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> What has happened to hard rigging, for all those guys stuck with VCR
cx2
post May 23 2006, 04:42 AM
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Could be wrong, but I thought bio feedback was handled by a filter program not the VCR.

And most of the time I think it'd be better to just give the drone orders and watch (unless it's trying to do something critical) if you can only use cold sim, since drones usually get 3 IP anyway.
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Serbitar
post May 23 2006, 08:43 AM
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I rule that meat bodies can only have 1 driving or 1 AR action per turn.

I do not want Wired Reflexes 3 guys to have more IPs (4) using AR or driving a vehicle than hackers on hot-sim (3).
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Rotbart van Dain...
post May 23 2006, 08:52 AM
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Your choice - the thing I really hated back in SR3 was the fact that by the RAW, only Riggers were able of real stunt driving... (or people with Synaptic Accelerators, that is - except the Control Pool).
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Serbitar
post May 23 2006, 09:42 AM
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You do not need lots of IPs for "real stunt driving". Or do you think that for "real stunt driving" a vehicle test is necessary every second or so? I think one test every 10 seconds is enough.
IPs are only for combat situations, and there VR is necessary to control vehicles that fast.

But the rule is mostly to counter AR wired-reflexes-3-superhackers anyways.
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DAS the Almighty
post Oct 31 2006, 08:06 AM
Post #30


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Riggers actually DO get the +2 bonus for being hot-simmed when they make Vehicle Control and Gunnery Tests (etc.) So:

Rigger
Reaction 6
Pilot Aircraft 5 (Rotary Wing)
Hot-Sim
Vehicle Control Rig

This character gets 15 dice when jumped in to a vehicle (!).
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Jaid
post Oct 31 2006, 01:34 PM
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QUOTE (DAS the Almighty)
Riggers actually DO get the +2 bonus for being hot-simmed when they make Vehicle Control and Gunnery Tests (etc.) So:

Rigger
Reaction 6
Pilot Aircraft 5 (Rotary Wing)
Hot-Sim
Vehicle Control Rig

This character gets 15 dice when jumped in to a vehicle (!).

the hotsim bonus to rigging is quite hotly disputed actually.

personally, i say they should get it, because someone who is remote controlling the vehicle from hotsim gets the hotsim bonus, and actually rigging should provide some bonus, imo.
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DAS the Almighty
post Nov 1 2006, 05:11 AM
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Given that this was the response from info@shadowrun, I would say that that ends any and all dispute in the matter.

The reason hot-sim hackers get +2 on all Matrix tests is that their minds are receiving and processing data so quickly that they can act much more precisely than even someone in cold-sim VR. Logically, this would apply to riggers making vehicle tests, because, in their hot-simmed state, they would be better able to process the attitude and state-of-motion data that is crucial for piloting and gunnery.

Plus hot-sim gets you high.
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Ryu
post Nov 1 2006, 09:19 AM
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I somehow missed the dispute about hot sim and rigging. I considered the RAW on this subject to be quite clear. Hot sim earns you 2 dice for any matrix action.

As the incredible essence cost of SR3 rigger controls and the effect was lowered, rigger controls are a now a valuable but non-essential bit of ware for real riggers. Yes, they do get +4 dice vs. someone without even hot sim. But thats in exchange for doing nothing else while driving. No shooting out of the window etc.
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hobgoblin
post Nov 1 2006, 11:18 AM
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thats why im guessing that we will see remote turrets return in arsenal most likely.
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Ryu
post Nov 1 2006, 12:51 PM
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Yes, that will be so sweeeeeeet....

Gunnery+Sensor+ 2 hot sim + success# from active targeting

I don´t think adding a smartlink bonus on top of the active targeting is appropiate, but it is not disallowed so far (I think). Thoughts?
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hobgoblin
post Nov 1 2006, 01:17 PM
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one shot kill...

and i keep getting flashbacks of a comic i ones read, about a race to deliver a package of seeds from a remote settlement to a big city.

one person that was in said race drove a sleek shark-like vehicle with tiger stripe paint job. as the comic continued you more or less got the idea that he is bonded to his car to the degree that all that is left is his torso, arms and head.

interesting guy. does a pit stop at a drive in soy burger place, and tells the lady to dump the order he phoned in into what can best be described as a over sized gas hatch.

other contenders in the race included a family in a classical station wagon or whatever the car design is called, complete with suitcases on the roof. only that one of those cases hid a gun mount that could be accessed from inside the car.

a seriously strange comic...
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blakkie
post Nov 1 2006, 03:52 PM
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QUOTE (DAS the Almighty)
Given that this was the response from info@shadowrun, I would say that that ends any and all dispute in the matter.

Really? Thanks, my email to there about this never got answered. Definately something for the FAQ. You didn't happen to ask about the cost of increasing Magic after you'd lost Essense, did you? That question was in the same unanswered email. :(
QUOTE (Jaid)
the hotsim bonus to rigging is quite hotly disputed actually.

Hehe, yah I remember that. Just another chance for me to say "HA-HA". :D
QUOTE (hobgoblin)
one shot kill...

Remember that from a vehicle you'll often be firing at another vehicle and dealing with armor, or have speed difference penalties, or both. But the basic rule of thumb is pedestrian shouldn't take on vehicle is obviously still in effect. :dead:
QUOTE (blakkie)
As to what happened to all those old riggers? Most got hooked on Long Haul, burned out, had their careers go down the tube, and now live in upstate Idaho with a fugly old lady and a head full of worthless wire. A few though got the old stuff ripped out and replaced with a Commlink, a Control Rig, a hot sim module, and in the case of people that had a VCR-3, a Playstation 17, a 1000 watt stereo amp/tuner, and a hot air popcorn popper to try use up the gaping Essense hole left by the VCR. 

