoiler ]
Not sure about the sneak re-roll?!? You get bonus D if you are using the suit with wifi on??? I'm not going to worry about it but if you could cite a rule that would be grand!

The decker is rolling straight 12D+3D-4AP (no defence) so is in for a bad time! 2hits (ouch!) say goodbye...

QUOTE (adamu @ Apr 8 2014, 09:06 PM) *
[ Spoiler ]
Couple of quick questions...I assume you want to take a 'firing from cover penalty??? It won't make much difference to the shot but will to defence! [EDIT: forget that, it only appears to be firing round a corner with a smartgun so...] And do you have any thermal camo? Too lazy/busy to check at the moment (IMG:style_emoticons/default/nyahnyah.gif)

Troll is surprised (ah the old ambush technique...) but is a tough fragger, bod 12, armour 12 +helmet 2 +shield 6 -8AP = 24D = 7 hits (8 damage)...not standing (duh!) but also unavailable for a follow up shot!
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Aria
post Apr 15 2014, 07:35 PM
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@LG: Just a quick IC to let your evaluate your opening moves. If you need more to go on before choosing a course of action I will try and get another IC up before the long weekend but don't count on it (IMG:style_emoticons/default/nyahnyah.gif)
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justkelly
post Apr 15 2014, 08:20 PM
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@aria. P437 references the chameleon suit gives plus 2d for sneak tests when wireless. Without wireless the suit just increases limit by 2.

With the decker dead, Nikki wants to now take out the others. Will post rolls later when on a computer and not a phone.
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adamu
post Apr 15 2014, 09:14 PM
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QUOTE (Aria @ Apr 15 2014, 08:01 PM) *
Couple of quick questions...I assume you want to take a 'firing from cover penalty??? It won't make much difference to the shot but will to defence! [EDIT: forget that, it only appears to be firing round a corner with a smartgun so...] And do you have any thermal camo? Too lazy/busy to check at the moment (IMG:style_emoticons/default/nyahnyah.gif)

Troll is surprised (ah the old ambush technique...) but is a tough fragger, bod 12, armour 12 +helmet 2 +shield 6 -8AP = 24D = 7 hits (8 damage)...not standing (duh!) but also unavailable for a follow up shot!


Yes, as mentioned, was hoping you'd rule the tree branches/trunk as at least partial cover. I have not added those extra dice onto my ranged defense rolls.
Also just to reiterate, if, say, the two extra dice are not ones, then I will no longer have a glitch on that first defense roll, in which case I will use Edge to reroll fails.

Nope, no thermal camo, just Pa's old leather jacket.

Will need to redeclare next two action phases for this turn…

* When the six guys came out of the vehicles, none came out the driver doors, did they?
* Did Al, either directly or through any of Overdrive's drone feeds, ever see what the troll's primary ranged weapon was?
* Not 100% sure, but I am taking it that at this point the six SWAT-ish guys have already made entry and are no longer in sight?

So -
* If there is a visible metahuman target, I will continue aiming and shooting as declared.
* If not, and (reaching and hoping here) the troll's primary weapon skittered into view when he fell, will aim and shoot THAT!
* Otherwise, will delay and take my action BEFORE the troll on any of his passes where he shows his face…or a foot…or a periscope…or a weapon…whatever comes out from behind those cars, I shoot it first.

And to reiterate earlier declaration, Al will use his on-someone-else's-pass free action to Drop Prone the moment he gets wounded (assuming he even has a choice at that point!), which will drop him to the ground.

You've got lots of rolls - let me know if you need more, and of course feel free to modify them as appropriate.
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Aria
post Apr 15 2014, 10:17 PM
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They all came out in the alley between the two vehicles and headed to the entrance, none are in sight.

Troll's weapon was a combat shotgun, roll a D6, get a 5-6 and it's in sight (IMG:style_emoticons/default/biggrin.gif)
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adamu
post Apr 15 2014, 10:38 PM
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1d6 → [6] = (6)

Score!

