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> Hackers vs Technomancers
hahnsoo
post Sep 21 2005, 04:34 PM
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Ah, here's a question: Would a Technomancer be able to use a datajack or trodes to jack into a wired network with their full Technomancer abilities intact? I don't see why not, and I'm not seeing any rules against it. Then they'd be just like the old otaku, of course...
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Shadow_Prophet
post Sep 21 2005, 04:37 PM
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QUOTE (hahnsoo)
Ah, here's a question: Would a Technomancer be able to use a datajack or trodes to jack into a wired network with their full Technomancer abilities intact? I don't see why not, and I'm not seeing any rules against it. Then they'd be just like the old otaku, of course...

Why even do that...have a buddy or even yourself connect a comlink to the wired network, access the wirednetwork through the commlink using the commlink as a gateway.
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Nikoli
post Sep 21 2005, 04:37 PM
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Yup, though I wonder if you could just carry a commlink and plug it into the network and use it as a WAP for gaining acess to the network.
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hahnsoo
post Sep 21 2005, 04:44 PM
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QUOTE (Shadow_Prophet)
QUOTE (hahnsoo @ Sep 21 2005, 11:34 AM)
Ah, here's a question: Would a Technomancer be able to use a datajack or trodes to jack into a wired network with their full Technomancer abilities intact?  I don't see why not, and I'm not seeing any rules against it.  Then they'd be just like the old otaku, of course...

Why even do that...have a buddy or even yourself connect a comlink to the wired network, access the wirednetwork through the commlink using the commlink as a gateway.

Jammer, as stated above by Nikoli. A good Directional or Headjammer can cut you off completely.
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Shadow_Prophet
post Sep 21 2005, 05:10 PM
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QUOTE (hahnsoo)
QUOTE (Shadow_Prophet @ Sep 21 2005, 11:37 AM)
QUOTE (hahnsoo @ Sep 21 2005, 11:34 AM)
Ah, here's a question: Would a Technomancer be able to use a datajack or trodes to jack into a wired network with their full Technomancer abilities intact?  I don't see why not, and I'm not seeing any rules against it.  Then they'd be just like the old otaku, of course...

Why even do that...have a buddy or even yourself connect a comlink to the wired network, access the wirednetwork through the commlink using the commlink as a gateway.

Jammer, as stated above by Nikoli. A good Directional or Headjammer can cut you off completely.

And?

If they're able to point a directional jammer at you you're already compromised and shouldn't be in the trix. I mean seriously why on earth is there going to be a directional jammer at all points in the wired trix pointing directly at you? come on now.

You know a good thor shot will cut you off from your body too.
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blakkie
post Sep 21 2005, 05:13 PM
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QUOTE (hahnsoo)
QUOTE (Shadow_Prophet @ Sep 21 2005, 11:37 AM)
QUOTE (hahnsoo @ Sep 21 2005, 11:34 AM)
Ah, here's a question: Would a Technomancer be able to use a datajack or trodes to jack into a wired network with their full Technomancer abilities intact?  I don't see why not, and I'm not seeing any rules against it.  Then they'd be just like the old otaku, of course...

Why even do that...have a buddy or even yourself connect a comlink to the wired network, access the wirednetwork through the commlink using the commlink as a gateway.

Jammer, as stated above by Nikoli. A good Directional or Headjammer can cut you off completely.

Not sure it wouldn't also screw a set of trodes...if not the DJ at the metal bits at the end (the cable coming out is optical), but that is all GM soft house rules territory.
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hahnsoo
post Sep 21 2005, 06:23 PM
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QUOTE (Shadow_Prophet)
And?

If they're able to point a directional jammer at you you're already compromised and shouldn't be in the trix. I mean seriously why on earth is there going to be a directional jammer at all points in the wired trix pointing directly at you? come on now.

You know a good thor shot will cut you off from your body too.

*shrugs* Okay, then. An Area Jammer. Or even a dead zone. The point is that a technomancer can theoretically get jammed somehow, somewhere. Thus, it could be useful to have the ability to "jack in" to a Wired Matrix as opposed to using the Wireless Matrix. I'm simply wondering if a technomancer can do that, with the appropriate 'ware.
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Shadow_Prophet
post Sep 21 2005, 06:25 PM
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QUOTE (hahnsoo)
QUOTE (Shadow_Prophet @ Sep 21 2005, 12:10 PM)
And?

If they're able to point a directional jammer at you you're already compromised and shouldn't be in the trix.  I mean seriously why on earth is there going to be a directional jammer at all points in the wired trix pointing directly at you?  come on now.

