IPB

Welcome Guest ( Log In | Register )

2 Pages V  < 1 2  
Reply to this topicStart new topic
> Skills, I used to drive cars...
How do people like the new skills?
You cannot see the results of the poll until you have voted. Please login and cast your vote to see the results of this poll.
Total Votes: 109
Guests cannot vote 
Xenith
post Sep 25 2005, 06:01 PM
Post #26


Moving Target
**

Group: Members
Posts: 399
Joined: 27-May 04
Member No.: 6,361



I conceed that particular point. Strength + net hits with body as a "threshold"... holy crap...

And then... the stun damage equal to strength option... I think that just made me happy inside. :grinbig:
Go to the top of the page
 
+Quote Post
Eagle
post Sep 26 2005, 08:13 AM
Post #27


Target
*

Group: Members
Posts: 26
Joined: 26-February 02
Member No.: 1,679



I love the new system, because while it says that certain skill are linked to certain attributes, you can as a GM ask for different combinations. Something go wrong in climb, make a reaction + climb to grab a ledge before you fall.

It works more like the original WoD, which was great for simple gaming. I'm just hoping that in the long term SR4 doesn't fall down in the same way which is that it became an optimisation game, no point in pushing up certain skills beyond a set point as you'll always hit at the level and no differentation at the top skill levels.

Ever played with a character who wanted to be a world class sprinter and have the skills to back it up. How do you decide who wins the race? Especially when luck comes into the equation, while in the real world, the runner's winning order tends to be pretty consistent over several races. I guess I can't do that with SR4 or most systems for that matter
Go to the top of the page
 
+Quote Post
Dogsoup
post Sep 26 2005, 07:04 PM
Post #28


Moving Target
**

Group: Members
Posts: 291
Joined: 26-February 02
Member No.: 806



'A' and 'D'.
Go to the top of the page
 
+Quote Post
DragginSPADE
post Sep 29 2005, 06:36 PM
Post #29


Moving Target
**

Group: Members
Posts: 130
Joined: 25-February 05
Member No.: 7,119



QUOTE (Xenith)
Why....WHY is survival linked to WILLPOWER!??  :S 


Linking survival to willpower is completely logical. In military survival schools, they teach that the will to live is the crucial factor that can get a person through a survival situation.
Go to the top of the page
 
+Quote Post
Azralon
post Sep 29 2005, 09:36 PM
Post #30


Shooting Target
****

Group: Members
Posts: 1,651
Joined: 23-September 05
From: Marietta, GA
Member No.: 7,773



QUOTE (Rotbart van Dainig)
Don't get hugged by Trolls.

That's one of those "Never trust an elf" kinda things, ain't it?
Go to the top of the page
 
+Quote Post
Shinobi Killfist
post Sep 29 2005, 10:06 PM
Post #31


Neophyte Runner
*****

Group: Members
Posts: 2,431
Joined: 3-December 03
Member No.: 5,872



QUOTE (Shadow_Prophet)
What aids you more in combat? Hand eye cordination and agility, or brute strength? What aids you in climbing more? agility or strength?


I'm not going to say agility was an inappropriate attribute for it, but strength is just as appropriate for close combat. If we start getting into different styles of close combat I'm sure we could all justify almost any attribute for a link attribute. But strength isn't just raw power its knowing how to use your muscles to their best advantage as well. Sure I can justify agility for close combat and well virtually any physical skill, but that doesn't mean it would be balanced for agility to have them all. The main reason to oppose agility is because it is too much the uber stat as is. It covers way to many skills so taking a couple off the list that could be logically seen elsewhere would be a good idea I think.
Go to the top of the page
 
+Quote Post
blakkie
post Sep 29 2005, 10:33 PM
Post #32


Dragon
********

Group: Members
Posts: 4,718
Joined: 14-September 02
Member No.: 3,263



QUOTE (Azralon)
QUOTE (Rotbart van Dainig @ Sep 25 2005, 01:59 PM)
Don't get hugged by Trolls.

That's one of those "Never trust an elf" kinda things, ain't it?

