Cyrcuit, the Hermetic Mage/Hacker, Critique please? |
Cyrcuit, the Hermetic Mage/Hacker, Critique please? |
Sep 28 2005, 07:52 PM
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#1
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Moving Target Group: Members Posts: 238 Joined: 18-August 05 Member No.: 7,569 |
Quick background: Not all the details are there, but he's sort of a mish-mash of mythological concepts. He's a sort of Loki character, big into change. He was originally a hermetic mage, but was drawn to the Matrix because he felt like there was this huge.... thing... he was missing. So he had a datajack installed and never looked back.
EDIT: Forgot, built with 450 BP. Alias: Cyrcuit (previously was Ravyn, as a mage) Race: Ork (20 BP) Attributes (210 BP): [ Spoiler ] Active Skills (170 BP): [ Spoiler ] Knowledges (0 BP): [ Spoiler ] Qualities (+10 BP): [ Spoiler ] Spells (30 BP): [ Spoiler ] Cyberware: [ Spoiler ] Gear (180,000N, 36BP): [ Spoiler ] Contacts (11 BP): [ Spoiler ]
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Sep 28 2005, 08:12 PM
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#2
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Running Target Group: Members Posts: 1,251 Joined: 11-September 04 From: GA Member No.: 6,651 |
"Package deal from his contact"?
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Sep 28 2005, 08:16 PM
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#3
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Moving Target Group: Members Posts: 238 Joined: 18-August 05 Member No.: 7,569 |
That's just flavor. I paid the full price for all of them. |
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Sep 28 2005, 08:23 PM
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#4
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Moving Target Group: Members Posts: 128 Joined: 6-January 03 From: In front of my laptop Member No.: 3,860 |
What made you chose a decker, what do we call them now, over a technomancer? Just wondering, I haven't dig very deep in to the new matrix rules yet.
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Sep 28 2005, 08:24 PM
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#5
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Moving Target Group: Members Posts: 238 Joined: 18-August 05 Member No.: 7,569 |
You can't be a technomancer/magician :( Resonance and Magic are mutually exclusive. Even if it was allowed, however, I just think this idea is cooler :D |
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Sep 28 2005, 08:28 PM
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#6
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Moving Target Group: Members Posts: 128 Joined: 6-January 03 From: In front of my laptop Member No.: 3,860 |
Really I hadnt read that. I wonder why? Its not like the areas over lap.
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Sep 28 2005, 08:30 PM
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#7
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Chicago Survivor Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
Special attributes.
Given how powerful a mage and techno can become in their respective fields, allowing both in the same package is a Bad Thing™. |
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Sep 28 2005, 08:34 PM
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#8
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Target Group: Members Posts: 93 Joined: 26-February 02 From: Chicago, IL Member No.: 390 |
plus, they are afriad that a karma sink that huge would actually suck the karma right off of the other player characters, and that could adversely affect game balance.
