![]() |
![]() |
![]()
Post
#1
|
|
Moving Target ![]() ![]() Group: Members Posts: 932 Joined: 26-February 02 From: Orlando, Florida Member No.: 1,042 ![]() |
Firing a long narrow burst out of an SMG, you suffer a -5 dice pool, use up six bullets, and gain only +5 DV. So you use up six times the ammunition, trade off about half your dice pool, and only double your damage. You also, incidentally, make it easier to dodge, because with a dice pool cut from 10 to 5, you can now expect 1 or 2 hits, instead of 3, and your target gets no modifiers to his dodge at all.
I will admit that this system does make firefights a lot more survivable. But off the top of my head, I'd say net hits on burst fire should multiply the damage, with a cap equal to the number of bullets fired. The target should get to double his armor rating. Thoughts? |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 1st August 2025 - 08:10 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.