The proper saying is "Never overcook an Elf."
Go to the top of the page
 
+Quote Post
Crusher Bob
post Sep 30 2005, 03:40 AM
Post #33


Runner
******

Group: Members
Posts: 2,598
Joined: 15-March 03
From: Hong Kong
Member No.: 4,253



Actually, as a white meat, elves tolerate overcooking quite well. Of course, with the high fat content of most metahuman flesh, you are better off grilling or broiling to help drain some of that fat off. Of course, you then risk overcooking... Of course, most wild metahumans have so many toxins in their bodies as to not be worth the effort. Growing your own free-range metahumans in a controlled environment produces the best results. Or you could just grow them in a vat, like most other food...
Go to the top of the page
 
+Quote Post
Feshy
post Sep 30 2005, 03:58 AM
Post #34


Moving Target
**

Group: Members
Posts: 715
Joined: 4-September 05
From: Metaplane GEPLK136 (The one with the lizards. You remember the lizards, don't you?)
Member No.: 7,684



QUOTE
The proper saying is "Never overcook an Elf."


That's why you buy RFID's with environment sensors, and hide them in some dandelions to get them inside the elf. Subscribe it to your PAN, and you'll get a message when the proper internal temperature is reached. Even rating 1 will do you, and that 25 yen will be a difference you can taste!

Wait... I play an elf...
Go to the top of the page
 
+Quote Post
Shadow_Prophet
post Sep 30 2005, 12:53 PM
Post #35


Moving Target
**

Group: Members
Posts: 445
Joined: 18-August 05
Member No.: 7,567



QUOTE (Shinobi Killfist)
QUOTE (Shadow_Prophet @ Sep 22 2005, 01:50 PM)
What aids you more in combat?  Hand eye cordination and agility, or brute strength?  What aids you in climbing more?  agility or strength?


I'm not going to say agility was an inappropriate attribute for it, but strength is just as appropriate for close combat. If we start getting into different styles of close combat I'm sure we could all justify almost any attribute for a link attribute. But strength isn't just raw power its knowing how to use your muscles to their best advantage as well. Sure I can justify agility for close combat and well virtually any physical skill, but that doesn't mean it would be balanced for agility to have them all. The main reason to oppose agility is because it is too much the uber stat as is. It covers way to many skills so taking a couple off the list that could be logically seen elsewhere would be a good idea I think.

I'm not going to argue the strength vs agility argument anymore because I've made my point.

However using the reason, agility has more skills linked to it so skills should be taken away is well, silly. Especialy when you start grouping unarmed combat with strength essentialy making strength count twice. *shrugs* agility isn't the end all be all stat like everyone thinks it is. Willpower isn't 'teh suck' nor is body or strength. Agility has lots of uses skill wise, but it has little applications outside of that. Body, strength, willpower all those have other applications outside of skills which agility does not.
Go to the top of the page
 
+Quote Post
Fortune
post Sep 30 2005, 03:43 PM
Post #36


Immoral Elf
**********

Group: Members
Posts: 15,247
Joined: 29-March 02
From: Grimy Pete's Bar & Laundromat
Member No.: 2,486



QUOTE (Azralon)
QUOTE (Rotbart van Dainig @ Sep 25 2005, 01:59 PM)
Don't get hugged by Trolls.

That's one of those "Never trust an elf" kinda things, ain't it?

No, trust me, it's not. ;)
Go to the top of the page
 
+Quote Post
Synner667
post Oct 2 2005, 05:44 PM
Post #37


Moving Target
**

Group: Members
Posts: 946
Joined: 16-September 05
From: London
Member No.: 7,753



Well, considering how much of the Aeon mechanics seems to be used in SR4, I'd prefer to use their skill system.


Really, any GM worth his mettle can re-write the rules/skills/system to reflect his own thoughts - that's the realm of "House Rules".

I did lots of that with SR3 [which I thought looked pretty, but was a waste of effort as a Rules edition] and will probably do that a lot with SR4 [as/if/when my Deluxe Edition gets to me - mmmm].

Peter
Go to the top of the page
 
+Quote Post
cx2
post Oct 3 2005, 08:56 AM
Post #38


Moving Target
**

Group: Members
Posts: 341
Joined: 3-October 05
Member No.: 7,802



Okay, regarding agility...

I'm going to be making references to visual things, if you've read the thread where I mention I'm blind these are things before my sight loss... not all that long ago really...

For sword fights you said you were a "sword and board man". I assume this means shield. First, you admit speed matters - that comes under agility. There's no argument that games like cricket or rounders (Americanised version = baseball) need good coordination to hit the ball. This doesn't necessarily need finesse, you just have to get the bat in the right place at the right time (hard enough in itself). Now imagine that the bat is a sword, and the ball is the opponent (for attack) or the enemy's sword (for parrying). Coordination and speed? Very much linked, poor coordination means you don't get the sword in the right place or get it there at the wrong time.

