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#1
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Moving Target ![]() ![]() Group: Members Posts: 133 Joined: 8-September 05 Member No.: 7,718 ![]() |
Can Wired Reflexes and Reaction Enhancers be used together? It looks like the book tries to have it both ways.
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#2
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Moving Target ![]() ![]() Group: Members Posts: 119 Joined: 17-August 05 Member No.: 7,566 ![]() |
Reaction Enhancer explicity states it can not be used with anything else....
How does that seem to have it both ways? |
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#3
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
The sample characters include some that use them together. I think you'l find that the wording excudes other 'Initiative-Boosting' means as being incompatable, not neccesarily all 'Reaction-Boosting'.
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#4
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Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 ![]() |
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#5
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Moving Target ![]() ![]() Group: Members Posts: 263 Joined: 18-October 03 From: Cal Free State Member No.: 5,734 ![]() |
It's not the Reaction Enhancer entry that says it can't be used with other Reaction enhancements, it's the Wired Reflexes (p.335, left column, 4th paragraph, last sentence) and Synaptic Booster (p.340, right column, 3rd paragraph, last sentence) entries that say they can't be used with any other Initiative enhancement. The Reaction Enhancers boost Reaction, not Initiative, and so may not qualify as being effected under that ban.
Normally I would say that this was a violation of the spirit of the statement, but since I don't see many other ways to explain the statement in the RE passage besides maybe being a reference to Phys Ads being allowed to stack them and Improved Reflexes/Combat Sense, I guess that's the intent. They also could have thrown that in there to say it stacks with Suprathyroid Gland, too, now that I look at it, though... Maybe the Wired Reflexes and Synaptic Enhancers passages are trying to say that they don't stack with anything that gives more Initiative Passes? Certainly that would make sense. |
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#6
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
That's pretty much exactly what they are saying. |
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#7
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,651 Joined: 23-September 05 From: Marietta, GA Member No.: 7,773 ![]() |
You're still going to run into the attribute cap on Reaction, though, yeah?
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#8
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Moving Target ![]() ![]() Group: Members Posts: 458 Joined: 12-April 04 From: Lacey, Washington Member No.: 6,237 ![]() |
Sure, you'll run right into the cap. On the other hand, that's not such a bad thing- you'll be as hard to hit as possible straight out of the box for example.
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#9
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 ![]() |
And you'll have mad skillz driving cars in the meat.
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#10
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Moving Target ![]() ![]() Group: Members Posts: 133 Joined: 8-September 05 Member No.: 7,718 ![]() |
OK, so the limitation is against having multiple things which grant Init. PASSES, not things which add to reaction or intuition. (and therefore Initiative).
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#11
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
You got it! :) |
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#12
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Moving Target ![]() ![]() Group: Members Posts: 286 Joined: 5-September 05 Member No.: 7,688 ![]() |
If you have Wired Reflexes 1, can someone cast Increased Reflexes (Force 4) and have it stack (4 total if stack, or would they not stack and Increased Reflexes take precedence)? What about WR1 and extra passes from VR? If they don't "stack", and you had WR3 (giving you a total of 4 passes), and then went into VR with a hot sim, would you have 3 passes from the hot sim or 4 passes from wired reflexes?
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#13
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
No stacking of Initiative Passes. In the case of Wired Reflexes 1 and Increase Reflexes, I'd let the best one stand, over-riding the lesser (but again, not stacking). VR over-rides everything physical, so Wired Reflexes wouldn't apply. |
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#14
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,251 Joined: 11-September 04 From: GA Member No.: 6,651 ![]() |
This means if you can forego the 2 extra dice to action for full VR a wired hacker using AR is more effective than a VR hacker. :-)
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#15
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Moving Target ![]() ![]() Group: Members Posts: 349 Joined: 16-January 05 Member No.: 6,984 ![]() |
Indeed, although there are a couple of tests which move up a retest time if you are not in VR. |
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#16
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
Yep. |
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#17
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,251 Joined: 11-September 04 From: GA Member No.: 6,651 ![]() |
Bad me for not knowing but um.... which ones? This isn't a challenge. I play a hacker and want to more clearly know my OWN limitations... :-) |
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#18
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Moving Target ![]() ![]() Group: Members Posts: 600 Joined: 31-August 05 Member No.: 7,659 ![]() |
Probing a system is 1 hr in VR and 1 day otherwise.
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#19
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,665 Joined: 26-April 03 From: Sweden Member No.: 4,516 ![]() |
Hmmm...a super-fast wired-to-the-teeth hacker who runs AR almost exclusively...could be interesting...
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Lo-Fi Version | Time is now: 30th April 2025 - 06:57 AM |
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