So second action phase will be to aim and shoot his weapon, barring anything horrible and unforeseen happening in the meantime.
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justkelly
post Apr 17 2014, 12:50 AM
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@Aria - not sure exactly what rolls you'll need for me to get the rest of the bad guys, so here is a bunch - feel free to re-roll any that have adjustments, or to make additional rolls

initiative rolls if I'm there awhile
4d6 +15 → [4,5,3,2,15] = (29)
4d6 +15 → [1,5,3,4,15] = (28)
4d6 +15 → [6,6,3,1,15] = (31)

using crusader (7P) and APDS (-4AP) rounds in SA mode, limit of 7, using pistols skill (started with 40 bullets in clip, not sure how many have been used)
aiming and shooting each target on turn, wanting them all dead before I leave - unless I'm actually about to die, then I'll run
16d6.hits(5) → [5,1,6,2,5,5,6,1,1,4,6,5,4,5,5,3] = (9)
16d6.hits(5) → [3,5,6,3,2,3,5,4,3,6,4,5,1,6,6,3] = (7)
16d6.hits(5) → [2,4,4,1,4,6,4,6,4,6,5,3,2,3,1,1] = (4)
16d6.hits(5) → [2,6,2,6,3,3,2,3,2,1,5,1,6,5,4,4] = (5)
16d6.hits(5) → [1,5,4,3,5,6,3,2,3,1,1,1,6,1,3,1] = (4)
16d6.hits(5) → [2,3,4,3,3,1,5,3,1,3,1,1,3,2,5,2] = (2)
16d6.hits(5) → [2,5,3,1,1,5,3,5,4,5,3,2,5,5,4,5] = (7)
16d6.hits(5) → [3,4,1,3,5,5,3,1,3,6,3,4,4,3,3,3] = (3)

If I take fire, multiple avoid rolls, but I haven't removed any dice if multiple attackers
15d6.hits(5) → [4,1,1,6,3,3,6,3,3,2,2,6,1,4,2] = (3)
15d6.hits(5) → [1,2,2,3,3,5,3,4,5,2,6,1,2,6,6] = (5)
15d6.hits(5) → [4,6,5,4,1,2,6,2,2,4,3,6,5,2,4] = (5)
15d6.hits(5) → [6,4,2,2,5,6,4,3,6,1,4,3,1,5,4] = (5)
15d6.hits(5) → [3,4,4,5,5,2,5,6,2,1,2,3,2,4,1] = (4)
15d6.hits(5) → [4,5,2,6,1,2,3,4,5,3,6,1,1,2,4] = (4)
15d6.hits(5) → [4,3,3,3,6,4,3,4,4,6,5,6,5,2,5] = (6)
15d6.hits(5) → [6,3,1,5,5,4,3,1,3,4,5,1,2,2,1] = (4)

If I take damage, soak rolls
14d6.hits(5) → [4,5,6,5,3,4,1,2,2,6,1,6,5,2] = (6)
14d6.hits(5) → [2,3,2,1,5,6,4,4,5,1,1,2,6,6] = (5)
14d6.hits(5) → [4,6,3,1,2,4,3,3,5,6,3,5,2,6] = (5)
14d6.hits(5) → [6,5,1,5,6,3,3,2,3,6,6,5,3,3] = (7)
14d6.hits(5) → [1,4,5,3,5,1,5,5,6,4,1,1,6,6] = (7)
14d6.hits(5) → [3,3,3,6,5,1,6,1,2,5,4,4,1,6] = (5)
14d6.hits(5) → [1,2,4,5,1,2,1,4,4,5,5,3,4,4] = (3)
14d6.hits(5) → [3,1,5,3,3,5,4,2,3,2,5,2,1,1] = (3)

a couple of perception rolls to keep track of the back guys and if anyone joins in
9d6.hits(5) → [3,2,6,4,5,5,6,5,4] = (5)
9d6.hits(5) → [6,6,3,5,5,3,2,5,5] = (6)

Once people are dead, if I'm still there and not pulled away by the other team needs, I have other plans for these guys.
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Always Overkill
post Apr 17 2014, 03:51 PM
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QUOTE (mister__joshua @ Apr 15 2014, 03:02 AM) *
Ok. Well, I've been thinking of our problems in a more immediate sense. There's a guy approaching. I have 3 options (that I can see):

1) Draw and wait for him. Intimidate him as he crests the top of the stairs (while pointing my gun at him) to keep him quiet.
2) Turn my back on him. Hope his reaction to the overalls and unusual person is to approach and question me from where I have more options (like taking him out silently)
3) Attack him as soon as I see him, either with a silenced shot or by rushing him.

I'm more inclined to go with one of the first 2.

