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> Cyrcuit, the Hermetic Mage/Hacker, Critique please?
calypso
post Sep 28 2005, 07:52 PM
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Quick background: Not all the details are there, but he's sort of a mish-mash of mythological concepts. He's a sort of Loki character, big into change. He was originally a hermetic mage, but was drawn to the Matrix because he felt like there was this huge.... thing... he was missing. So he had a datajack installed and never looked back.

EDIT: Forgot, built with 450 BP.

Alias: Cyrcuit (previously was Ravyn, as a mage)

Race: Ork (20 BP)

Attributes (210 BP):
[ Spoiler ]


Active Skills (170 BP):
[ Spoiler ]


Knowledges (0 BP):
[ Spoiler ]


Qualities (+10 BP):
[ Spoiler ]


Spells (30 BP):
[ Spoiler ]


Cyberware:
[ Spoiler ]


Gear (180,000N, 36BP):
[ Spoiler ]


Contacts (11 BP):
[ Spoiler ]
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Wasabi
post Sep 28 2005, 08:12 PM
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"Package deal from his contact"?
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calypso
post Sep 28 2005, 08:16 PM
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QUOTE (Wasabi)
"Package deal from his contact"?

That's just flavor. I paid the full price for all of them.
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Egon
post Sep 28 2005, 08:23 PM
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What made you chose a decker, what do we call them now, over a technomancer? Just wondering, I haven't dig very deep in to the new matrix rules yet.
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calypso
post Sep 28 2005, 08:24 PM
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QUOTE (Egon)
What made you chose a decker, what do we call them now, over a technomancer? Just wondering, I haven't dig very deep in to the new matrix rules yet.

You can't be a technomancer/magician :( Resonance and Magic are mutually exclusive. Even if it was allowed, however, I just think this idea is cooler :D
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Egon
post Sep 28 2005, 08:28 PM
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Really I hadnt read that. I wonder why? Its not like the areas over lap.
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Nikoli
post Sep 28 2005, 08:30 PM
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Special attributes.
Given how powerful a mage and techno can become in their respective fields, allowing both in the same package is a Bad Thing™.
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Darksong
post Sep 28 2005, 08:34 PM
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plus, they are afriad that a karma sink that huge would actually suck the karma right off of the other player characters, and that could adversely affect game balance.
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Egon
post Sep 28 2005, 08:35 PM
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QUOTE (Nikoli)
Special attributes.
Given how powerful a mage and techno can become in their respective fields, allowing both in the same package is a Bad Thing™.

Well the rules let you be a mage/social adept/street sam
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calypso
post Sep 28 2005, 08:36 PM
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QUOTE (Darksong)
plus, they are afriad that a karma sink that huge would actually suck the karma right off of the other player characters, and that could adversely affect game balance.

Hehe, that's the truth!
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calypso
post Sep 28 2005, 08:37 PM
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QUOTE (Egon)
QUOTE (Nikoli @ Sep 28 2005, 03:30 PM)
Special attributes.
Given how powerful a mage and techno can become in their respective fields, allowing both in the same package is a Bad Thing™.

Well the rules let you be a mage/social adept/street sam

And you can be terrible at all 3. That would require that you be a heavily cybered mystic adept.

Calypso
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Egon
post Sep 28 2005, 08:46 PM
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I never said their wasn't draw backs I just said it was cannon. You would have to split your karma two ways to be a mage/technomancer. I am not agenst mult-classing when you have to pay for it :)
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blakkie
post Sep 28 2005, 08:49 PM
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Edge 1?????!?!?!!!1

No way i'd allow that, he'd be dead with an Edge that weak. I mean that's beyond underdeveloped. Damn min/maxers.

;)
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Nikoli
post Sep 28 2005, 08:49 PM
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ROFL
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calypso
post Sep 28 2005, 09:03 PM
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QUOTE (blakkie)
Edge 1?????!?!?!!!1

No way i'd allow that, he'd be dead with an Edge that weak. I mean that's beyond underdeveloped. Damn min/maxers.

;)

:rotfl: Yeah yeah yeah. I know that's weak for a metahuman. Whatever a weak edge means.
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blakkie
post Sep 28 2005, 09:07 PM
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QUOTE (calypso)
QUOTE (blakkie @ Sep 28 2005, 03:49 PM)
Edge 1?????!?!?!!!1

No way i'd allow that, he'd be dead with an Edge that weak. I mean that's beyond underdeveloped.  Damn min/maxers.

;)

:rotfl: Yeah yeah yeah. I know that's weak for a metahuman. Whatever a weak edge means.

