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Moving Target ![]() ![]() Group: Members Posts: 691 Joined: 27-February 08 From: Pismo Beach, CA Member No.: 15,715 ![]() |
Ok, I'm still pretty new to this game--having only played the SR videogames before--and I have a couple questions about the spare clip weapon accessory.
First, when precisely do you have to buy this? I would assume anytime you want to have reloads on hand, you'd need to factor in the 5 (IMG:style_emoticons/default/nuyen.gif) cost of the clips--but what about weapons that are belt-feed or muzzle-loading? I've been working up a character that uses a Yamaha Sakura Fubiki, so I have the double issue of a muzzle-loading weapon with 4 separate muzzle tubes--and no idea what my costs for spare ammunition are. Does my character just carry their spare ammo around in a bag, and pull some out when reloading? Or is there some kind of tube-loading device (there seems to be one shown in the Fubiki's illustration) that works like a spare clip but at the slower ml reload speed? If so, do I need 4 ten-round "clips" to reload all four tubes, or can I get away with just a 5 (IMG:style_emoticons/default/nuyen.gif) spare clip fee per full load (40 rounds in this case), like other pistols? Or maybe a 5 (IMG:style_emoticons/default/nuyen.gif) ammo-belt to pull the shells out of when loading the weapon? Is there actually a RAW solution to this question? Or is it just something I'll have to work out with the GM? I've tried to reverse-engineer the equipment costs of the sample characters to figure out how the developers did it, but no luck. I even found a few cases where the characters seem to have more gear than they have money for, but I haven't gotten around to pricing out each character's equipment and checking it against the errata changes, so maybe that explains it. (Lol at the weapon specialist errata'd to have a missile launcher and no missiles) Anyway, I'd appreciate any info you guys could give me on this... |
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Lo-Fi Version | Time is now: 18th August 2025 - 03:27 PM |
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