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Oct 13 2005, 06:43 PM
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#26
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Moving Target ![]() ![]() Group: Members Posts: 132 Joined: 24-August 05 From: Luxembourg, Luxembourg Member No.: 7,611 |
I was in a group called the Death Clowns.
We always arranged our plans around the ability to disguise ourselves, and dressed up as circus clowns with red noses, orange yarn wigs, and big floppy shoes. We took penalties for the shoes, but still had a good time. We constantly told each other to quit clowning around, and other such clown parochialisms. :silly: |
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Oct 14 2005, 01:35 AM
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#27
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Moving Target ![]() ![]() Group: Members Posts: 223 Joined: 23-December 03 Member No.: 5,929 |
had some various guys playing last weekend, and decided they were rodeo clowns. not even cool enough to be circus clowns. i feel bad for them.
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Oct 14 2005, 02:53 AM
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#28
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Moving Target ![]() ![]() Group: Members Posts: 384 Joined: 18-August 03 From: North VA Member No.: 5,519 |
"Santa's Little Helpers"
Over 50% elf runner group led by a jolly dwarf. |
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Oct 14 2005, 03:42 AM
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#29
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Moving Target ![]() ![]() Group: Members Posts: 143 Joined: 28-August 05 Member No.: 7,631 |
As a player in Syd's campaign, I'd just like to note that "Plan Alpha" is our term for an ambush and/or frontal assault, usually involving at least one AV rocket. I didn't know it had become our name, however. But yes, it went horribly wrong for us last night. Getting hit by stunballs from a Level 5 Initiate sucks. I was at 9 boxes of Stun after the first two, and even burning all my karma pool wouldn't have kept me conscious, and I was iffy on whether or not my teammates would be able to get my unconcious body out of there alive. I decided to Hand of God it, but rather than saving myself, I figured my character should have a dramatic finish suitable to his backstory. (He was a katana-swinging adept who styled himself a samurai and used Bushido Philosophy as his Centering skill.) I banzai-charged the enemy position with my swords in hand, after pulling the pins on my grenades, in an attempt to take the uber-mage with me. |
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Oct 14 2005, 04:43 AM
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#30
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Uncle Fisty ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
How'd that work out for ya'? So basically, you guys just start with Plan B, call it Plan A? ;) |
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Oct 14 2005, 05:02 AM
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#31
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Moving Target ![]() ![]() Group: Members Posts: 143 Joined: 28-August 05 Member No.: 7,631 |
I was neither the one who dubbed it "Plan Alpha" nor endorsed our using it in this particular case. We were surveilling a guy who was meeting with the uber-mage and the idea that this was an opportunity to capture the main bad guy was more than my teammates could resist. It likely would have worked, except (unbeknownst to us) a vampire adept we'd tangled with previously was in the limo with him. Otherwise I would have been able to run up to the the limo after it was fucked up by the AV rocket and hit him with four doses of Narcoject from dual-wielded Ares Super Squirts without having to worry aobut his Force 2 polarm weapon focus (the same one that took out our Force 7 Spirit casting confusion on the mage). Our shaman didn't summon any more spirits, and the fight lasted long enough for the enemy's bodyguard mages to summon elementals on us, the White Phosphorous grenade I hucked into the limo was tossed back out (damn vampires and their fast hands!) and after the mage healed himself he started in with the stunballs. 11 meter radius, 11 dice to roll even without spellpool, our shaman completely forgot he had spell defense up for the first one, and me and the street sam (who were visisble because we were firing) both had Willpower 4. The third stunball did us in before I could get back to the getaway vehicle (the sam was already inside it and thus wouldn't get left behind even if he was at 10 boxes Stun, 9 boxes Physical). And for the record, my Hand of God suicide-bombing banzai charge completely blew the shit out of the limo wreakage and those inside. The vampire, of course, will just get back up (the regeneration rules are so overpowered) but I suspect the next time we see uber-mage he'll be more machine than man..... |
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Oct 14 2005, 05:13 AM
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#32
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Uncle Fisty ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
Hold on, you went from AV rockets, to Supersquirts, to White phosphorous?! This was a SURVEILLANCE OP!?!? :rotfl: YAY! I have the next run ready for Plan B!
