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Moving Target ![]() ![]() Group: Members Posts: 325 Joined: 5-May 02 From: Various Planets Across the Galaxy Member No.: 2,689 ![]() |
Greetings. I was thinking last night on the concept of a Shadowrun Critical Hit system.
A few months ago my former AD&D3e DM, who had over 20 years experience in the business was talking to the group about this game where getting hit really meant something. Hit in the leg means loss of that leg's function. Is this something that could be worked into Shadowrun? I don't really like the fact that getting shot with a shotgun won't do more than cause you to say "ouch" and deal with some TN +'s. Specifically I was thinking about called shots with such a weapon...I mean if you get shot in the arm at close range with a shotgun, that arm is GONE. I got to thinking that maybe Shadowrun's combat could be a bit more realistic... The problem is I don't really know what to do or where to start. I was thinking some sort of chart system where you roll a dice according to the level of damage you dealt: maybe 1 for L, 2 for M, 4 for S, and 8 for D. You'd then have to beat their armor or something. Roll higher than their armor and you might score a critical. Now the person who was shot needs to make a test against the modified power of the attack, that is Minus armor, spell, etc effects. If they fail to achieve X amount of successes they'd roll on another table for a critical effect. 1 might mean losing the limb, 2 might mean shattered but attached, 3 a broken bone, 4 a fracture, 5 a sprain, and 6 no appreciable effect. Just a crude concept at the moment. Is this something that the rest of you feel would be of some use? Maybe make the gritty world of the 2060's hit home a bit more? Might make that Light pistol something to be wary of, or what have you. Thoughts? Suggestions? Rotten fruit to be thrown at my head? |
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Lo-Fi Version | Time is now: 27th July 2025 - 03:37 AM |
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