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> Augmentation
hobgoblin
post Jul 27 2007, 10:38 AM
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QUOTE (Kyrn)
Holy crap-face! Type O System is wicked. Cyber adepts everywhere are going to be sweating the points for this one.

And Move by Wire...wow. Just wow. They actually made this sicker.

ok, now that sounds just scary. a slicker move-by-wire just cant be good for a GM's mental health...
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Kyrn
post Jul 27 2007, 10:46 AM
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It's just...evil man. EVIL. It seems to be the samurai's answer to combat sense, and then some.

Edit: Woah! I can get vectored-thrust [/I]feet[I]? I'm not even a quarter of the way through the book yet and I'm starting to get a little apprehensive as to what else they've got stashed away.
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Synner
post Jul 27 2007, 10:50 AM
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So... think we can put to bed the fears of Manarun now? Augmentation should give street sams and enhancement freaks the loving they deserve - and I can virtually guarantee you'll even find yourself using the often-ignored genetech and nanoware now.
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hobgoblin
post Jul 27 2007, 10:57 AM
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i just wonder when the bitching of unrealistic tech will start...
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Ol' Scratch
post Jul 27 2007, 11:03 AM
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Move-By-Wire isn't "evil." It's just a notable upgrade from Wired Reflexes (same Essence cost, much more expensive, much higher Availability). The combat benefits are pretty minor for the cost difference, giving just +1 Reaction and +1 Dodge per level over Wired Reflexes. The cool thing is that it also doubles as a set of Skillwires and "officially" works with Reaction Enhancers as well.

It pales compared to the benefits it had in previous editions, but more than makes up for it with a total lack of any of the negatives either. It's finally just another piece of tech to get. A very, very hard to get and expensive piece of tech. Something for street samurai-types to aspire to, much like initiation for adepts.
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Ol' Scratch
post Jul 27 2007, 11:05 AM
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QUOTE (hobgoblin)
i just wonder when the bitching of unrealistic tech will start...

It's Shadowrun. Bitching about the realism of the technology in this game is pretty redundant. The only thing worth complaining about is the believability within its own world. So far I haven't really seen anything to complain about in that regard, though I haven't looked at the odd-ball stuff in detail yet (Cyborgs, Cyberzombies, etc.).
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Kyrn
post Jul 27 2007, 11:07 AM
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Move-by-Wire really isn't all that expensive. And the added skillwires are very cool. I have to wonder though, at how often a sam could add reaction enhancers to his move-by-wire without running into augmented attribute caps.
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Marwynn
post Jul 27 2007, 11:08 AM
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Were the "Silk Glands" in previous editions of SR? Because I just had to start creating a character with two of those.


Shadowman, Shadowman, your friendly neighbourhood Shadowman...

Really, really nifty stuff. Was reading it to the wee hours of the morning. I am now definitely keeping my Mage's lower cyber arm. I can get Agility 7 on it and still have room for the Gyromount.
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Ol' Scratch
post Jul 27 2007, 11:17 AM
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QUOTE (Kyrn)
Move-by-Wire really isn't all that expensive.

Yeah. Availability 25F and 175,000Â¥ pricetag isn't prohibitive at all for Move-By-Wire 3. Especially since you're going to want to get it at least as a Beta implant, raising it to 700,000Â¥ so that you can at least have a little more room for other implants. Compared to the 400,000Â¥ for the same grade of Wired Reflexes 3. All for +3 Reaction (if you haven't already reached the limit), +3 Dodge, and a set of free Skillwires over the latter. Personally, I don't think that's worth 300,000Â¥. Opinions vary, though.

QUOTE
I have to wonder though, at how often a sam could add reaction enhancers to his move-by-wire without running into augmented attribute caps.

Exactly.

Again: Really nice piece of tech to aspire to, but it's not cheap and it's certainly not very available. Especially the whole Forbidden part of it, which is well beyond Restricted.
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Rotbart van Dain...
post Jul 27 2007, 11:18 AM
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QUOTE (hobgoblin)
i just wonder when the bitching of unrealistic tech will start...

Heh. It's strange though, that an adult doesn't suffer any penalties when jumping into a anthroform drone, but a cyborg does...
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Wakshaani
post Jul 27 2007, 11:28 AM
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QUOTE (Adam)
[QUOTE=Wakshaani,Jul 26 2007, 08:56 PM]
BTW: 25.00 CAD = 23.7306 USD

Welcome to modern exchange rates. ;)

*sputter*!

What happened to the good ol' $1 US = $1.25 Canadian?

Canadian cash as valuable as American? Euros kickin' our tushies? Less than a hundred Yen to a buck?

This is madness!










(G'head. You know what line to use here. It's just sitting there for you, wiiide open.)
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Aaron
post Jul 27 2007, 11:52 AM
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QUOTE (Wakshaani @ Jul 27 2007, 06:28 AM)
*sputter*!

What happened to the good ol' $1 US = $1.25 Canadian?

Canadian cash as valuable as American? Euros kickin' our tushies? Less than a hundred Yen to a buck?

This is madness!

If that's got you sputtering, try not to look at the exchange rates between the US dollar and the Iraqi dinar.
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Rotbart van Dain...
post Jul 27 2007, 01:46 PM
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QUOTE (Doctor Funkenstein)
QUOTE (Zen Shooter01)
Biocompatability is the new Most Popular positive quality. Ten percent off Essence cost of the implant technology of your choice, for a mere 10 bp. Wow.  :cyber:


It's little more than a "you can have beta-grade implants at character creation, but instead of the normal cost for beta implants, you have to pay a flat 50,000Â¥ fee and can only apply it to one type of implant [cyberware or bioware], not both."

