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Oct 13 2005, 04:40 PM
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#26
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Decker on the Threshold ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,922 Joined: 14-March 04 Member No.: 6,156 |
How about this:
-Kinematic Forcaster- This module adds some of the latest advances in kinematics and statistical forecasting to your SPU. When properly integrated to a Smartlink system, this module adds +2 dice to any ranged combat tests, made at Short or Medium range, where the target is moving slowly or not at all. This modifier is reduced to +1 dice if the target is moving quickly and erratically (running) or is very far away or if the range is Long or Extreme, and disappears if the target is running ans at Long or Extreme range. Oh, and another: Inverse Kinematic Analysis Module- As you are reading this, you are obviously a millitary unit looking to better your tactical options. Well today is your lucky day, because this is the bleeding edge, chummer. This module upgrades your SPU with an internal database of cross-sectional images of, among other things, thousands of human and metahuman bodies. Combine this with some of the most advanced inverse kinematic algorithms around you've got yourself a device that can show you exactly where your enemies keep their internal organs--right through their skin, clothing and armor! As a result, lower the penalty suffered by making a Called Shot by 2, to a minimum penalty of -1 dice. (Use of this option doubles the cost of the entire SPU) (Edit): The thing about requiring a Smartlink is that it'll help in target acquisition; otherwise your SPU won't be able to distinguish what exactly is your target and what you're just looking at. Or something. And if you think about it all this stuff is about making the sniper better; tracking movement, etc etc, and I'm not so sure that's a bad thing. Sniping *should* be easier to augment than CQB anyway; it's certainly a more "controlled" condition. (Edit x2): What I really wanted though was stuff for non-combat; combat has too many modifiers already for my tastes. :) |
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Oct 13 2005, 04:43 PM
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#27
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 |
Can i use the Inverse Kinematic Analysis Module to enchance a BF of Ex-Ex-Ex rounds from a Mossberg to shoot Called Shot dead? :P
P.S. Just in case the message was missed in the subtleness, i'm not a fan of Called Shot to start with. |
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Oct 13 2005, 04:47 PM
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#28
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Decker on the Threshold ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,922 Joined: 14-March 04 Member No.: 6,156 |
To be honest I don't much like combat at all, really. I just wanted to write up a few fun ideas to show off the powers of technobabble and math. :)
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Oct 13 2005, 04:49 PM
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#29
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Then just stop proposing even more combat ware! :P I like the combat aspect of Shadowrun, but even my little munchkin heart understands that enough is enough. :D |
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Oct 13 2005, 04:57 PM
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#30
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Decker on the Threshold ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,922 Joined: 14-March 04 Member No.: 6,156 |
Hey, it wasn't my idea! Well, okay one of them was, but dammit I was insane! or inspired, one of those. :)
Hmm, probabilistic algorithms from game theory to add dice to social situations... |
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Oct 13 2005, 05:06 PM
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#31
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
You want to propose combat ware? Work out a viable incarnation of Smartball technology. :D
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Oct 13 2005, 05:13 PM
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#32
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Chicago Survivor ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
simple, smart materials that alter the surface to make use of the prevailing conditions and remaining energy from the throw to steer the ball to the desired target. namely the RFID in the gloves of the person you are throwing to.
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Oct 13 2005, 05:50 PM
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#33
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
It was invented with basketball (and the like) in mind back in the early '50s, so I doubt that it would incorporate RFID tech.
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Oct 13 2005, 06:25 PM
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#34
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Chicago Survivor ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
but I'm talking the updated 2070 version.
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Oct 13 2005, 07:07 PM
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#35
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Moving Target ![]() ![]() Group: Members Posts: 831 Joined: 5-September 05 From: LAX, UCAS Member No.: 7,687 |
As I mentioned, it was originally made for third edition, witht the express purpose of helping to bring target numbers a bit back toward the level where human beings could actually hit them 8) Translating to 4th edition is still a bit hairy. |
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Oct 13 2005, 07:11 PM
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#36
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Moving Target ![]() ![]() Group: Members Posts: 831 Joined: 5-September 05 From: LAX, UCAS Member No.: 7,687 |
Keeps to the spirit of the original, but between this and a smartlink you get +4 dice at short or medium ranges? A bit too much maybe.
Maybe if you take the benefit down to a 1 die reduction in the penalty. |
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Oct 13 2005, 08:17 PM
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#37
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Yeah I know, but why make it less effective than it was previously. The Smartlink itself is around the same, so Smartball tech should stay similar. The military applications would not incorporate RFID, and as far as I'm concerned neither would sports. It would be better to be completely self-contained (well, as self-contained as a Smartlink). |
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Oct 13 2005, 08:18 PM
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#38
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
I wouldn't have allowed it in my games in SR3 either. |
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Oct 13 2005, 09:07 PM
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#39
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 |
How about:
Munchkin satisfaction factor: check Cheesy 80's tie-in: check Different than any cyberware out there: check "But everyone would want want" you say? Well yes, everyone SHOULD want to be this cool. :^) |
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Oct 14 2005, 02:54 PM
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#40
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Decker on the Threshold ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,922 Joined: 14-March 04 Member No.: 6,156 |
Well thank you oh-so-much for killing the thread blakkie. :)
Ah well; I guess the topic was mostly dead already. |
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Oct 14 2005, 03:23 PM
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#41
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 |
I figured a lampoon was in order to express just how far, IMO, we (and myself included in that) were going. I wasn't really going for the thread kill. :oops: I don't think the whole subject is completely dead though, i've got what i think is a really cool and novel idea for headware. But i want to flesh this one out a lot more before i post it because it has a lot of loose ends to it. |
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