![]() |
![]() ![]() |
![]() |
![]()
Post
#26
|
|
Moving Target ![]() ![]() Group: Members Posts: 992 Joined: 23-December 08 From: the Tampa Sprawl Member No.: 16,707 ![]() |
|
|
|
![]()
Post
#27
|
|
Creating a god with his own hands ![]() ![]() ![]() Group: Members Posts: 1,405 Joined: 30-September 02 From: 0:0:0:0:0:0:0:1 Member No.: 3,364 ![]() |
only if he's dumb enough to have them made without hardware interlocks
|
|
|
![]()
Post
#28
|
|
Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 ![]() |
Yeah, the ol safety pin is there for a reason.
-karma |
|
|
![]()
Post
#29
|
|
Moving Target ![]() ![]() Group: Members Posts: 150 Joined: 5-April 04 Member No.: 6,219 ![]() |
Yeah, the ol safety pin is there for a reason. Hey, *I* am not the one who said they replaced the standard arming mechanism (pull pin) with a "new and improved" inertial arming system. I just pointed out the flaw in the plan. (IMG:style_emoticons/default/nyahnyah.gif) |
|
|
![]()
Post
#30
|
|
Target ![]() Group: Members Posts: 42 Joined: 1-January 03 Member No.: 3,810 ![]() |
Although you could hack the settings on the accelerometer so that, after the pin has been removed, the grenade detonates when it first detects movement rather than waiting for the deceleration at the other end.
|
|
|
![]()
Post
#31
|
|
Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 ![]() |
A wireless system to prevent a grenade you launched from exploding too near you might be nifty.
Though I suppose that could be hacked as well. I guess it's only good if your opponent isn't aware of it. -karma |
|
|
![]()
Post
#32
|
|
Moving Target ![]() ![]() Group: Members Posts: 664 Joined: 3-February 08 Member No.: 15,626 ![]() |
Hey, *I* am not the one who said they replaced the standard arming mechanism (pull pin) with a "new and improved" inertial arming system. I just pointed out the flaw in the plan. (IMG:style_emoticons/default/nyahnyah.gif) No, he ADDED an inertial arming system. He has to pull pin and Throw to arm grenade. |
|
|
![]()
Post
#33
|
|
Moving Target ![]() ![]() Group: Members Posts: 105 Joined: 20-April 06 From: La Islas de Republica de Bananas (Philippines) Member No.: 8,488 ![]() |
Are there any rules for flechette ammo for grenade launchers?
|
|
|
![]()
Post
#34
|
|
Moving Target ![]() ![]() Group: Members Posts: 997 Joined: 20-October 08 Member No.: 16,537 ![]() |
|
|
|
![]()
Post
#35
|
|
Moving Target ![]() ![]() Group: Members Posts: 664 Joined: 3-February 08 Member No.: 15,626 ![]() |
|
|
|
![]()
Post
#36
|
|
Moving Target ![]() ![]() Group: Members Posts: 325 Joined: 18-January 09 From: Middle of Nowhere Member No.: 16,788 ![]() |
hi hi
When I hear the words "flechette ammo for grenade launchers," I picture a bundle of 50 or so long, hollow metal cylinders filled with high explosives and tipped with impact triggers. |
|
|
![]()
Post
#37
|
|
Moving Target ![]() ![]() Group: Members Posts: 992 Joined: 23-December 08 From: the Tampa Sprawl Member No.: 16,707 ![]() |
Actually, I've used the "buckshot" rounds for the 40mm M203 grenade launcher in real life. Just to give you an idea, you aim at a persons feet and the kick will make your shot hit them in the chest.
|
|
|
![]()
Post
#38
|
|
Moving Target ![]() ![]() Group: Members Posts: 105 Joined: 20-April 06 From: La Islas de Republica de Bananas (Philippines) Member No.: 8,488 ![]() |
I think he meens something like beehive ammunition, or canister shot. A 40mm shotgun shell, as it were. You got it in one, so far I've yet to find rules for this in any version of SR.Actually, I've used the "buckshot" rounds for the 40mm M203 grenade launcher in real life. Just to give you an idea, you aim at a persons feet and the kick will make your shot hit them in the chest. I've tried canister shot also, I agree that it tends to have a strong kick, but then again, it wasn't designed to be aimed, more of area effect weapon type of thing.
|
|
|
![]()
Post
#39
|
|
Creating a god with his own hands ![]() ![]() ![]() Group: Members Posts: 1,405 Joined: 30-September 02 From: 0:0:0:0:0:0:0:1 Member No.: 3,364 ![]() |
well seeing as modern mini grenade launchers are leaning towards somewhere in the 20mm range, and 12ga shotgun shells are about that size, and that adapters like THIS don't look terribly difficult to manufacture... I'd just use the existing shotgun rules and range chart.