But it is actually useful on the long run.

The Genecrafted quality however, is worse:
It essentially costs 25KÂ¥ for a 20% rebate to price of Genetech the characters starts with.
Thus, it only pays off if the character starts with more than 125KÂ¥ worth of Genetech.
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PlatonicPimp
post Jul 27 2007, 01:46 PM
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QUOTE (Doctor Funkenstein)
Yeah. Kind of sucks that it completely pushes Ultrasound off the map, though. There's no reason to use it except for synergy with other devices that use it (like Motion Sensors), but that's a pretty sad justification for it. Radar blows it off the map.

I think you must have missed the part where Radar is subject to Jamming. Ultrasound is not.
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Zen Shooter01
post Jul 27 2007, 01:54 PM
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Looking at the genetech, it seems to me that it's awfully expensive in nuyen for some fairly thin bonuses.

The environment adaptations are neat, though.

I've just built a character with raptor legs and skates. He's hard to catch.

Going to move on to a character with an eyeband and radar sensor.

Have I mentioned the uses for radar and APDS shotgun slugs? Or radar... and the Panther Assault Cannon?

Just think, kids, of the implant/gear combos that Arsenal might make possible...
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Marwynn
post Jul 27 2007, 01:55 PM
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Wait, is Biocompatibility cumulative with the Standard Essence cost of the implant or is it 10% off an implant's current Essence cost depending on the grade.

For example, you have a Dwarf that's Biocompatible with Cyberware. He's thinking of buying a Control Rig with an essence cost of 0.50. The Alpha is at 0.40 (80% of the standard) and he decides that's better choice for the long-haul.

Since he's Biocompatible is it now 70% at 0.35 Essence, or is it 72% (10% of 80% is 8%) at 0.36?

I had glanced through it, focusing more on the Cyberware part, so I can't recall. (And I'm at work...)
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Rotbart van Dain...
post Jul 27 2007, 01:56 PM
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QUOTE (PlatonicPimp)
I think you must have missed the part where Radar is subject to Jamming. Ultrasound is not.

Ultrasound is, in fact... the jammer is just called 'White Noise Generator'.
And you can't install ECCM, like you can, against jamming...
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Rotbart van Dain...
post Jul 27 2007, 01:59 PM
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QUOTE (Marwynn)
Since he's Biocompatible is it now 70% at 0.35 Essence, or is it 72% (10% of 80% is 8%) at 0.36?

It get's funnier when you factor in Adapsin Genetech.

It would be nice to add up modifiers, but, as it is now, it's (Implant Cost)*0,8*0,9*0,9.
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Ol' Scratch
post Jul 27 2007, 02:06 PM
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QUOTE (Marwynn)
Wait, is Biocompatibility cumulative with the Standard Essence cost of the implant or is it 10% off an implant's current Essence cost depending on the grade.

For example, you have a Dwarf that's Biocompatible with Cyberware. He's thinking of buying a Control Rig with an essence cost of 0.50. The Alpha is at 0.40 (80% of the standard) and he decides that's better choice for the long-haul.

Since he's Biocompatible is it now 70% at 0.35 Essence, or is it 72% (10% of 80% is 8%) at 0.36?

I had glanced through it, focusing more on the Cyberware part, so I can't recall. (And I'm at work...)

All cases I've stumbled across so far have them adding multipliers together before applying them. So three 10% modifier would be a 30% modifier rather than a 10% of 10% of 10% modifier. So that 0.50 implant with a 20% and 10% discount would have a 30% discount, meaning it would be 0.35 instead of 0.36.

I haven't seen anything concrete yet, but the examples I've seen have worked like that.
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Marwynn
post Jul 27 2007, 02:14 PM
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Cool beans. So much to absorb and I'm still grappling with the basics!
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Synner
post Jul 27 2007, 03:34 PM
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QUOTE (Doctor Funkenstein)
All cases I've stumbled across so far have them adding multipliers together before applying them. So three 10% modifier would be a 30% modifier rather than a 10% of 10% of 10% modifier. So that 0.50 implant with a 20% and 10% discount would have a 30% discount, meaning it would be 0.35 instead of 0.36.

That is correct.
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Dancer
post Jul 27 2007, 03:54 PM
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Is it possible to get 'hot swappable' cyberlimbs?

What sort of stats can you get up to with a customised cyberlimb with enhancements?
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Ranneko
post Jul 27 2007, 04:06 PM
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With regards to the second, Augmented max. (assuming you are meaning with both, custom, and the normal stat increase things)

And if you are using the optional rule for redlining, you can temporarily double a stat.
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Rotbart van Dain...
post Jul 27 2007, 04:13 PM
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Orthoskin now nearly is a must-have... and I can see even more people investing in Exotic Weapons (Whips) and Steel Cables than before Darker than Black.
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Dancer
post Jul 27 2007, 04:29 PM
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QUOTE (Ranneko)
With regards to the second, Augmented max. (assuming you are meaning with both, custom, and the normal stat increase things)

And if you are using the optional rule for redlining, you can temporarily double a stat.

Does that mean you could briefly have Agility 18?
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