As for your bit about what to do once we've captured him, I'd go simpler. There's no reason we need this guy to buy an elaborate story because he won't be in a position to do anything/inform anyone anyway. I'd go with a simple interrogation for information on our 3 targets then knock him out - but each to their own (IMG:style_emoticons/default/smile.gif)


@mister Joshua: I am in agreement, #2 is the ideal route, I will drop down and join you, and when whistler comes up to ask the two in workman's coverall what they are doing in this restricted area, we capture him and question him.

The whole reason I came up with that little scenario was to make him think that he was helping the good guys, making him a coconspirator so to speak. People will tell you a lot my more by choice than by threatening them. But if you think its an unnecessary risk at this point, we can go for a more standard shakedown and see how it goes.

(I will delay my discovery until after this scene, (its in her bag in any case.) I will have my IC up shortly.

Edit: I missed Aria's update on us spotting the whistler, (and apparently spotted us...), so an IC on Lany jumping down and joining Jan would now be out of sequence. I will ask my question in a new post so as it will not be overlooked.
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Always Overkill
post Apr 17 2014, 03:56 PM
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@Drace: I don't know if you have checked your messages, but I sent you a PM asking a few questions I needed answered before I made Clutch's first post. Check it out when you have a chance.

@Aria & CoP: I am with you guys, just having a bit of writers block with how Tresckow would react to this setting.
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Always Overkill
post Apr 17 2014, 05:26 PM
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@Aria: So we see the Troll spot us, can we still try the route me and Jan were discussing? If we started to walk away does it look as though she would approach us? (She might not be much good for intel as looks like its probably a patient, but we still need to neutralize her one way or the other...)

Edit: I made an IC for Lany jumping down and getting into position alongside Jan, slightly out of sequence, but I figured I would throw it in anyways.
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JxJxA
post Apr 18 2014, 04:12 AM
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@ Aria/CoP: I hope that the costumes are ok for Gemeaux/Vivienne. I wasn't sure what or how they should look. (IMG:style_emoticons/default/nyahnyah.gif)
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Aria
post Apr 18 2014, 08:04 AM
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QUOTE (Always Overkill @ Apr 17 2014, 05:26 PM) *
@Aria: So we see the Troll spot us, can we still try the route me and Jan were discussing? If we started to walk away does it look as though she would approach us? (She might not be much good for intel as looks like its probably a patient, but we still need to neutralize her one way or the other...)

Edit: I made an IC for Lany jumping down and getting into position alongside Jan, slightly out of sequence, but I figured I would throw it in anyways.

Sequence is fine, and there's no reason why you can't try your plan as long as you aren't waving assault rifles around!
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Aria
post Apr 18 2014, 08:06 AM
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QUOTE (JxJxA @ Apr 18 2014, 04:12 AM) *
@ Aria/CoP: I hope that the costumes are ok for Gemeaux/Vivienne. I wasn't sure what or how they should look. (IMG:style_emoticons/default/nyahnyah.gif)

Perfect (IMG:style_emoticons/default/smile.gif)

Go and check out Earthdawn images on Google for more inspiration! The reason the buildings look Greek is because it never rains underground so no pitched roofs (IMG:style_emoticons/default/biggrin.gif)
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Always Overkill
post Apr 19 2014, 03:05 PM
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@Aria/COP: Does Tresckow recognize Aria?
And its Bronze Age once inside?

This is going to be a fun post, I will have it up tonight.

Edit: Part 1 complete, Will be making an immediate follow-up where Tresckow joins the scene, in about an hour or so (IMG:style_emoticons/default/wink.gif)
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RHat
post Apr 20 2014, 08:01 AM
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@LG: Okay, want to confirm the enemy decker's status here - up or down? Additionally, would I be able to retcon in the silencers I forgot to buy?

And for that matter, I don't think I've established the status on the roto-drones at all; how much freedom would I have to declare their position (particularly in context of having been shifting stuff into position to attack before)?
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Aria
post Apr 20 2014, 11:46 AM
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QUOTE (Always Overkill @ Apr 19 2014, 04:05 PM) *
@Aria/COP: Does Tresckow recognize Aria?
And its Bronze Age once inside?

This is going to be a fun post, I will have it up tonight.

Edit: Part 1 complete, Will be making an immediate follow-up where Tresckow joins the scene, in about an hour or so (IMG:style_emoticons/default/wink.gif)

Not sure you'd recognise Aria particularly. Your decker might...
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Aria
post Apr 20 2014, 12:03 PM
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QUOTE (RHat @ Apr 20 2014, 09:01 AM) *
@LG: Okay, want to confirm the enemy decker's status here - up or down? Additionally, would I be able to retcon in the silencers I forgot to buy?