it would beat the crap out of the barrel from a technical standpoint, but this IS SHAAADOWRUUUUN. /kicks a man off a cliff. |
|
|
![]()
Post
#40
|
|
Moving Target ![]() ![]() Group: Members Posts: 691 Joined: 27-February 08 From: Pismo Beach, CA Member No.: 15,715 ![]() |
|
|
|
![]()
Post
#41
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,537 Joined: 27-August 06 From: Albuquerque NM Member No.: 9,234 ![]() |
Christ, I don't even keep the wireless enabled on my fragging commlink when I can help it. Damn subversives.... (IMG:style_emoticons/default/smile.gif) |
|
|
![]()
Post
#42
|
|
Moving Target ![]() ![]() Group: Members Posts: 691 Joined: 27-February 08 From: Pismo Beach, CA Member No.: 15,715 ![]() |
Damn straight. (IMG:style_emoticons/default/cool.gif)
|
|
|
![]()
Post
#43
|
|
Moving Target ![]() ![]() Group: Members Posts: 997 Joined: 20-October 08 Member No.: 16,537 ![]() |
Christ, I don't even keep the wireless enabled on my fragging commlink when I can help it. You are fragging right when you are on a 'run; but for everyday life I would suggest to use two comlinks, one "legit" comlink that you use for normal life (part of your disguise, made to be as unremarkable as possible), and another "real" comlink for buisness purpouses that runs silent (shamelessly stolen from Runner Companion). |
|
|
![]()
Post
#44
|
|
Moving Target ![]() ![]() Group: Members Posts: 113 Joined: 11-December 05 From: Philadelphia, UCAS Member No.: 8,063 ![]() |
You are fragging right when you are on a 'run; but for everyday life I would suggest to use two comlinks, one "legit" comlink that you use for normal life (part of your disguise, made to be as unremarkable as possible), and another "real" comlink for buisness purpouses that runs silent (shamelessly stolen from Runner Companion). This is pretty much a mandatory requirement for technomancers. Nobody likes being the odd man out picking up AROs and stuff without any kind of commlink. Makes people (cops)... itchy. |
|
|
![]()
Post
#45
|
|
Moving Target ![]() ![]() Group: Members Posts: 997 Joined: 20-October 08 Member No.: 16,537 ![]() |
|
|
|
![]()
Post
#46
|
|
Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,629 Joined: 14-December 06 Member No.: 10,361 ![]() |
Has anyone used an advanced safety system with grenades, so that they won't detonate if there are friendlies in the radius? It wouldn't even need to be "wireless enabled", just allow it to detect RFIDs.
Also, why is everyone so afraid of wireless enabled grenades? If the wireless only turns on when you pull the pin, and the grenade runs in hidden mode, I don't see any hacker having a chance to locate the grenade and then hack in and edit the grenade before the characters next combat turn. Am I wrong? |
|
|
![]()
Post
#47
|
|
Running Target ![]() ![]() ![]() Group: Members Posts: 1,290 Joined: 23-January 07 From: Seattle, USA Member No.: 10,749 ![]() |
A hacker in full VR could get 6 initiative passes by the time that grenade blew up.
|
|
|
![]()
Post
#48
|
|
Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,537 Joined: 27-August 06 From: Albuquerque NM Member No.: 9,234 ![]() |
Worse, only having the wireless active when the pin is pulled is dumb, as you can't program it without having a live grenade in your hand. So they all have the same factory default login and password....
It's just intensely stupid. |
|
|
![]()
Post
#49
|
|
Technomancer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 ![]() |
|
|
|
![]()
Post
#50
|
|
Moving Target ![]() ![]() Group: Members Posts: 992 Joined: 23-December 08 From: the Tampa Sprawl Member No.: 16,707 ![]() |
I just thought of something that I almost tried with the Sammy sam sam I build for the 800 point thread (an Agility 15 crazy man El'ves Special Forces Gunbunny/Sniper/Scout from hellz) and it has a direct relation to grenades.
Has anyone taken one of the grenade launchers (That Smartlinked, 20 round drum one from Arc would work great) and give it the 'Firing modification' so that it shoots burst or full auto? With E-Firing (using up all the Mod slots), a barrel mounted Gas-Vent 3, Shock Pad, Fore Grip and Sling you could get 7 points of recoil comp! Just think, you could give covering fire... with frag grenades! Wonder how the damage would work for that. At first I was thinking just use the normal burst fire rules. However, they don't really work well for area effect explosives. Maybe you could use them burst/auto rules for damage, while increasing the Meters in 'Damage Reduction @ Meter" to the number of grenades fired for a wide burst and half the grenades fired for a narrow burst. IE: You fire a long burst of "-7 DP @ Meter" grenades. If it was wide, it changes to "-7 DP @ 7 Meters" (or "-1 DP @ Meter") and gives the target a -5 on dodging. If it is narrow, it changes to "-7 DP @ 4 Meters" (I'd say "-2 DP @ Meter") and gives +5 DV. |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 30th September 2025 - 07:39 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.