I'm not sure exactly what it means either. Maybe they don't let you into hip clubs because you aren't 'edgie' enough? But i do know it's a minimum, and that Body(6) is a maximum. :P ;)
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calypso
post Sep 28 2005, 09:09 PM
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QUOTE (blakkie @ Sep 28 2005, 04:07 PM)
I'm not sure exactly what it means either. Maybe they don't let you into hip clubs because you aren't 'edgie' enough?  But i do know it's a minimum, and that Body(6) is a maximum. :P ;)


On the contrary, the ork body max is 9. He has average body for an ork.

You're probably right about the clubs though. :(
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calypso
post Sep 28 2005, 09:47 PM
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Any other comments? Nobody (except blakkie) has anything negative to say about him?
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Egon
post Sep 28 2005, 10:14 PM
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QUOTE (calypso)
Any other comments? Nobody (except blakkie) has anything negative to say about him?

No he sounds like fun. Nice to see a mage that isn't computer illiterate. I get tried of them storing the librarys in wherehouse space. :)
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snowRaven
post Sep 28 2005, 10:24 PM
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QUOTE (blakkie)
Edge 1?????!?!?!!!1

No way i'd allow that, he'd be dead with an Edge that weak. I mean that's beyond underdeveloped. Damn min/maxers.

;)

Now blakkie, didn't you see that he picked the 'Bad Luck' negative quality? That SURELY justifies an Edge of 1 (or is that min-maxing to make the least of a bad quality...I forget)

:rotfl:

good one, man
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snowRaven
post Sep 28 2005, 10:27 PM
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QUOTE (calypso)
Any other comments? Nobody (except blakkie) has anything negative to say about him?

Yes, I have something negative - shouldn't contacts be 13 BPs, or is there something I missed in the rules?

Otherwise I really like the character - especially the part of a 'Loki-esqe' mage/hacker with one of Odin's ravens as his Mentor :grinbig: I loved that part! (got me thinking of mr. Gaiman's novel American Gods...)

Cool concept; balanced stats.
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blakkie
post Sep 28 2005, 10:34 PM
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QUOTE (calypso)
QUOTE (blakkie @ Sep 28 2005, 04:07 PM)
I'm not sure exactly what it means either. Maybe they don't let you into hip clubs because you aren't 'edgie' enough?  But i do know it's a minimum, and that Body(6) is a maximum. :P ;)


On the contrary, the ork body max is 9. He has average body for an ork.

You're probably right about the clubs though. :(

Missed that you went with the munchkin Orc play. ;)

Seriously though, Orc is a good choice for this type of character inspite of some of the drawbacks (mostly the limited Int). But i'm not sure putting those 14BP or so into Specializations is the best spent. You can aquire those for only 2 Karma each after character creation, which the best BP to Karma. It does depend somewhat on how your GM handles character improvement (see Learning Time, page 263), how many karma you gain between adventures, and what you are looking to improve first. If you want to save up for that first Initiation and Magic point anyway (31 karma i think?) you'll have time to learn a handful of Specializations even at the slowest suggested rate.
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calypso
post Sep 28 2005, 11:23 PM
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QUOTE (snowRaven)
QUOTE (calypso @ Sep 28 2005, 11:47 PM)
Any other comments?  Nobody (except blakkie) has anything negative to say about him?

Yes, I have something negative - shouldn't contacts be 13 BPs, or is there something I missed in the rules?

Otherwise I really like the character - especially the part of a 'Loki-esqe' mage/hacker with one of Odin's ravens as his Mentor :grinbig: I loved that part! (got me thinking of mr. Gaiman's novel American Gods...)

Cool concept; balanced stats.

Yeah, sorry, it's 13BP on contacts. It adds up right, I just put the wrong number. (If you add up the numbers I listed you get 447 BP).

Yeah, I too love American Gods. The character has a mentor spirit named Memory, and a Virtual Pet/agent program named Thought :D Kinda silly, but I liked it.
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calypso
post Sep 28 2005, 11:25 PM
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QUOTE (blakkie)
Missed that you went with the munchkin Orc play. ;)

Seriously though, Orc is a good choice for this type of character inspite of some of the drawbacks (mostly the limited Int). But i'm not sure putting those 14BP or so into Specializations is the best spent. You can aquire those for only 2 Karma each after character creation, which the best BP to Karma. It does depend somewhat on how your GM handles character improvement (see Learning Time, page 263), how many karma you gain between adventures, and what you are looking to improve first. If you want to save up for that first Initiation and Magic point anyway (31 karma i think?) you'll have time to learn a handful of Specializations even at the slowest suggested rate.

Hmm.... didn't know specializations were so cheap during play. Namely I was using them to try to make up for not enough points to get skills to where I want them.

If I did cut back on specializations, where would the points be better spent?
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calypso
post Sep 28 2005, 11:30 PM
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QUOTE (snowRaven)
Now blakkie, didn't you see that he picked the 'Bad Luck' negative quality? That SURELY justifies an Edge of 1 (or is that min-maxing to make the least of a bad quality...I forget)

:grinbig:
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