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> Seeking feedback on run idea, I have an idea & I'd like your comments.
Velocity
post Oct 3 2005, 08:18 PM
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This is the skeleton for a run I'm designing; I've yet to really weave the sinew and muscle around it, but I thought I'd get your feedback first.

Nova & Sunday_Gamer, you know the drill.

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Crusher Bob
post Oct 4 2005, 08:18 AM
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hyzmarca
post Oct 4 2005, 10:14 AM
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Velocity
post Oct 4 2005, 01:53 PM
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Velocity
post Oct 6 2005, 03:02 PM
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I'm not in the habit of bumping threads just for the sake of it, but I was hoping to get some more feedback on my initial post. I won't bump it again. ;)
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DocMortand
post Oct 6 2005, 05:05 PM
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Not bad, not bad.

Of course, I've already exposed my group to the Shutdown first hand, so I think they may go "Oh no, not again" if I were to throw this one at them. :)
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fistandantilus4....
post Oct 7 2005, 04:01 AM
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sorry, I fell out of my chair after the 5th 'marketing'..... I wasn't even drinking....
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Velocity
post Oct 7 2005, 03:51 PM
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Believe me, I looked for a reasonable synonym. :)
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Dogsoup
post Oct 8 2005, 12:38 PM
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QUOTE (Velocity)
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Velocity, please watch "Session 9".
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Velocity
post Oct 8 2005, 01:37 PM
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QUOTE (Dogsoup)
Velocity, please watch "Session 9".

Session 9... David Caruso, right? Something about a work crew in an abandoned psychiatric hospital? I rented it a couple of years ago but I remember being disappointed with it--don't remember why.

For those of you who haven't seen the movie, don't read this:

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It's a good example of a team breaking down along their psychological fault lines, but PCs rarely succumb to that kind of manipulation, unfortunately.
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Dogsoup
post Oct 8 2005, 03:57 PM
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QUOTE ("Velocity")
Session 9... David Caruso, right? /...
Yeah;
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As for SR...
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And now back to our regular Deus programs!
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Dogsoup
post Oct 8 2005, 04:05 PM
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Hm, seems like I can't edit the above post without fucking it up. Well, I only wanted to say that you once again have provided a brilliant, epic and gothic scenario, Velocity.
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Dog
post Oct 8 2005, 05:58 PM
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Session 9 is a beautiful idea for a run. It would require more subtlety than most, on the part of the GM.
Guy I know worked on it. Says there was a whole subplot scripted and shot, that never made the cut. Revealed a whole other big nasty in the works. D'you notice the shots that looked like someone peeking around corners at the characters from hiding? But anyway....

If you agree that Session 9 is a cool run, check out "The Bunker," an English flick about German soldiers in the last days of WWII, and the "horrors" of war. Would also make a wicked run.
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Backgammon
post Oct 8 2005, 07:52 PM
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This campaing idea made me come in my pants. I can't express it any other way. I will steal the sealed-off-aquadome-of-nomad-hell. Thank you.
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hyzmarca
post Oct 8 2005, 08:22 PM
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Velocity
post Oct 8 2005, 09:19 PM
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QUOTE (Dogsoup)
Well, I only wanted to say that you once again have provided a brilliant, epic and gothic scenario, Velocity.

:oops: Gee, thanks. I think it could potentially be a really gripping, creepy run. I still need to flesh it out a bit though... I'll keep using this thread to bounce my ideas off of people and post the finished product at some point.
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nick012000
post Oct 9 2005, 02:14 AM
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Has the uber-nomad been Named by the scientist?

I think the irony of humanity creating a Named horror from an unNamed one is amusing.
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Velocity
post Oct 9 2005, 05:07 AM
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nick012000
post Oct 9 2005, 07:37 AM
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Nomads are very minor horrors. If it's gone through a process analogous to other spirits going Free, then it would almost certainly has become a Named horror, and probably one of the first to arrive in the Sixth world, other than Yssrgrathe (who got blown up by Aina).

As far as game effects, just make it follow the rules for Free Spirits. d3 Free Spirit powers, Spirit Energy 1, and a True Name.

I would give it the Sorcery power, and a few custom spells (Onionskin and Skinshift).
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Velocity
post Oct 9 2005, 05:33 PM
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QUOTE (Backgammon)
This campaing idea made me come in my pants. I can't express it any other way. I will steal the sealed-off-aquadome-of-nomad-hell. Thank you.

Hey, by all means: take it, make it yours and have a great time. As it continues to take shape, I'll keep posting the details. Eventually, I'd like to produce a short (2-3 pages) PDF document in the style of the published adventures. There's still some plot elements I have to straighten out first, though.
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Velocity
post Oct 10 2005, 03:57 AM
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QUOTE (nick012000)
If it's gone through a process analogous to other spirits going Free, then it would almost certainly has become a Named horror, and probably one of the first to arrive in the Sixth world

Is that implausible or absurd? I'm serious, does the idea of a named Horror "evolving" (and I'm using the term loosely) from a nomad seem, well... silly? It sounds okay to me, but what I know about Horrors would fit in a gnat's ear.

QUOTE (nick012000)
a few custom spells (Onionskin and Skinshift).

How what now?
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hyzmarca
post Oct 10 2005, 04:16 AM
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QUOTE (Velocity @ Oct 9 2005, 10:57 PM)
QUOTE (nick012000)
a few custom spells (Onionskin and Skinshift).

How what now?

nick012000 thinks you should give the nomad some spells that mimic Horror Powers. Although, it would be just as simple to give it unique powers that are Horror Powers or Unique Powers tht no one has ever seen before.

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Velocity
post Oct 10 2005, 07:26 PM
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QUOTE (hyzmarca)
nick012000 thinks you should give the nomad some spells that mimic Horror Powers.

I was thinking of using the standard 'Free Spirit' rules for now and if the nomad survives the scenario, I can worry abut it developing unique powers down the line. I'm a little concerned about the creature being too powerful though: 'basic' nomads are quite tough and if Iapply the 'Free Spirit' rules, it might be ridiculously powerful...
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Velocity
post Oct 11 2005, 12:56 AM
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nick012000
post Oct 11 2005, 08:25 AM
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I would say to dump Personal Domain and go with Sorcery, but that's just me.

Also, Nomads do have the Materialization power: they appear as amorphous patches of blackness about half a meter accross, according to Critters, p. 38.
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