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Oct 14 2005, 05:25 AM
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#33
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Moving Target ![]() ![]() Group: Members Posts: 777 Joined: 18-February 03 Member No.: 4,110 |
Sorry, somebody here should remember though... my search-fu is weak. I remember the poster who described them had their own website with the information also hosted there. |
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Oct 14 2005, 05:26 AM
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#34
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Uncle Fisty ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 13,891 Joined: 3-January 05 From: Next To Her Member No.: 6,928 |
Maybe Narrator's team should get in touch with them....
I love stories about runs gone bad... I'm gonna start a new thread. |
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Oct 14 2005, 12:32 PM
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#35
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Moving Target ![]() ![]() Group: Members Posts: 237 Joined: 4-April 03 From: London UK Member No.: 4,383 |
How very strange; I have been playing in a campaign now for about 3 years. My characters has 712 Karma awarded... The team in general as you can imagine is quite powerful... The odd thing is that the above description is the EXACT same reason why we called ourselves the same thing. The only difference is that our Dwarf has a penchant for Miniguns and Rocket Launchers.. not the most stealthy of weapons (unlike my character who is a Drake Katana wielding Way of the Shadow Adept with Magical Ability). |
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Oct 14 2005, 04:05 PM
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#36
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Moving Target ![]() ![]() Group: Members Posts: 100 Joined: 26-February 02 Member No.: 389 |
Lets see, I think we were at right around 250-300 Karma after 4 years of playing once a week. And a huge chunk of that Karma came from playing Harlequin's back. Not quite the same power-scale (although our sniper did end up with 12 dice each in Stealth, Pistols, and Rifles...)
Oh see, the dwarf in my Collateral Damage campaign wasn't part of the team... he was actually a semi-rogue Lone Star officer. He really, really wanted is taken in, and wasn't above hauling us to jail in a plastic bag (I remember a particular ambush that started with an AV missile chunky-salsa-ing our adept (SERIOUS Karma there), then progressing to Gamma-Scopolomine capsule rounds, and finally my Minotaur sammy being taken down by said Dwarf wielding rattan sticks (now THAT was embarassing). |
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Oct 16 2005, 07:15 AM
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#37
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Moving Target ![]() ![]() Group: Members Posts: 344 Joined: 28-July 03 Member No.: 5,133 |
In my neck of the woods, there's only one truly famous Shadowrun team and that's a 7 man group that ran for 3 years when we were all in college.
It started with me deciding to run a game so I popped a sign up sheet in Gamers and next thing I knew I had 20 names. Games in college were often like this, it caused a weird effect called the waiting list effect. Death meant more when you knew there were 15 people waiting to fill your chair. So we started as 5 and since no one spoke to anyone else during character generation. there they were, 1 mage and 4 sams. Now granted the sams amongst them covered a wide range of skills but none the less, 4 sams. Problem 1: They seem to be having "minor" personality conflicts. The mage, Coyote is forced to pretty much take the lead on the run and stry to stop the other 4 from killing each other. After 2 runs in which conflicts erupted at critical moments and the mage damn near bought it, the player pulls me aside. He wants out of the game, he can't handle these clowns. I object, what with him being the best in the lot, I suggest instead he take care of things in game. So he sets about joining each faction against the other, helping both with theirs plans, all the while of course no one but me knows he's playing both sides. Less than a week later, Coyote watched from a rooftop as the 4 sams had it out in a parking lot. As luck *cough* would have it, some of their old enemies happened to have been told they would be here. The battle is bloody, and final. Coyote is the only player to walk away. Taking everything the others owned and liquidating it in a hurry, he musters 25k and heads off to his Jamiacan Talismonger buddy, Rastafarian Ray. He pays Ray 25k to arrange for a little spell. Disgusted with himself for having been forced to take those actions, he wants to have the last 2 weeks of his life (the entirety of the campaign) removed and replaced with memory of a long vacation in Jamaica. Ray agrees and tells him to return the following night, at midnight and to bring luggage. Coyote wake up that Saturday morning in a Seattle Hotel. He had just quit a 5 year job with Fuchi as a corporate mage and taken a few weeks off to cool down in Jamaica before looking for a team. Refreshed, his mind clear with his decision to leave the corporate life and start running the shadows, he set about finding like minded souls with complementary skill sets. In short order he met 4 gentlemen ( the next 4 people on the waiting list ) and their first job demonstrated their characters and professionalism. Within a week, they had recruited 2 more members ( since they worked so well together I allowed 1 extra player to join then a 7th when 6 proved easy to handle) Happy with the hand fate had dealt him in finding his new crew, Coyote headed off to his buddy Ray to pick up a few supplies. As usual, he caught up with Ray, a childhood friend. Coyote: This new crew is working out great, you'll want to meet them Ray. Ray: An what you scallywags be callin yourselves? Coyote: What? Like a name? We don't really have one... Ray: Well if you need one, I have one for you. Coyote: You do? And what's that? Ray: Midnight's Secret Coyote: I like it, but why? Ray: Wouldn't be much of a secret if I told you mon, would it? Midnight's Secret went on to run for 3 years and I think the Seattle underground is still shaking... Good times. |
