Need some spell selection help.. |
Need some spell selection help.. |
Oct 10 2005, 11:20 AM
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#1
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Moving Target Group: Members Posts: 145 Joined: 6-May 04 Member No.: 6,305 |
Ok, my Dwarf Shamen (Dragonslayer Totem) will finally be seeing use tomorrow, but I'm still unsure about my spell selection.
I'm playing mostly combat oriented, could I please get an opinion on this selection? Magic Fingers - Force 1 Increased Reflexes - Force 2 Improved Invisibility - Force 2 Fast (Learned Exclusive) - Force 2 Nutrition (Learned Exclusive - Force 2 Physical Barrier - Force 2 Heal (Learned Exclusive) - Force 4 BatteringRam - Force 4 StunBall - Force 6 ManaBolt - Force 6 Inc Ref Note: The way my GM is working it is: TN and Drain codes as standard, max number of successes is limited by force, every 2 successes gives you +1d6 init. BatteringRam Note: This is a custom spell I'm negotiating with my GM about. Think Powerbolt that cannot hit living targets. If my GM and I cannot agree on an appropriate drain code, I'll use PowerBolt instead. So, what do you all think? |
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Oct 10 2005, 02:49 PM
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#2
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Target Group: Members Posts: 91 Joined: 19-January 03 From: Near Boston Mass. Member No.: 3,927 |
Hmm, I don't know how much use you are going to get out of a Force 2 barrier spell. That's not going to stop much. It will have the strength of glass. And at a target number of 6, it's unlikely to stage any higher, |
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