Another blast from the past thanks to thread-necromancy. :cyber:
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Dantic
post Dec 4 2006, 04:24 AM
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QUOTE (Serbitar @ May 23 2006, 03:43 AM)
I rule that meat bodies can only have 1 driving or 1 AR action per turn.

I do not want Wired Reflexes 3 guys to have more IPs (4) using AR or driving a vehicle than hackers on hot-sim (3).

How about an Overclocked Technomancer?
Plus there are built in limits to AR "rigging" you don't really rig from AR you just issue commands to drones, the drones act on their own initiative, based on their rating, so being able to issue 4 commands a turn doesn't matter if the drone can only act once per turn. Otherwise you might be able to say... from AR give one command to the vehicle to steer, accelerate, decelerate, or whatever, one command to scan with sensors, one command to lock and fire a turret mounted weapon, etc., but since the dog brain can only Interpret so much, I would give each action a -2 modifier. Otherwise If you were only to give the command of engage target X, the drone can use it's own AI to decide best how to manuver, scan, lock on, and fire without these penalties. Also a drone acting under it's own control only has 3 init passes, so commanding it more times in one combat turn still cannot make it act more than three passes.
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Jaid
post Dec 4 2006, 04:42 AM
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well, so long as someone else is raising it from the dead...

QUOTE (hobgoblin)
thats why im guessing that we will see remote turrets return in arsenal most likely.

it's already in the main book. you can accessorize your weapons that you install on your rigged vehicles. the smart firing platform is an accessory.

therefore, any gun with an under mount available (so no pistols or machine pistols, iirc) can be made into remote turrets. and get lots of recoil compensation, to boot.

QUOTE (Dantic)
How about an Overclocked Technomancer?
Plus there are built in limits to AR "rigging" you don't really rig from AR you just issue commands to drones, the drones ac on their own initiative, based on their rating, so being able to issue 4 commands a turn doesn't matter if the drone can only act once per turn.

1) drones get 3 initiative passes per turn, not 1.
2) you can remotely control a vehicle using your own skills. this is possible in both AR or VR.
3) being able to issue 4 commands a turn is still extremely useful from captain's chair, because it means you can control 4 different groups as easily as someone else can control 1. imagine what it would be like playing an RTS if you could multitask as well as your computer... that's the kind of advantage someone gets who can issue 4 commands per round.
4) overclocked technomancers are sufficiently rare to be not worth discussing anyways, generally speaking. particular as commanders: overclocked technomancers who want to use vehicles should be using a crazy threaded command complex form to have effective reaction and agility of over 10 while they remote control their vehicles, not giving them orders.
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Dantic
post Dec 4 2006, 04:51 AM
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QUOTE (Jaid)
2) you can remotely control a vehicle using your own skills. this is possible in both AR or VR.

I can see where you can remotly control a vehicle using your own skills in Hot Sim or Cold Sim, buit not AR, that would be limited to controling using the Issue Commands Action, as opposed to being "jumped in" and operating as though it were the riggers own body.
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Jaid
post Dec 4 2006, 04:53 AM
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QUOTE (Dantic)
QUOTE (Jaid @ Dec 3 2006, 11:42 PM)
2) you can remotely control a vehicle using your own skills. this is possible in both AR or VR.

I can see where you can remotly control a vehicle using your own skills in Hot Sim or Cold Sim, buit not AR, that would be limited to controling using the Issue Commands Action, as opposed to being "jumped in" and operating as though it were the riggers own body.

you can use the remote control option. it requires a command program, a commlink, and for you to have the skills (however, your own attributes are unimportant). but it is possible.
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Dantic
post Dec 4 2006, 05:05 AM
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Ah! You are correct, Other Matrix Actions, Controling Devices FTW. Yeah, still I would say in that case that subsequent actions should get a penalty of -2 dice, otherwise running in AR can exceed full VR Hot sim riggers.
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Jaid
post Dec 4 2006, 05:14 AM
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QUOTE (Dantic)
Ah! You are correct, Other Matrix Actions, Controling Devices FTW. Yeah, still I would say in that case that subsequent actions should get a penalty of -2 dice, otherwise running in AR can exceed full VR Hot sim riggers.

not really. for most dedicated rigger type characters, an attribute of 5 just isn't going to cut it, and at chargen 5 is your maximum rating for command effectively (actually, it's the response that is limited to 5, which limits your system to 5, which means even if you have command 6, it functions as command 5).

in comparison, the chargen hotsim rigger will probably have 5 (7) reaction at least, and possibly higher if they do decide to spring for wired reflexes, synaptic booster, or whatever else. agility will be similarly improved with cyber to be higher than 5, most likely.

the only exception to max command rating at chargen being 5 is the technomancer... who can have a 6 before threading (at terrible cost), or more with threading. however, since the TM isn't likely to spring for the essence loss involved in getting 3 IPs, let alone picking up the 'ware for 4 IPs later on (he is pretty much screwed in the meatworld for combat no matter how you look at it anyways), i would expect TMs to almost always use hotsim for the initiative passes and +2 bonus anyways. furthermore, the TM is the one kind of person who *can* have 4 IPs in VR anyways, so a TM rigger will still probably be better off with full VR rather than AR.
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