Secondly I remember seeing reenacters fighting with sword and shield, most of the blocking is done with shield right? I also had the fortune to see two guys fighting at the Royal Armouries museum in Leeds in the style of the average man at the time of Shakespeare, sword in right hand and dagger in the left. I was startled how much faster it went without the big shield getting in the way, daggers blocked swings and swords made attacks. It was all I could do to keep up with the action, and this was with full sight. This isn't quite like fights in Shadowrun with swords, but is closer than having a big blocky shield on one arm. The critical thing there was to keep the speed and momentum up, this being represented by agility.

As for climbing, we're talking about scaling protective walls here. Smaller than even the smallest indoor wall I'd guess, most of the time. Imagine that agility represents sense of balance here, more important because there will be fewer (and lesser quality) hand holds in a wall for protection than even a natural cliff. Strength is important I would agree, but as long as you can haul your own weight it's more important that you don't fall back down.

Just a couple of practical suggestions. I think leaving strength mostly for damage is sensible since it gives it a clear and defined role, with agility being needed for many physical tasks.

I also think willpower for survival is very fitting, and body for parachuting is interesting... Maybe represents your body's ability to sustain the G forces involved? Maybe the chute deployment is automatic based on altitude in 2070, and you just have to make sure you don't have a heart attack, pass out from the Gs...? (or something a little unpleasant in the trouser department? grin)
Go to the top of the page
 
+Quote Post
Xenith
post Oct 3 2005, 09:32 PM
Post #39


Moving Target
**

Group: Members
Posts: 399
Joined: 27-May 04
Member No.: 6,361



Interestingly enough, I've also found some slight paralells in the SR4 rules rework from SR3 and the rules set up in Alternity. Odd that Alternity has such a bad rep in many places... I'm rather fond of it. :)
Go to the top of the page
 
+Quote Post
Tzeentch
post Oct 4 2005, 04:41 AM
Post #40


Moving Target
**

Group: Members
Posts: 746
Joined: 26-February 02
Member No.: 459



SR4 is the new World of Darkness rules using d6 instead of d10 and more resisted rolls. It's uncanny how many mechanics are identical (even phrased in the same manner). Too bad they didn't also utilize the idea of Power, Finesse, and Resistance spread of attributes. :(

That said, I think the SR4 system is a bit more "gearhead" and open to tinkering. :)
Go to the top of the page
 
+Quote Post
Shadow_Prophet
post Oct 4 2005, 01:01 PM
Post #41


Moving Target
**

Group: Members
Posts: 445
Joined: 18-August 05
Member No.: 7,567



QUOTE (Xenith)
Interestingly enough, I've also found some slight paralells in the SR4 rules rework from SR3 and the rules set up in Alternity. Odd that Alternity has such a bad rep in many places... I'm rather fond of it. :)

Woo! Alternity rocks. too bad its a dead system now adays :( So hard to find the core books most of the time.
Go to the top of the page
 
+Quote Post
Xenith
post Oct 4 2005, 01:07 PM
Post #42


Moving Target
**

Group: Members
Posts: 399
Joined: 27-May 04
Member No.: 6,361



I have the PHB for alternity, I got lucky and found it in a half price book store. I've read many of the other books as well after I looked at it. Its a nice Sci-Fi system... which you could technically use for any sort of setting and work rather well. It seems to mix many different bits of various sci-fi movies you've seen over the years with a seemingly more realistic touch.
Go to the top of the page
 
+Quote Post
Shadow_Prophet
post Oct 4 2005, 01:35 PM
Post #43


Moving Target
**

Group: Members
Posts: 445
Joined: 18-August 05
Member No.: 7,567



QUOTE (Xenith)
I have the PHB for alternity, I got lucky and found it in a half price book store. I've read many of the other books as well after I looked at it. Its a nice Sci-Fi system... which you could technically use for any sort of setting and work rather well. It seems to mix many different bits of various sci-fi movies you've seen over the years with a seemingly more realistic touch.

Best part with it is that you can adapt the system to anything very easily. Its far more versitile than d20 in all respects. It ends up being realy great gameplay wise.
Go to the top of the page
 
+Quote Post
Xenith
post Oct 4 2005, 01:48 PM
Post #44


Moving Target
**

Group: Members
Posts: 399
Joined: 27-May 04
Member No.: 6,361



And, indeed, the only problem is finding players for it. Then again... I seem to be at a disadvantage being in Wichita, Kansas. :)
Go to the top of the page
 
+Quote Post

2 Pages V  < 1 2
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 22nd February 2026 - 06:08 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.