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Sep 28 2005, 08:35 PM
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#9
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Moving Target Group: Members Posts: 128 Joined: 6-January 03 From: In front of my laptop Member No.: 3,860 |
Well the rules let you be a mage/social adept/street sam |
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Sep 28 2005, 08:36 PM
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#10
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Moving Target Group: Members Posts: 238 Joined: 18-August 05 Member No.: 7,569 |
Hehe, that's the truth! |
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Sep 28 2005, 08:37 PM
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#11
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Moving Target Group: Members Posts: 238 Joined: 18-August 05 Member No.: 7,569 |
And you can be terrible at all 3. That would require that you be a heavily cybered mystic adept. Calypso |
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Sep 28 2005, 08:46 PM
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#12
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Moving Target Group: Members Posts: 128 Joined: 6-January 03 From: In front of my laptop Member No.: 3,860 |
I never said their wasn't draw backs I just said it was cannon. You would have to split your karma two ways to be a mage/technomancer. I am not agenst mult-classing when you have to pay for it :)
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Sep 28 2005, 08:49 PM
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#13
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Dragon Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 |
Edge 1?????!?!?!!!1
No way i'd allow that, he'd be dead with an Edge that weak. I mean that's beyond underdeveloped. Damn min/maxers. ;) |
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Sep 28 2005, 08:49 PM
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#14
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Chicago Survivor Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
ROFL
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Sep 28 2005, 09:03 PM
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#15
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Moving Target Group: Members Posts: 238 Joined: 18-August 05 Member No.: 7,569 |
:rotfl: Yeah yeah yeah. I know that's weak for a metahuman. Whatever a weak edge means. |
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Sep 28 2005, 09:07 PM
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#16
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Dragon Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 |
I'm not sure exactly what it means either. Maybe they don't let you into hip clubs because you aren't 'edgie' enough? But i do know it's a minimum, and that Body(6) is a maximum. :P ;) |
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Sep 28 2005, 09:09 PM
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#17
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Moving Target Group: Members Posts: 238 Joined: 18-August 05 Member No.: 7,569 |
On the contrary, the ork body max is 9. He has average body for an ork. You're probably right about the clubs though. :( |
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Sep 28 2005, 09:47 PM
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#18
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Moving Target Group: Members Posts: 238 Joined: 18-August 05 Member No.: 7,569 |
Any other comments? Nobody (except blakkie) has anything negative to say about him?
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Sep 28 2005, 10:14 PM
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#19
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Moving Target Group: Members Posts: 128 Joined: 6-January 03 From: In front of my laptop Member No.: 3,860 |
No he sounds like fun. Nice to see a mage that isn't computer illiterate. I get tried of them storing the librarys in wherehouse space. :) |
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Sep 28 2005, 10:24 PM
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#20
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Shooting Target Group: Members Posts: 1,665 Joined: 26-April 03 From: Sweden Member No.: 4,516 |
Now blakkie, didn't you see that he picked the 'Bad Luck' negative quality? That SURELY justifies an Edge of 1 (or is that min-maxing to make the least of a bad quality...I forget) :rotfl: good one, man |
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Sep 28 2005, 10:27 PM
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#21
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Shooting Target Group: Members Posts: 1,665 Joined: 26-April 03 From: Sweden Member No.: 4,516 |
Yes, I have something negative - shouldn't contacts be 13 BPs, or is there something I missed in the rules? Otherwise I really like the character - especially the part of a 'Loki-esqe' mage/hacker with one of Odin's ravens as his Mentor :grinbig: I loved that part! (got me thinking of mr. Gaiman's novel American Gods...) Cool concept; balanced stats. |
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Sep 28 2005, 10:34 PM
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#22
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Dragon Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 |
Missed that you went with the munchkin Orc play. ;) Seriously though, Orc is a good choice for this type of character inspite of some of the drawbacks (mostly the limited Int). But i'm not sure putting those 14BP or so into Specializations is the best spent. You can aquire those for only 2 Karma each after character creation, which the best BP to Karma. It does depend somewhat on how your GM handles character improvement (see Learning Time, page 263), how many karma you gain between adventures, and what you are looking to improve first. If you want to save up for that first Initiation and Magic point anyway (31 karma i think?) you'll have time to learn a handful of Specializations even at the slowest suggested rate. |
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Sep 28 2005, 11:23 PM
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#23
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Moving Target Group: Members Posts: 238 Joined: 18-August 05 Member No.: 7,569 |
Yeah, sorry, it's 13BP on contacts. It adds up right, I just put the wrong number. (If you add up the numbers I listed you get 447 BP). Yeah, I too love American Gods. The character has a mentor spirit named Memory, and a Virtual Pet/agent program named Thought :D Kinda silly, but I liked it. |
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Sep 28 2005, 11:25 PM
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#24
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Moving Target Group: Members Posts: 238 Joined: 18-August 05 Member No.: 7,569 |
Hmm.... didn't know specializations were so cheap during play. Namely I was using them to try to make up for not enough points to get skills to where I want them. If I did cut back on specializations, where would the points be better spent? |
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Sep 28 2005, 11:30 PM
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#25
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Moving Target Group: Members Posts: 238 Joined: 18-August 05 Member No.: 7,569 |
:grinbig: |
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