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Oct 16 2005, 08:14 AM
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#38
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Shadowrun Setting Nerd ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Banned Posts: 3,632 Joined: 28-June 05 From: Pissing on pedestrians from my electronic ivory tower. Member No.: 7,473 |
HAHAHA
That is how you write a good anecdote. |
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Oct 16 2005, 09:57 AM
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#39
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Moving Target ![]() ![]() Group: Members Posts: 128 Joined: 26-February 02 From: Winston Salem, NC Member No.: 1,359 |
I concur, excellent tale SG, keep it up.
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Oct 16 2005, 10:10 AM
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#40
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Harlequin ![]() ![]() Group: Dumpshocked Posts: 331 Joined: 26-February 02 Member No.: 861 |
My players named one of their teams: Better Than Most and this lead to some wonderful gaming moments.
They were meeting their Johnson in a fancy restaurant located at the top of a skyscraper. This place was very popular with high corp execs, oyabuns/dons and politicians. During the meeting a bunch of terrorists take over the place and since they're surprised, unarmed and not hired for this the team waits it out. It soon becomes clear that the terrorists are crazy and might kill everyone (including the runners), so they decide to do something when they get the chance. After a short fight the team is victorious (despite being unarmed, unarmored and severely outnumbered) with minimal injuries sustained (and no casualties). The big (2.4m) orc gets up, looks out over the corp execs (and the rest of them) and says in a loud voice: "And remember: We're Better Than Most." |
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Oct 16 2005, 08:20 PM
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#41
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Target ![]() Group: Members Posts: 6 Joined: 26-March 05 From: Baltimore Member No.: 7,240 |
The group I run with calls themselves News at 11. I'll give you three guesses to figure out why, and the first two don't count.
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Oct 16 2005, 09:37 PM
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#42
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,379 Joined: 16-April 02 From: the LI shadows Member No.: 2,607 |
Deniable Resources, because we were basically a resource that nobody wanted to know about. My group hasn't played in a long time, but the name is memorable.
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Oct 17 2005, 01:21 AM
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#43
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Target ![]() Group: Members Posts: 22 Joined: 2-April 03 From: PHX Member No.: 4,367 |
My all time favorite has to be The Smokers Club. The name had a couple of different meanings. Each of the characters were smokers. Each of the characters smoked (murdered) people and when the team left a calling card it was a club with a ciggy burn in it.
M. |
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Oct 17 2005, 09:56 AM
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#44
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Mystery Archaeologist ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,906 Joined: 19-September 05 From: The apple tree Member No.: 7,760 |
Since my new group work for a fixer called the Barman, they are going to be the Regulars...
(Ducks) |
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Oct 18 2005, 06:54 AM
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#45
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Moving Target ![]() ![]() Group: Members Posts: 280 Joined: 21-April 03 From: Singapore Member No.: 4,487 |
The League of Extraordinary - *ducks* :D
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Oct 21 2005, 01:21 PM
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#46
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Free Spirit ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,950 Joined: 26-February 02 From: Bloomington, IN UCAS Member No.: 1,920 |
Team: Zodiac.
I played a crab shaman named Cancer. An adept named Leo and a sam named Scorpio kept arguing about who kicked more hoop, but always had to throw in the line about killing more guys than me. The rigger was Ares and the elven face was Virgo. Could have seen a minotaur and a shark or seal shifter being named pretty easily. |
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