You know a good thor shot will cut you off from your body too.

*shrugs* Okay, then. An Area Jammer. Or even a dead zone. The point is that a technomancer can theoretically get jammed somehow, somewhere. Thus, it could be useful to have the ability to "jack in" to a Wired Matrix as opposed to using the Wireless Matrix. I'm simply wondering if a technomancer can do that, with the appropriate 'ware.

I don't see why he couldn't. He wouldn't like it much all things considered if he was being jammed and or was in a dead zone. But I don't see anything against him using trodes and such...though it'd have to be modded out to be hotsim at the very least
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Conskill
post Sep 21 2005, 06:48 PM
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QUOTE
I'm simply wondering if a technomancer can do that, with the appropriate 'ware.

Why not? It worked for the previous generation, and they had to march uphill in the snow both ways to hack the Matrix with their minds. As others have pointed out, the utility of it is questionable.
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blakkie
post Sep 21 2005, 07:30 PM
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QUOTE (hahnsoo)
QUOTE (Shadow_Prophet @ Sep 21 2005, 12:10 PM)
And?

If they're able to point a directional jammer at you you're already compromised and shouldn't be in the trix.  I mean seriously why on earth is there going to be a directional jammer at all points in the wired trix pointing directly at you?  come on now.

You know a good thor shot will cut you off from your body too.

*shrugs* Okay, then. An Area Jammer. Or even a dead zone. The point is that a technomancer can theoretically get jammed somehow, somewhere. Thus, it could be useful to have the ability to "jack in" to a Wired Matrix as opposed to using the Wireless Matrix. I'm simply wondering if a technomancer can do that, with the appropriate 'ware.

Apparently Dragons and all manner of things can wear trodes, so sure why not. Just more SR tech is magic stuff. ;)
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Nikoli
post Sep 21 2005, 07:32 PM
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or a basic commlink with a skinlink.
they hold it, plug it into the network.
bingo
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Wasabi
post Sep 21 2005, 07:59 PM
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QUOTE (Nikoli)
till you fail (or glitch) and drop even lower.

Then unload the Reality Filter, and load it again. It costs time that the Node can try to Analyze you but thats about the only negative.

I personally think a Reality Filter should count as a Node itself against the subscription limit of the Persona, but hey, maybe thats just me.
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Vector
post Sep 21 2005, 08:07 PM
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QUOTE (Wasabi)
I personally think a Reality Filter should count as a Node itself against the subscription limit of the Persona, but hey, maybe thats just me.

Over and above counting as a running program? Why? The active program limit is far more... well... limiting.
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Wasabi
post Sep 21 2005, 08:33 PM
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QUOTE (Vector)
QUOTE (Wasabi @ Sep 21 2005, 07:59 PM)
I personally think a Reality Filter should count as a Node itself against the subscription limit of the Persona, but hey, maybe thats just me.

Over and above counting as a running program? Why? The active program limit is far more... well... limiting.

With the +1 Response you can run your System Rating in additional programs at your base Response or unload programs to get the +1 from the Reality Filter back. (Such as in Combat when Response == Life!)

This means a Reality Filter, if given the time to keep loading and reloading until successful allows either the +1 increase to Response or effectively raises max programs by (System-1).
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Pelaka
post Sep 21 2005, 11:55 PM
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I shudder to think of the possiblities of a critcal glich with a reality filter would be. If I was the GM I assure you reloading the program would be the last thing on your mind :-).

Pel
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Wasabi
post Sep 22 2005, 02:55 AM
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I shudder to imagine any critical glitch.
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Azralon
post Sep 28 2005, 08:38 PM
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One of my favorite reasons to be a techno is the ability to walk past cyberscanners and (most) astrally perceiving mages while looking like a completely normal dude.
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Arkangel
post Oct 20 2005, 04:35 AM
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Personally, I'm still torn between playing a Hacker or a Technomancer.

I'm leaning towards a mancer because I like the concept of a Living Persona and how sprites resemble virtual pets that can be registered into servitude. It definitely has a more personalized feel than a Hacker's programs/agents. Having your sprites follow a common theme adds a lot of character too.
On the other hand, a Technomancer lacks the cyberpunk feel that makes the well established decker/hacker a fan favorite. Old school or not, there's just something cool about slapping on the trodes or sticking that plug in your head.
In the long run, the mancer seems like the stronger, more versatile of the two. It just lacks the flavor of a decker for me and having cyberware as a detriment is a major let down. Maybe it's just too new of a concept and one that will be more desirable once it's more fleshed out in future sourcebooks.
It's those awesome sprites that's making the decision so hard. :lol

Clark
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