And for that matter, I don't think I've established the status on the roto-drones at all; how much freedom would I have to declare their position (particularly in context of having been shifting stuff into position to attack before)?

Assume down, silencers are ok (IMG:style_emoticons/default/smile.gif)

Put the drones where you want. Marking them on the map would help me out too (IMG:style_emoticons/default/biggrin.gif)
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Always Overkill
post Apr 20 2014, 04:08 PM
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QUOTE (Aria @ Apr 20 2014, 06:46 AM) *
Not sure you'd recognise Aria particularly. Your decker might...


Oooooh really, if you have a chance, do tell me what Drave knows about her. By PM if you'd prefer, then I could figure out what Drave would tell Tresckow about her.


Happy Easter everyone!
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RHat
post Apr 21 2014, 06:55 AM
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QUOTE (Aria @ Apr 20 2014, 06:03 AM) *
Assume down, silencers are ok (IMG:style_emoticons/default/smile.gif)

Put the drones where you want. Marking them on the map would help me out too (IMG:style_emoticons/default/biggrin.gif)


Lynx and Roto-Drones on the map; used grey markers to colour code for drones. Bulldog's there, too, and marked in black to color code for vehicles (based on the outline colour for the Rovers). Moved Overdrive and the Bulldog, too, since he's supposed to be in position to crash through the precuts in the north perimeter fence (pretty sure I've got that right, anyways). Positions are based on the assumption that the tree cover is actually there to keep them out of view. All weapons are configured for stealth at present (silencers instead of gas vents).

Tactical rundown - he's been getting these drones into position to take the Rovers if need be; pretty simple plan really, RD 1 and 2 go for the straight attack on autonomous operation, along with the Lynx which he'll be jumped into, and RD3 is hidden on the other side of the therapy buildings to provide another angle of attack depending on how they respond. RD 1 and 2 are instructed to wait for the Lynx to fire, and then to engage hostiles as they become known. RD3 is awaiting instruction.

VR Initiative for Overdrive: 4d6+9=20 Somewhat disappointing...

And for the drones: 6+4d6=22, 6+4d6=20, 6+4d6=22

And an attack from the Lynx (do I get my smartlink bonus?): Ares Alpha Long Burst; APDS; DV 11P, AP -6, Acc 5(7), Defense Penalty -5, Recoil/Compensation 6/8 (17d6.hits(5) → [1,2,2,2,3,5,5,6,4,6,5,4,4,3,4,3,1] = (5)) (dice pool includes smartlink bonus, but the two dice don't change anything anyways) Okay, I'm pretty sure that hit - and if in fact unaware, that would be a lot of damage he's got to soak... Actually, if he's unaware, can I use the +2 damage option from Run and Gun instead of the defense penalty (Brain Blaster, page 119)?

Alright if I wait on results before posting description?
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Machine Ghost
post Apr 22 2014, 05:24 AM
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QUOTE (RHat @ Apr 20 2014, 11:55 PM) *
[..snip..]
And an attack from the Lynx (do I get my smartlink bonus?): Ares Alpha Long Burst; APDS; DV 11P, AP -6, Acc 5(7), Defense Penalty -5, Recoil/Compensation 6/8 (17d6.hits(5) → [1,2,2,2,3,5,5,6,4,6,5,4,4,3,4,3,1] = (5)) (dice pool includes smartlink bonus, but the two dice don't change anything anyways) Okay, I'm pretty sure that hit - and if in fact unaware, that would be a lot of damage he's got to soak... Actually, if he's unaware, can I use the +2 damage option from Run and Gun instead of the defense penalty (Brain Blaster, page 119)?

Alright if I wait on results before posting description?
In a local game, GM has background as writer and official SR5 play tester. He says no smartlink bonuses for autonomous drones or jumped in rigger. Smartlink is tied t0o close to natural vision, which is not available in VR. Effectively smartgun system is useless on a drone mounted weapon. Same for laser sight, though personally I could argue that one. I feel the visible dot should provide targeting improvement (as long as the sensors used include appropriate optical imaging). Imaging scope provides normal benefits, though I don't think 'look around corner' SR5p432 applies to anything in a weapon mount.

Other GMs are of course free to rule differently, and new official books might add to or clarify.
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RHat
post Apr 22 2014, 05:42 AM
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QUOTE (Machine Ghost @ Apr 21 2014, 11:24 PM) *
In a local game, GM has background as writer and official SR5 play tester. He says no smartlink bonuses for autonomous drones or jumped in rigger. Smartlink is tied t0o close to natural vision, which is not available in VR. Effectively smartgun system is useless on a drone mounted weapon. Same for laser sight, though personally I could argue that one. I feel the visible dot should provide targeting improvement (as long as the sensors used include appropriate optical imaging). Imaging scope provides normal benefits, though I don't think 'look around corner' SR5p432 applies to anything in a weapon mount.

Other GMs are of course free to rule differently, and new official books might add to or clarify.


See, that logic bothers me, because to me it says "give the drone a smartlink" - though the drone/vehicle sensor rules still seem pretty oddly written to me, so I'm not quite sure exactly how that would work.
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Aria
post Apr 22 2014, 12:41 PM
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QUOTE (RHat @ Apr 21 2014, 07:55 AM) *
Lynx and Roto-Drones on the map; used grey markers to colour code for drones. Bulldog's there, too, and marked in black to color code for vehicles (based on the outline colour for the Rovers). Moved Overdrive and the Bulldog, too, since he's supposed to be in position to crash through the precuts in the north perimeter fence (pretty sure I've got that right, anyways). Positions are based on the assumption that the tree cover is actually there to keep them out of view. All weapons are configured for stealth at present (silencers instead of gas vents).

Tactical rundown - he's been getting these drones into position to take the Rovers if need be; pretty simple plan really, RD 1 and 2 go for the straight attack on autonomous operation, along with the Lynx which he'll be jumped into, and RD3 is hidden on the other side of the therapy buildings to provide another angle of attack depending on how they respond. RD 1 and 2 are instructed to wait for the Lynx to fire, and then to engage hostiles as they become known. RD3 is awaiting instruction.

VR Initiative for Overdrive: 4d6+9=20 Somewhat disappointing...

And for the drones: 6+4d6=22, 6+4d6=20, 6+4d6=22

And an attack from the Lynx (do I get my smartlink bonus?): Ares Alpha Long Burst; APDS; DV 11P, AP -6, Acc 5(7), Defense Penalty -5, Recoil/Compensation 6/8 (17d6.hits(5) → [1,2,2,2,3,5,5,6,4,6,5,4,4,3,4,3,1] = (5)) (dice pool includes smartlink bonus, but the two dice don't change anything anyways) Okay, I'm pretty sure that hit - and if in fact unaware, that would be a lot of damage he's got to soak... Actually, if he's unaware, can I use the +2 damage option from Run and Gun instead of the defense penalty (Brain Blaster, page 119)?

Alright if I wait on results before posting description?

Well he may or may not be unaware, happy to use the R&G option (old skool BF), smartlinks are targetting data, wind speed analysis etc, not sure why that wouldn't equally apply to a drone?!?

Bod15+min armour 12 (may be more GM based armour added on which I know isn't strictly RAW at the moment...) -6AP, it's still going to hurt! Smoking holes appear in whichever Rover you targetted first...safe to say they are now aware!

@All: Re Run and Gun rules: I propose that we don't use any of the combat rule changes at the moment but I'm happy with the called shot additions and the additional options like Brain Blaster, martial arts etc. Anyone else got a view? I've nearly finished reading it... (IMG:style_emoticons/default/nyahnyah.gif)
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RHat
post Apr 22 2014, 12:59 PM
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QUOTE (Aria @ Apr 22 2014, 06:41 AM) *
Bod15+min armour 12 (may be more GM based armour added on which I know isn't strictly RAW at the moment...) -6AP, it's still going to hurt! Smoking holes appear in whichever Rover you targetted first...safe to say they are now aware!


I was actually acting on the assumption that the troll was still alive and targeting him - Al might not have an angle on him, but the Lynx has a very different position and seemed like it would, or could get one within walking rate.

As for R&G, some of the rules, like the grenade defense stuff, do seem very necessary. I've only given it a cursory look so far, though.

And as for the smartlink: Where, then does the smartlink need to be? Implanted in the character? Part of the drone's sensor package? If the latter, does it count as implanted or external for purposes of the wireless bonus?
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